|Commander / EDH||Legal|
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|Urza's Legacy (ULG)||Common|
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Burst of Energy
Untap target permanent.
Burst of Energy Discussion
11 months ago
(16 left to 100.)
Should I also remove Comet Storm? Also, Pull from Eternity needs to have a use here, but since you rejected stuff like Reito Lantern, & decided I should use only Mistveil Plains, how do I tap/untapped that land without the need of Deserted Temple? Burst of Energy is the only thing I can think of that can target such a thing as Paradox Engine doesn't affect lands. & that too is rejected by the Boot.
So I ask, landofMordor, what to do with all this? What Combo w/ multiple paths should I do even?
(I hope this is useful, the previous version was chopped due to an Emoji ruining this...)
11 months ago
Added Goblin Bombardment for repeatable Gatling Gunning, & Marshal's Anthem, requested by Commanderin' themselves. But I have one last question, landofMordor (Sorry for tagging you so many times... x/), any combos capable of abusing Burst of Energy "Paradox Engine-Style"? It's Monday you know... Also, should I also cut my 6-drop Wraths?
1 year ago
Crested Sunmare is an interesting card for this deck. It provides you a 5/5 indestructible blocker whenever you gain life--sacrifice this horse with Brion, gain some life via lifelink, and immediately gain another replacement horse in the next endstep.
I might think of adding more sacrifice outlets and untap mechanics. You have numerous capture spells, and several which capture multiple targets. A few more sacrifice outlets will allow you to use, attack, and then destroy these captures, even if there are several of them or your commander tapped/is not on the field. I found a couple which might be interesting, at budget-friendly prices:
Helm of Possession allows you to both destroy a borrowed creature and net another creature semi-permanently.
Ashnod's Altar provides and destroys one of their creatures.
Infernal Plunge nets you some mana when you sacrifice their creatures.
Scapegoat is fairly inexpensive to cast, and has a number of uses in this deck. Not only can you sacrifice a stolen creature, but you can also bounce other stolen creatures to their owners' hands and bounce your own thieves, such as Conquering Manticore.
Rupture has the downside of harming yourself. However, you have a solid number of flying creatures, so it may not affect your boardstate much.
There are some W instants (ex. Burst of Energy) and creatures (ex. Dauntless Aven), as well as some artifacts (ex. Thousand-Year Elixir) which untap creatures, and would allow you an additional fling with Brion. Not sure if any of these are efficient enough to be worth a card slot, but it might be worth playtesting.
1 year ago
Good day to you, good Pyrowolf,
I think you have some solid ideas. A lot of these cards seem like stand alone cards enhanced by Anafenza, which is always solid, but here are a couple cards that might go well with her +1/+1 counter love: Anafenza, Kin-Tree Spirit, because bolster is still solid, and Anafenza won't be weirded out at all by seeing her own ghost. Armament Corps, possibly. Avatar of the Resolute because why not? Crowned Ceratok, because all big guys like trample. Cruel Sadist, repeatable removal. Enduring Scalelord is mainly there for looks, but can be useful if your opponents lack flying. Juniper Order Ranger. Map the Wastes, for that mana ramp/bolster combo (but not a combo combo). Retribution of the Ancients, repeatable removal. Servant of the Scale, for when you want to make sweet, passionate love to counters. And I'd think he works real well with something like Sandsteppe Mastodon. Warden of the First Tree, one of my all-time favorite cards. Like Figure of Destiny, but not as creepy (or as good).
You should maybe try to utilize Anafenza's graveyard hate as well. Black loves to throw things in graveyards, and she would bounce them into exile. Standard discard effects might be nice, but try: Magister of Worth, although it would likely be condemnation if you've been exiling everything. Duress, nothing fancy, but a classic in my opinion. When you can utilize every usable part of your commander without having too much going on, you know you're heading in the right direction.
And here are some additional solid Abzan-colored cards and lands, too: Abzan Banner, it's in the name. Condemn. Command Tower, useful in any EDH deck except mono-colored. Duneblast, in theory, but it is a 7-drop :\ Beast Within, pretty slick instant-speed removal in green. Evolving Wilds. Farseek, multi-colored ramp that is unaffected by color identity. Golgari Rot Farm, solid if you're not trying to go bankrupt on the mana base. Korozda Guildmage, or similar mana sinks for all of that excessive mana you should have with how long you're enduring. Orzhov Basilica. Rampant Growth, solid, but just be looking for mana ramp. Sandsteppe Citadel, probably a good idea. Selesnya Sanctuary.
Pardon, but I think you could find some more useful/powerful cards than AEther Snap, Burst of Energy, and Burst of Strength. AEther Snap is pretty good, I feel like it'd be too counter-productive here.
Remember to keep an eye on draw cards, even stuff like Read the Bones can give you that needed bit of card advantage.
Lastly, your deck may be asking for quite a bit of time and effort to build up into a glorious threat. It would sure be a shame to see all of it go to waste when some plays Hour of Revelation or something like that. Board wipes are inevitable in EDH, but maybe try to find some remedy to that for this deck. Glaring Spotlight could maybe help a little.
I hope these are helpful, good luck!
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