This deck plays small, value humans, and then turns them into mana dorks until it's ready for a game-winning swing. It taps and untaps creatures for value, accumulates both +1 counters and anthem effects, and builds toward several potential finishers including Kamahl, Cathar's Crusade, Odric, Intrepid Adversary, Austere Command, Champion of Lambholt, Akroma's Memorial, etc. If you're lucky, you can also string together the one-two punch of either a mass indestructibility effect and a board wipe, or a board wipe followed by Angel of Glory's Rise, to set you up for an unblockable swing-out with no danger of a backswing from Player 3. The coolest thing about this deck is that the most obvious removal target, Katilda, is cheap to recast, and once you ramp far enough there are too many credible threats for spot removal, but board wipes don't scare you either because you have multiple forms of recursion.

The hardest part so far has been cutting cards. I've gone painstakingly from 140 down to 107, and in doing so I've sacrificed some good flavorful effects. I don't know where to go from here. Any advice is greatly appreciated. I've been doing mock playtests on here, but I'm waiting to get it down to 100 cards before I build it IRL.

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94% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

48 - 0 Rares

21 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.22
Tokens Beast 3/3 G, Cat Beast 2/2 W, Clue, Elephant 3/3 G, Human 1/1 W, Human Cleric 1/1 BW, Human Soldier 1/1 GW
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