Stoic Rebuttal

Stoic Rebuttal


Metalcraft — Stoic Rebuttal costs {{1}} less to cast if you control three or more artifacts.

Counter target spell.

Latest Decks as Commander

Stoic Rebuttal Discussion

Davinoth on Urza's Gamble [Stax EDH]

2 weeks ago

     DawnsRayofLight: Thank you, great suggestions!

     I am running Counterspell, so I'm not quite sure what you mean about running Stoic Rebuttal over it. I've considered cutting SR a few times for Negate, but I always end up deciding against it, as it's nearly always another Counterspell. This slot is more likely to become Disallow and eventually Force of Will. =)

     Absolutely love AEtherize! Used it a lot in standard back in the RTR block; I should definitely find a home for it here! I think I'll definitely consider Aetherspouts as well. Propaganda is really good with the land control, but I always feel like without running a whole Pillow Fort package, it's an enchantment I can't tap for mana. Same kind of feelings for Dissipation Field, despite the strength of the card.

     Manascape Refractor is an awesome suggestion that I hadn't considered! Definitely going to look to make room for it. Field and Vale, though, I feel would just slow me down more than they would be beneficial in the face of some of my stax effects. I'd be more inclined to add Nykthos, Shrine to Nyx back into the deck, I think.

     This deck honestly doesn't need more win-more cards. I used to have it very full of big value creatures like Darksteel Colossus and Sphinx of the Second Sun that I could turn up with Urza's active, which was fine - but I'd frequently find myself stuck with too many in my early hand, and was way more susceptible to being mana-screwed. At this point I'm down to one big fatty in Jin-Gitaxias, Core Augur. All that being said, I am planning to eventually cut God-Pharaoh's Statue for Blightsteel Colossus haha. =P

     Metalworker would be a great pickup too, but I'd definitely be more inclined to trade for than buy, and finding someone willing to trade one is easier said than done lol

     Thanks again! =)

DawnsRayofLight on Urza's Gamble [Stax EDH]

2 weeks ago

Hey! This is a really fun looking deck! I'd like to make a few suggestions if that is cool:

Stoic Rebuttal: there is no reason to run this over Counterspell or really any other counter spell

AEtherize. Aetherspouts, Propaganda, and Dissipation Field are great for protection.

Strixhaven Stadium: can act as an alternate win con

Lotus Field, Lotus Vale, and Manascape Refractor can help if you are unable to keep Winter Orb untapped for your turn so you can play what you need to.

Maybe add some big bois like Ulamog, the Ceaseless Hunger and Blightsteel Colossus as other win cons and utilize the large amounts of mana you generate.

Metalworker: I know he is pricey but it is hilarious to Turn 2 a Kozilek, Butcher of Truth

Valengeta on The Empire

2 months ago

Personally I think you have good options in both mono and multi colored so try both. Here's more useful Blues:

About Jace, I don't think he's helpful at all. I would much rather try Strixhaven Stadium here. Pandeem is good as a single. Another thing that might be good, especially if you follow the stadium idea, is Blinkmoth Nexus

multimedia on

1 year ago

Hey, thanks for the additional info.

For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:

Other changes to consider:

Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.

Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.

Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.

For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?

NoSoyYucateco on

1 year ago

Silumgar's Scorn and Broken Concentration are poor counterspells for this deck. You have two dragons, and very few instant speed effects that make you discard. I recommend swapping these for Arcane Denial, Stoic Rebuttal, Disdainful Stroke, Tale's End, Disallow, or Spell Swindle.

Barbarian_Sun_Pope on Excuse me, but I believe you took my artifacts...

1 year ago

Have you considered Stoic Rebuttal as an alternative to Cancel. It can become a Counterspell as the game goes on. Spell Swindle and Hornswoggle could also be good alternatives as they generate additional artifacts with the counter. Hope this helps.

Joe_Ken_ on Urza artifact commander deck

1 year ago

You’ll probably want to up the land count to 35-36 since that is a much better number of lands to ensure you hit your land drops.

Aetherflow also can’t be in the deck since for Commander you can only have cards that have the same color as your commander and it has a Blue/White mana symbol.

Some good budget cards you can pick up are Reality Shift , Frantic Search , Rewind , Etherium Sculptor , Curse of the Swine , Trophy Mage , Tribute Mage , Sharding Sphinx , Mirrodin Besieged , Thopter Spy Network , Foundry Inspector , Myr Battlesphere , Chief of the Foundry , Stoic Rebuttal , and Manifold Key

jaymc1130 on Emry Forgeworks [cEDH Primer]

1 year ago


For the most part, the combos in Emry Forgeworks are it's engines that generate infinite mana/card draw. The basic functions and components are discussed because they are simple and will see use in a lot of games. I don't think it's all that worthwhile to get into some of the more niche combo set ups that will rarely happen for a couple of reasons: first, half the fun of playing Emry Forgeworks is solving the puzzle of how to assemble a game winning engine combo with the tools a pilot currently has access to, and second, the crazy narrow combos won't be relevant in 95% of games because they often require very specific circumstances to function. I suppose the looping kills could also be considered combos of a sort, and that's why they got descriptions too.

As for a budget build, I can't make specific recommendations without a list to parse over. However, I can make some general recommendations about cards that have some merit in competitive settings that don't break the bank. There are a lot of low cost artifacts out there with sacrifice abilities that can be useful and these types of cards are wonderful Emry synergy pieces. Your spellbombs, lanterns, eggs and other such pieces are capable replacements for some of the more expensive pieces, particularly the expensive card advantage pieces when replaced with cheap card draw on sacrifice artifacts. Some of the combo engines could be cut entirely for a budget build that doesn't expect to be playing against $10k dollar decks on a regular basis, such as the Mystic Top combo that requires Sensei's Divining Top. The deck will still function fine without it even if it will be slightly less consistent or have more difficulty in certain game scenarios. The expensive interaction pieces like Force of Will and Mana Drain can definitely be replaced with more budget friendly options like Stoic Rebuttal. The expensive mana rocks can easily be substituted for with options like Everflowing Chalice or Jeweled Amulet. None of the fetch lands are a requirement for a budget build, and the same goes for some of the luxury lands like Gemstone Caverns and Ancient Tomb. Replacing these cards with some good old Islands is perfectly fine. Just with these types of budget replacements you could easily bring the deck's cost down under $500.

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