Keep your opponents honest with Armix, while you win with big artifact beaters, or go wide with a board of thopters, or build an engine to take infinite turns with Time Sieve. Suggestions are welcome but please don't recommend cards too powerful or it will make the deck more competitive and I want to keep this deck at a casual power level so I can pull it out at non-competitive tables.

I am not sure there is enough complexity to this deck to make it deserving of a primer but if people would be interested in the creation of a primer to explain the deck strategies, card choices, and synergies let me know and I will write one up.

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95% Casual

Competitive

Revision 6 See all

(1 year ago)

+1 An Offer You Can't Refuse main
+1 Ancient Tomb main
-1 Arcane Denial main
+1 Darkwater Catacombs main
-1 Decree of Pain main
-3 Island main
+1 Karn, Scion of Urza main
-1 Key to the City main
+1 Morphic Pool main
+1 Phyrexian Tower main
-1 Pitiless Plunderer main
+1 Spire of Industry main
-3 Swamp main
+1 Swan Song main
+1 Sword of Hearth and Home main
-1 Thieves' Tools main
-1 Thopter Assembly main
+1 Toxic Deluge main
+1 Underground River main
+1 Urza's Command main
Date added 2 years
Last updated 8 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

37 - 0 Rares

19 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.98
Tokens Bird 2/2 U, Construct 0/0 C, Emblem Tezzeret the Schemer, Etherium Cell, Goat 0/1 W, Myr 1/1 C, Phyrexian Germ 0/0 B, Powerstone, Servo 1/1 C, Spirit 2/2 C, Thopter 1/1 C, Thopter 1/1 U, Treasure
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