Maybeboard


It's basically a normal sea monster token deck, with lots of mass return to hand instead of mass removal. Plenty of tapping and stun counters. A fair amount of reanimation and graveyard theft.

I wanted to focus mostly on ETB and on attack triggers for the sea monsters.

I am very bad at not playing Gruul so the win conditions are mostly token army, unblockable waves, or other slap fight tactics.

I feel like there is a decent amount of control but I wouldn't mind leaning farther into it.

If you have any suggestions that could make it better I would be happy to hear them!

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95% Casual

Competitive