Engulf the Shore

Engulf the Shore

Instant

Return to their owner's hands all creatures with toughness less than or equal to the number of Islands you control.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (2) Treanorium , Seppog

Printings View all

Set Rarity
Game Night 2019 (GN2) Rare
Duel Decks: Merfolk vs. Goblins (DDT) Rare
Shadows over Innistrad (SOI) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Engulf the Shore occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.3%

Engulf the Shore Discussion

alechodgin23 on Circu EDH

1 week ago

Cool deck. Definitely a +1 from me.

I think a big weakness to these types of decks is dying to combat damage as you've already acknowledged in the description. I'd recommend more general control. What I mean by that is more board wipes and rift type effects like Damnation , Evacuation , Darkness , Flood of Tears , Engulf the Shore , Whelming Wave , etc.

Dr.Woodenstein on Mono blue control

1 month ago

Another thing I just realized I forgot to mention, Engulf the Shore is really bad for you. It is going to return all of your creatures to your hand to and slow you down. You have 1 creature that could potentially not got back to your hand and only 1 copy of that creature. AEtherize would be MUCH better. The only way Engulf the Shore is going to work for you is if you get some much stronger ETB effects.

BioProfDude on Please Sir May I have some Mil

1 month ago

If you're worried about protecting yourself, maybe add 2x Engulf the Shore , and maybe 2x Rise from the Tides . Thing in the Ice  Flip could also be a solid addition. I would say that you need to up the lands to 22. Note that Ashiok, Nightmare Weaver also adds a way to protect yourself.

pmansmoney on jvp

1 month ago

Dude Yes!!! Engulf the Shore and Meekstone are super awesome suggestions that I will def fit in here.

Argy on Draw-Go! Pioneer Style

2 months ago

Testing against this deck again.

I think this is stronger than your Mill deck.

Consider AEtherspouts rather than Engulf the Shore - it hits more stuff and having to draw all your stuff again is even more annoying than just casting it again.

TypicalTimmy on Should Cyclonic Rift be Banned ...

5 months ago

All colors have sweepers, including Colorless , Colorless , Colorless and let's not forget Mutha Frackin' Colorless .

Heck, even GREEN has a sweeper.

I bring these up because I want it to be perfectly clear that sweepers exist in all domains. And while yes, it is true that blue does have others: Whelming Wave , Devastation Tide , Engulf the Shore & Curse of the Swine , it is equally true that in the grand scheme of things Cyclonic Rift isn't actually all that powerful; It's just really annoying and sets you back a turn or two. Here, let me explain from the perspective of a Timmy :)

  • I have 5 cards in hand, 7 creatures on the battlefield, 3 stones & 2 enchantments
  • My opponent casts Cyclonic Rift
  • My turn comes around, I draw for my turn and now have 18 cards in hand in total
  • I may now evaluate my position based on what I know
  • I can rebuild my mana base with my stones, knowing I need the mana thanks to take care of the incoming threats my opponents will be replaying
  • I can rebuild my creature base, being first to take hold
  • I can bring back out my enchantments and begin to synergize and combo off of them appropriately
  • When it comes time for my end step, I may discard cards which are not impactful, cost too much, or simply are in excess

In this situation, I am able to craft and rebuild specifically to the standards required of me. I may also choose what my hand looks like at the end of my turn. I am in complete control of my own game play.

Now, consider the following with a minor alteration:

  • I have 5 cards in hand, 7 creatures on the battlefield, 3 stones & 2 enchantments
  • My opponent casts Merciless Eviction , choosing creatures
  • I lose all of my creatures to the aether
  • On my next turn, I draw
  • 6 cards in hand
  • I play maybe one spell? Maybe two?
  • My boardstate is forever in shambles
  • I do not regain any position
  • I can not regain any of my cards
  • I have no control over what happened

Between these two, I leave on the best possible footing when hit with a Cyclonic Rift because it gives me a chance to rebuild - and here's the most important factor - IN RESPONSE to the knowledge of what everyone else has in their hand.

If my opponent played a Ravenous Chupacabra , I know full well playing my Etali, Primal Storm is probably not a smart option. If my opponent had an Acidic Slime out on the battlefield, I'm most likely not going to be playing my Argentum Armor , because why would I spend to put it into my graveyard just a turn later, knowing full well it's been causing some serious problems?

Cyclonic Rift gives you a lot of information on your opponent's because it lets you know what their hand mostly consists of, which means you can determine how those spells might affect your decisions.

TLDR - Cyclonic Rift me all you want; I'll rebuild appropriately in response to what information I now have about the other players. Don't Merciless Eviction me and give me zero chance of ever recovering.

And the same holds true, by the way, for any boardwipe if you don't have recursion built into your deck. If you don't have recursion, Wrath of God / Damnation are just as bad as Merciless Eviction because you still lose all of your creatures. This is true that they are in the graveyard and not in exile, but if your deck can't interact with your graveyard in any meaningful way (Or any way at all), they are just as far out of your reach.

Still TLDR - Returning to the hand is far better than destroying / exiling.

And yes, I do realize Cyclonic Rift sweeps opponents and not you - You are the only one left in tact.

Well, if you are making that as the argument, what about In Garruk's Wake / Plague Wind ? How come nobody complains about these?

The fact is, Cyclonic Rift isn't all that powerful unless you build around using it - and the same holds true for all cards in the game.

TLTLTLDR - Cyclonic Rift should stay. It gives blue viable and valuable interaction, protection from aggro, resets tempo, keeps games going, makes the game fun and interesting, and overall is relatively weak when compared to others that do similar things because you can recover from it easily.

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