Engulf the Shore

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Engulf the Shore

Instant

Return to their owner's hands all creatures with toughness less than or equal to the number of Islands you control.

ASalesman on Unesh, Ultimate Guide (Tribal)

3 months ago

I found a new card (new to me). 1 Card change here:

Pyre of Heroes. I am taking Engulf the Shore out.

Engulf the shore is cool blue board wipe no doubt, but we already have Evacuation and Cyclonic Rift and Spellseeker to fetch Cyclonic rift. With how many cards we are seeing I am willing to take out 1 of the wipes.

Pyre is insane because this list is pretty much already built to abuse it.

Pyre works with every creature pretty much:

  • All 1 costs get my 2 cost changelings. 1 cost changelings get any 2 cost.
  • 2 cost changelings get any 3 cost including Spellseeker, and phantasmal image can be made to get sphinxes.
  • 3 cost changelings get any 4 cost. Spellseeker can get Master of Winds because they are both wizards. (This raises the value of master of winds AND Spellseeker.) And I have some bomb 4 costs, looking at Roaming Throne, Spark Double, Sakashima of a Thousand Faces.
  • Interestingly, pyre isnt as strong with my 4 cost cards because I want them to stay on the field/ they will be copies of something else. And thats fine right because pyre has done its job? So Defiler of Dreams is the single 5 cost I would want to cheat in, however the 4 cost I have on the field tends to be just as good or better.
  • But my other 5 cost sphinxes (Jwar Isle Avenger and Quantum Riddler can pull out Consecrated Sphinx, or Dream Eater. Imagine warping in Quantum riddler getting the card draw, sacrificing it to pyre, putting in an absolute bomb.
  • Even my 6 costs have bomb hits in the 7 drop slot, Conspiracy Unraveler, Scholar of the Lost Trove, or even Enigma Thief for a clutch tempo swing.

All the while, if Unesh is on the field: Pyre is not only giving options to the engine, it keeps it running. Pyre can be considered a sphinx as far as the engine goes, because it lets me hit sphinxes that aren't in my hand. In blue, having a creature tutor in a creature heavy deck is DOPE. I used to wish that I could use Worldly Tutor or even Birthing Pod, but those are green cards. They cant go in a mono blue deck. With Pyre of Heroes that kind of play is possible.

ASalesman on Unesh, Ultimate Guide (Tribal)

4 months ago

Sideboard Philosophy -- Gloves off

I built the current list with bracket 4 in mind. But I do not want to completely lose sight of the most powerful version of Unesh.

This sideboard is intended to take the gloves off — no holds barred. It pushes the deck from bracket 4 to bracket 4.5: powerful enough to sit down at a cEDH table for real (and probably not win), but far too strong for a casual game. The normal version is for high-powered games. The bracket 4.5 version is for when you look across the table at the monsters and say:

“We are doing it for real this time. You had a chance to stop the engine before it started. This time, inevitability is part of the plan.”

This is the final form of the deck. All the strongest blue cards. All the nastiest interaction. All the pieces that make opponents realize too late that the game is already slipping away.

Here are the sideboard substitutions that push the deck into uncomfortably powerful territory:

ASalesman on Unesh, Ultimate Guide (Tribal)

5 months ago

New Decklist -- Post Jeweled Lotus and Mana Crypt

Obviously the Mana crypt and Jeweled Lotus Ban really hurt the deck. It made me really unmotivated to update this guide very much. I am a bit removed from the cEDH scene. The current deck list is more tuned to optimized rather then cEDH. I think that's where Unesh as a commander wants to live anyway. Updates include:

The win conditions are:

  1. Thassa's Oracle
  2. Aetherflux Reservoir w/ Shrieking Drake support.
  3. Combat Damage + infinite turns Nexus of Fate *list*

Some of the new changelings and other cards are really nice:

Expect a guide content update in the near future to reflect the current list... Perhaps the deck would benefit with some more interaction still. Will be considering this in the coming weeks.

StarRushford on Zimone, Mytery unraveler

1 year ago

Probably more bounce lands. Arid Archway Coral Atoll Guildless Commons Jungle Basin are the ones you could run.

Also, Avenger of Zendikar, Druid Class, Khalni Heart Expedition, and maybe Zendikar Resurgent. Engulf the Shore for a boardwipe. Fecund Greenshell is a good buff card in a Landfall deck. Life and Limb Natural Affinity and Rude Awakening can be close a game.

CannedCanOpener on Predatory Seafood Buffet

3 years ago

I'm always a fan of big, expensive, heavy-hitting creature tribes and this is no exception! Depending on your local meta, however, you might need more board wipes than just Scourge and Wave. A fun one that is very on-theme is Crush of Tentacles, but that might leave you struggling to replay your own expensive creatures. Other possibilities are Engulf the Shore (dependent on how many islands you control, may or may not bounce your own stuff) and Spectral Deluge (basically a foretell-able Engulf that ignores your creatures).

Freezey on Timmy draw

4 years ago

Engulf the Shore is also pretty good for board wipes. I know I already said Sky Diamond. Also what are you hitting with Isochron Scepter?

multimedia on Aesi, Tyrant of Gyre Strait

5 years ago

Hey, well done for a first deck. You have good card sense on a budget and you've even included Rimewood for Farseek, nice. Sol Ring and Arcane Signet are staple budget mana rocks in Commander to consider adding.

I see Retreat to Coralhelm, but I don't see the missing piece to the Retreat landfall combo. Budget Llanowar Scout or Scaled Herbalist tap to put a land from your hand onto the battlefield thus you can untap one of them with Retreat and repeat. These creatures let you put a land from your hand onto the battlefield at instant speed to trigger Aesi on opponent's turn. The last piece of the combo is Simic Growth Chamber or Guildless Commons. The land can bounce itself back to your hand and repeat.

I see Kodama of the East Tree; if you add Meloku the Clouded Mirror then you have another landfall combo. Any basic land can be repeatedly bounced and played to create infinite 1/1 Spirits. Tap a basic land to make one mana, use that mana to pay for Meloku and bounce the basic land you just tapped. This creates a 1/1 Spirit which triggers Kodama, put the same basic land from your hand and repeat.


There's a secondary sea monster theme here which Ominous Seas would expand on. Seas has interaction with Aesi since you put a counter on it each time you draw a card including your first draw each of your turns. Combine Seas with Retreat combo to make infinite 8/8 Krakens. Whelming Wave can be a blowout since Aesi is a Serpent. Bounce all opponents creatures leaving just Aesi and any other sea monsters still on the battlefield. Wave is nice Fierce Empath to bounce it to then cast it again to tutor again.

Teferi's Ageless Insight lets you draw an additional card whenever you draw a card. For each card drawn means that if you have an effect that draws more than one card such as Brainstorm you instead draw six cards. Yavimaya Coast, Bant Panorama, Blighted Woodland are some budget land upgrades to consider.


Some cards to consider cutting:

Good luck with your deck.

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