Brigid, Hero of Kinsbaile
Legendary Creature — Kithkin Archer
Tap: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Brigid, Hero of Kinsbaile Discussion
2 months ago
Sword of Hours: Sigh. Pretty good for e.g. Skullbriar, the Walking Grave . I have to say I'm not fond of this kind of randomness on decent cards and it makes me wish these two products were silver-bordered.
Ride the Avalanche: Nothing super special but I'm curious about the cool flavor; is it referencing something in D&D in particular?
Cattie-Brie: As much of a callback it is to e.g. Hankyu and Brigid, Hero of Kinsbaile , I don't see the removal ability being used much except in emergencies or as a response to removal. Anyway, a cheap white+ commander that basically generates a Golem-Skin Gauntlets each turn isn't bad, tho she suffers for lack of innate evasion.
Belt of Giant Strength: Neat design that the Equip cost isn't reduced by just base power, giving it Voltron synergy
Winged Boots: compare Wings of Hubris
Robe of the Stars: Yesss, more phasing.
Mantle of the Ancients: A more focused Replenish . It's good to see that Aura voltron in particular is getting more love, I feel it's been largely overshadowed by Equipment.
Holy Avenger: See above. It's white ramp too. And yes, each double strike will trigger it, and yes, the second strike will benefit from the first Aura you cheated in.
Fey Steed: Meh. You can do better if you want indestructible voltron I think, and Shapers' Sanctuary makes it kind of insulting as an attempt at mono-white draw.
Storvald: Probably should take a peek at e.g. Octavia, Living Thesis and Volrath, the Shapestealer decklists; low-power creatures with scaling abilities like Cold-Eyed Selkie and Blighted Agent seems like the way to go. Note that he can target himself with the 7/7 ability in case you don't want to touch anything else for whatever reason.
Bucknard's Everfull Purse: See Sword of Hours, tho this is at least held back by being somewhat opponent-dependent (can't pass it back and forth either). With dice support, you could cast & activate it on the same turn and get 4 treasures for profit.
Hurl Trough Hell: Neat design but kinda overcosted as far as removal go (lol, Gilded Drake ). Correct me if I'm wrong, but since a replacement effect is involved and it doesn't explicitly say "from exile" in the second sentence, you can cast commanders from the command zone with this, right?
Fevered Suspicion: Two guaranteed opponent-only Etali, Primal Storm for eight is kinda meh tbh. I'm glad they made a reference to Beholders being paranoid maniacs tho.
Bag of Devouring: You know the drill by now.
Wild-Magic Sorcerer: Yay, more impulsive draw support! Does my tolerance of cascade over dice make me biased? Maybe.
Share the Spoils: Well. Certainly chaotic but at least it's appropriately costed, and in the right deck.
Lorcan: This is a Demon and you can't tell me otherwise! Anyway, kinda high cost for something that's kind of stuational and potentially very self-harming, but casting this followed by killing board wipe seems fun. Hope you got life gain! No commander stealing here tho. I also like the flavor of someone getting their life saved in return of servitude.
Hellish Rebuke: idk why the templating needs to give out abilities, could have just said
Whenever a permanent an opponent controls deals damage to you, its controller sacrifices it and loses 2 life.
Ability-removing shenanigans, as well as permanents that enter after this resolves, will rarely make the distinction matter. OH! And if someone takes control of the spell or copies directly onto the stack, I think you're still the one "who cast Hellish Rebuke". Also note that it doesn't just affect creatures; fuck off Impact Tremors !
Grim Hireling: I still think this is more appropriate in red; black ought to ramp tied to creature death/sacrifice/life payment/swamp-related things IMO.
Death Tyrant: Sorry legendofa but I chuckled when I read "Zombie".
3 months ago
carpecanum I considered some of the cards you listed, but many were unknowns to me, good picks! I actually have Brigid, Hero of Kinsbaile in the deck, just didn't talk about her. I considered both Arcane Lighthouse and horobi,deaths wail, but the lighthouse seemed like overkill in my meta, and Horobi puts my board at an even more vulnerable state than usual. I didn't know about Manriki-Gusari , Tariel, Reckoner of Souls or Wojek Embermage , wojek and mankiri will probably find their way into the deck, but Tariel might not; this list is already over my wanted budget. Finally, instead of Shockmaw Dragon , I have Swathcutter Giant . I like vigilance a slight bit better than flying for decks with low creature count. Sorry for the slow reply, still getting used to the site.
