Slumbering Dragon

Slumbering Dragon

Creature — Dragon

Flying

Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.

Latest Decks as Commander

Slumbering Dragon Discussion

wallisface on $80 Sleepy Wakey Dragon Deck

2 months ago

Interesting build. It feels like a very risky gameplan, as almost all of your spells do nothing if you don't have a creature to target, and your creature count is so small that it feels like a single Fatal Push could basically end your boardstate indefinitely (I understand you have Snakeskin Veil, but the odds of having that and a creature in your opening hand is only 24%, so can't be relied upon)

Have you considered running Increasing Savagery so that you can get the Slumbering Dragon functional with one spell instead of multiple? That would free up some room in the deck to run more board-control options, which should help also.

rdean14 on Card creation challenge

3 months ago

I think it works really well with her powers as someone who sees and alters fates. I'd like to see a card, preferrably a commander, with a unique built-in pillowfort method.

Current methods or deterrence:

Full Protection: Blazing Archon, Peacekeeper, and Glacial Chasm

Conditional Protection: Arboria, Elephant Grass

(Mana) Tax effects: Ghostly Prison, Propaganda, Archangel of Tithes, Archon of Absolution, Forbidding Spirit, Elephant Grass, Windborn Muse, Baird, Steward of Argive, and War Tax (My favorite, I love the politics!)

Other costs: Norn's Annex, Reclamation, Flooded Woodlands

Hurt the attacking creature: Barbed Foliage, Briar Patch, Sarkhan the Masterless, Lightmine Field, and Lost in the Woods

Hurt the attacking player: Revenge of Ravens, Hissing Miasma, Blood Reckoning, Marchesa's Decree, Riddlekeeper? (Is this even a downside? It's not a cost, per the rules.)

Protect/Help you, the defending player: Revenge of Ravens, Righteous Cause, Orim's Prayer, Isperia, Supreme Judge, Search the Premises, Thantis, the Warweaver, Slumbering Dragon

I don't count Aurification-style effects, as the damage was already dealt.

Mechanon on Flight of the Dragons

6 months ago

Slumbering Dragon and Dragonmaster Outcast might be some handy low mana cards. There's also Frontier Siege .

TheVectornaut on Christmas Dagrons

8 months ago

No problem. I enjoy going through the first cycle tab to offer input where I can. I'm used to playing on lower budgets and power levels so I don't usually have much to offer when it comes to long established decks.

Also, on the subject of mana curve, it's worth remembering that the purpose of ramp is to drag the top end back to the left. A bomb most other decks would have to play on turn 6, you plan to play on 5, 4, or even 3 instead. Obviously the more big cards you run, the more ramp will be needed to support them. That's why Gruul dragons also tends to run anywhere from 10 to 20 cards dedicated to acceleration. You have a solid starting package with the set of Servants and the Birds (and Sarkhan actually), but adding a couple more ramp pieces could make it easier to run the critical mass of dragons that Atarka and friends need to shine. It could be untap synergy with Utopia Sprawl and Arbor Elf , landfall with Oracle of Mul Daya (budget: Courser of Kruphix ) and Lotus Cobra , or just more generically good dorks and tutors like Somberwald Sage and Harrow . A turn 1 Bird into Somberwald on 2 potentially lets you cast any creature in the deck as soon as turn 3. If you do want smaller dragons instead, Dragonkin Berserker and Dragon Whisperer can get bodies on the board early and hopefully pay out later. The actual dragon options of Slumbering Dragon and Dragon Hatchling are pretty poor inclusions unless you're trying to go hard with Dragon Tempest .

Here's an article from Wizards' own Gavin Verhey with some tips on dragon ramp strategy. Note that the build in question was made for an old standard meta, so there will be some obvious differences to a modern gameplan.

Dragon Ramp Reconstructed

sergiodelrio on Looking for (virtual-/) 1-drops w/ …

9 months ago

Hi folks!

So I want to see how I could capitalize more on Stubborn Denial and Ponder ing creative options.

Please suggest creatures, of any color, that could be cast for 1 mana, or less, and have or easily gain a power stat of 4 or more.

Here's what I got so far:

+++ Edit:

Levellers are off the table, they just need too much mana to pump.

Which ones am I missing? Not looking for creatures that get pumped by a specific other spell, but rather pump as I play, or get heavy cost reduction. I really need stuff that reaches power 4 quickly and/or easily and not jump through too many hoops.

Thanks in advance!

ellie-is on Lathliss, Ramp Queen

11 months ago

So, more testing and I'm really happy with how consistent the deck is thanks to the infinitude of mana rocks. I think the only question I need to answer now is if I'm happy with my dragons or if I want some cheap "dragons" (Universal Automaton, Fire-Belly Changeling, Taurean Mauler) instead. They're cheap enough that I can cast multiple of them the turn after casting Lathliss, getting twice the tokens, but they're also pretty useless in combat and don't even get haste from Dragon Tempest (not that they'd be hitting for any real damage anyway). But the 5/5 token might make up for that. Though then there's also the flavor issue. A nice compromise would be Dragon Hatchling, Dragon Egg and Sarkhan's Whelp. But they're still tiny and useless. But whe Lathliss is giving out mass buffs, they're additional bodies to get those buffs. Gah. Decisions, decisions!

I'm gonna give a try to playtesting with a few cheaper dragons and see how much of a difference it makes. Maybe take out Bogardan Hellkite and other expensive dragons to lower the mana curve a little.

(also I'd of course love to have Slumbering Dragon but $$$)

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