Thought Scour

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thought Scour

Instant

Target player mills two cards. (They put the top two cards of their library into their graveyard.)

Draw a card.

capwner on Thomas’ Tank Engines

4 months ago

Neat deck, seems like the inbred cousin of Izzet Phoenix. Any reason for omitting the classic Thought Scour? With a slightly tweaked build, new cards like Fear of Missing Out and Detective's Phoenix could be very powerful in here I think. But then you probably are playing Phoenix or Grixis Delirium at that point and not "Thomas" :)

jonjonhholt on 3's a crowd

9 months ago

Oooh yeah deadly dispute-esc effects should 100% work with sneaky snacker as the draw for turn does count! That could potentially be really powerful imma have to mess around w that some. Also i think some of those flashback cards could work well but would likely be in a little different of a shell with more self mill/discard, maybe in a turbo terror style deck with stuff like Thought Scour and Tolarian Terror

Kcin on "And Just Like That... They Were Gone"

1 year ago

I only used Peek because it was a functional replacement for Gitaxian Probe when it got the hammer.

I could use Thought Scour.

Added to maybe.

sergiodelrio on "And Just Like That... They Were Gone"

1 year ago

Does Peek really do all that much for you in this shell? Have you considered Thought Scour instead to mill your opponent for Jace's Phantasm?

Edit: my reasoning is, Gprobe/peek made sense in the infect deck back in the day, because it helped deciding on your pump-spell investments... but you don't have that kind of decision... what am I missing here?

sedox06 on Bruvac's Millibuster

1 year ago

I like the direct structure "I'll protect myself until you run out of cards". What is your practical experience of drawing cards? You have relatively many draw-dependent triggers, but rather few cards to draw. In any case, I've seen a few cards like Profane Memento, Archive Trap, Thought Scour, Visions of Beyond and Drownyard Temple in your deck that are destined for my dimir-mill deck. I would be delighted if you would leave a comment.

JustJohn97 on Mono Blue Delving Terror

1 year ago

Balaam__ I agree Lorien Revealed is good for a ramp shell or for color fixing. The thought process here is that I am pseudo ramping towards my goal of casting creatures like Tolarian Terror, especially since I often don't have a 1 drop. I can spend mana to cycle Lorien Revealed and put a sorcery in the graveyard and have effectively reduced the cost of my creatures while also securing a land drop. Perhaps running Thought Scour may be better, which would add to your argument of running more Island, but I can't say for certain. It does have the upside of flipping Delver of Secrets  Flip, shuffling Brainstorm, and filling the graveyard while also still being good late game. I don't have a lot of T1 plays, so I'm ok with sinking mana at the beginning for later plays when I'm in top deck mode.

I love having interaction and would love to run more bounce spells, I just don't know how I would fit them in haha! This is actually my honest attempt of shoving in as much interaction while still having something to execute my gameplan with. Typically my game plan is to stall and use interaction until I can throw down a Tolarian Terror. That's actually where the Desert lands come in. I can use them as repeatable interaction without spending a card. It also allows me to cast all my sorcery spells, a third of my instants, and my big creatures if my graveyard isn't large enough. Again it's very match dependent, but sometimes I view holding up the colorless mana as basically holding up something like Vapor Snag. If I were to replace them with interaction, I don't think the mana would be there, so this was my compromise of opportunity for mana and interaction. I'm sure there's a build where Vapor Snag or Unsummon fit in, but I'm not sure what to cut for them after replacing Desert with Island.

Thanks again for the suggestions! Definitely something for me to think about. I'm looking forward to more future games and figuring out what works well and what needs to change.

wallisface on Grinding like a pepper mill

1 year ago

Cool, for a pure mill $50 list I'd be doing something like this (all prices from Card Kingdom):

Comes to $49.95 total.

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