4 months ago
Tariel, Reckoner of Souls has a high CMC but being able to bring back all the guys you kill is fun.
Horobi, Death's Wail would fit but make sure you have your deathtouch equipment attached before you cast it.
1 year ago
Underworld Connections doesn’t have an activated ability, it gives the land the activated ability.
Harvester of Souls doesn’t have one either.
Otherwise I don’t know what to suggest...I tried to put a tester together but it was the same as my Olivia Voldaren build. Always played the same and got boring for me when they didn’t have any creatures left. Brigid, Hero of Kinsbaile is nice for wiping out a board full of attackers or blockers if she has deathtouch...?
1 year ago
I recommend Brigid, Hero of Kinsbaile
2 years ago
Lightmine Field and Brigid, Hero of Kinsbaile would argue it’s merely a color pie shift. Also white has characteristically had damage during combat type effects. Gideon's Reproach and etc. Rain of Blades Marrow Shards
2 years ago
Hey Morokai. Been a few years since this has been updated. Have you played Horde Magic lately? I finally played it for the first time the other night. Thinking Authority of the Consuls and Blind Obedience should be on this list. What are your thoughts on Brigid, Hero of Kinsbaile?
3 years ago
The curve feels too high, and some of your card choices are fairly low-impact. Cunning Sparkmage and Vulshok Sorcerer are best in combo lists ( Banishing Knack/Intruder Alarm/Cowardice/Fractured Loyalty/Power of Fire ) where they are a win condition rather than anything playing more linear, because 1 damage/turn for three mana is weak on its own.
They can work in more casual Deep-Slumber Titan lists. With Goblin Fireslinger existing though, (used for the bloodthirst mechanic) they almost never see play. Gorgon's head synergy just isn't reliable enough to see play outside Brigid, Hero of Kinsbaile commander, and is best non-budget for Basilisk Collar.
Looking for that kind of synergy is exactly the right mindset for effective budget deckbuilding, you just need to get used to all the options so you can find the good stuff.
Its best to go hard on exactly what you want to do with a deck, especially as a budget list. Expensive cards are usually the most versatile cards (or cards with no alternatives). So to play budget effectively, you need a strategy that keeps cropping up in MTG and go all-in. A direct damage burst with Quest is a good choice, and so is the incredible efficiency of Shrapnel Blast, so lets build around those. You want to spend a single turn taking somone from 14-15 to 0 with artifacts on the field.
Go to gatherer, advanced search. Search for red enchantments that might sit alongside quest to help hit that 'eight copy reliable' stage. Anything that catches your eye, add it to the maybeboard, so you can see how much each card costs. We can also do a search for 'double damage' and 'whenever a source damage' to pick up other likely options.
Don't grab cards costing 6 or more mana, because unless you build your entire deck to cast them, you'll never cast them. Assault Strobe, Temur Battle Rage, Dictate of the Twin Gods ( Fire Servant ), ( Curse of Bloodletting )Insult,Overblaze, The Flame of Keld all stand out to me.
But with them all sitting in or around the 5 mana slot, or being creatures pump spells, suddenly we have some deckbuilding restrictions. We need either a bunch of damage on the field which we abruptly double and win, or to spend five mana getting one to the battlefield then cast a bunch of spells.
So lets look at the tools mono-red has to do that. For the former, there are agressive creatures like Keldon Marauders, Mogg Fanatic, Mortarpod, , Seal of Fire Zektar Shrine Expedition, Emberwilde Augur etc, for the latter Fling Spark Elemental etc.
Getting a big list of all the options then picking the best, looking at both price and effect is a good habit to get into with deckbuilding- Learning to trim the fat and spot strong options helps immensely with draft formats, and can help massively streamline your lists. If you are having trouble finding options, look into the archived standard deckbuilding discussions for an archetype that might have useful tools, and steal those.
Just remember, redundant copies of any spell makes it good, and casting spells on turns 1-2-3 is very good.