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Release the Kraken!

Commander / EDH

TheWebNinja


When I first saw Arixmenthes, I thought it would be fun to make a tribal sea creature deck. I tried to stay as close to that as possible while still making the deck functional.

All the creatures are some kind of sea creature or at least have water in their art work. A lot of the removal and other spells are sea themed too. Really, when it gets into the ramp is where most of the tribal goes out the window. There aren't really any "search for land" sea themed spells. It's mostly green forest themed for those.

Anyways, I'm going to try it out and update on here how it goes.

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The deck ran great for 1v1. Won 4 out of 4 games. Making a couple changes to cards to make it run a little better. With 15 ramp cards, you always seem to have enough mana for anything. So, once you get Genesis Wave, if you make X at least 9, you should be good with whatever comes up.

Removed:
- Helm of the Host (Doesn't really work with this commander, so it ended up useless)
- Whispering Cloak (Creatures are too big to care about getting blocked. Plus with all the mass removal, I never had to worry about getting blocked)
- Silent Gravestone (Replaced with Scavenger Grounds to just get rid of graveyards while having another land)
- Memorial to Unity (Not enough top of library mechanics to be useful)
- Preordain (Replaced with Genesis Wave since I always have a ton of mana)
- Thing in the Ice (While not a bad creature, when it flips, it kills my stuff too)

Added:
+ Akroma's Memorial
+ Mirage Mirror
+ Scavenger Grounds
+ Genesis Wave
+ Creeping Renaissance
+ Rites of Flourishing

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97% Casual

Competitive