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This deck is named "Deny & Delete" because I want it to (a) deny cards to my opponents and (b) Exile their good stuff. Your suggestions in these areas are welcome! But first, some background info:

When I bought a Chains of Mephistopheles back in the 1980s, I failed to understand that it would affect me as well as my opponents. So, I put it away. Forty years later, "Connive" comes out. It's what I've been waiting for... opponents whose game depends on drawing cards.

Sure, Chains of Mephistopheles will still affect my game. But by using Toluz, Clever Conductor as my commander, I get to recover all the cards I've been discarding. Even better, I suspect opponents will tolerate commander attacks from her because of wanting/needing to deny me to access those cards.

CARDS THAT DENY:

(cards that either cause an opponent to discard or that deal direct damage when they discard)

CARDS THAT EXILE:

(cards that either cause a permanent to be exiled/sacrificed, or that will initiate exile)

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95% Casual

Competitive