Talisman of Hierarchy

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Talisman of Hierarchy

Artifact

: Add .

: Add or . This deals 1 damage to you.

Crow_Umbra on Let's Play with Lightning

1 month ago

I'd recommend checking out JackNavi's Angel-themed Isshin deck ¿Attacks? ¡Double them! for some ideas on theme overlaps.

More generally speaking, I think cutting down on maybe 3-5 cards in the 4+ mana range, especially in the 6-8 cmc range, and swapping them for 2 more lands and a couple of mana rocks like Talisman of Hierarchy or Rakdos Signet could help with speeding the deck up.

CommanderNeyo on The Ultimate Warriors (Updated)

1 month ago

I love Mardu! My favorite deck plays a lot like this one.

Below are some of my recommendations, but I would mostly recommend you check out the CommandZone on Youtube - they have a deckbuilding guide that is very good. Also, for some ideas on cards, you can check out EDHREC, which is a database for deckbuilding.

Anywho, here are some of my recommendations:

== ADD ==

Isshin, Two Heavens as One and Windcrag Siege double all your attack triggers.

Alesha, Who Smiles at Death and Terra, Herald of Hopefoil if you face a lot of removal.

Swords to Plowshares, Damn, Blasphemous Act, and Ruinous Ultimatum for removal.

Boros Charmfoil for protection.

Voice of Victory, Bone-Cairn Butcher, Infantry Shield, and Dalkovan Packbeasts for more Warrior tokens.

Hardened Tactician, Raiders' Spoils, Mindblade Render, Skullclamp, and Zurgo Stormrender for card draw.

Professional Face-Breaker for ramp and card advantage. Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence for more ramp.

Shared Animosity, Fiery Emancipation, and City on Fire for buffs.

Reconnaissance to remove any creature your opponent blocks so it won't die, and Redoubled Stormsinger to double your tokens.

33 Lands is very low, especially since you have so little card draw and a high average cmc of 2.67. I recommend at least 38, if not 40 - you generally want to be playing a land every turn for the first 5 turns.

== CUT ==

Here are some cards I recommend cutting:

Aeronaut's Wings, Colossus Hammer, Greatsword of Tyr, Inquisitorial Rosette, Mardu Monument, Team Pennant, Amazing Alliance, Cartouche of Solidarity, Rally the Ranks, Shared Triumph, War Effort - Most of these provide modest buffs or require too much mana to use in one go. Most equipment are better in dedicated equipment builds, while Zurgo is generally more about going wide. If you do want to play equipment, I would recommend ones that provide utility (like Sword of the Animist, which you already have) or provide large buffs (like Blackblade Reforged). Cards that only buff your damage by 1 are generally underpowered.

Chromatic Lantern, Commander's Sphere - Your commander is 3-mana, so it is nice to have 2-mana ramp so you can still play your commander on curve.

Diabolic Tutor and Mastermind's Acquisition are a lot of mana for a tutor, and I would generally recommend cutting them.

Anywho, that's a lot, but let me know if any of it was helpful!

Doombeard1984 on The First Skep

2 months ago

Good morning Tulsasaurus_Rex, and thank you for sharing your hive with us.

I have a brood of my own, and much like yourself have had an affinity for Tribal decks, and especially Slivers for the better part of nearly... 2 decades (dang... now I feel old). So I would like to maybe make a couple suggestions if thats ok?

Creatures:

Non-Creature spells:

So these I am less sure on what to remove, but will give some explanation as to why I think they may help:

  • Eerie Ultimatum - Can see you have Patriarch's Bidding in your maybe board, but I offer this is way better. You get all your things and you opponents get nothing. You even get all your other non-Slivery things.
  • Boros Charmfoil - You are playing Slivers, and therefore you are going to attract a board wipe. Boros Charmfoil is the classic "go-to" for making your board indestructible, all for the low price of .
  • Removal - Going to mention a few cards here that are just good. Assassin's Trophy, Swords to Plowshares, Path to Exile. Trophy is another hit anything card, and Swords and Path both exiles tricky creatures your opponents have. All super low cost, to let you spend your mana on better things.
  • Card advantage - So I think something like a Mirri's Guile or Sylvan Library just lets you have some card selection of advantage every turn. Lets you make sure you are hitting those land drops, or if you are flooded, you can make sure you are getting gas to help power your deck forward.
  • Ramp - Id be looking at maybe Three Visits and Nature's Lore as they can get you any forest type shock land into play, and if you want untapped by paying the 2 life. Id also look at other mana rocks (Ichor Elixir and Fractured Powerstone don't seem that great). Any of the Talismans (Talisman of Hierarchy, Talisman of Unity etc - there is a full cycle) would give you access to colours at only , and up until recently I ran Chromatic Lantern to help with smoothing out any mana issues. Yes it costs , but can be really useful with how mana intensive Slivers can be where is concerned.
  • Blasphemous Act/Austere Command - I love these cards. Sometimes you will need to answer a board. Austere Command is modal so gives you lots of flexibility. And if you have Sliver Hivelord on the board, your Sliv's are safe. Blasphemous Act can win you the game if you have a Spiteful Sliver with a board state. Means you can ding 13 damage to any target should this fire, and again may be safe with a Boros Charmfoil or a Sliver Hivelord.

Hope this helps, and have given you a +1. Please feel free to hope on over to my Hive and have a browse (Sliver Overlord - Predatory Super-Organisms)

austintayshus on Red Hot Pain

3 months ago

Fun mono-red build +1

Technically Talisman of Hierarchy isn't legal for your deck since it's color identity is red. I'd recommend a Mind Stone.

Crow_Umbra on Fire Lord Zuko, Honorable Exile

3 months ago

Hey there, glad to see that Fire Lord Zuko is finally on the site. I recently started brewing him up over on Moxfield, but I shifted focus to some of my decks I have IRL.

In some of my initial brain storming with Zuko, I chose to mostly focus on some primary themes that have some overlap: Playing cards from exile via Impulse draw (which you have), Blinking creatures for repeated ETB effects (which you have some already), and lastly focusing mostly on Ally creatures since many of them have ETB effects when they or other Allies enter.

Given that the ATLA set is going to focus pretty heavily on the Ally creature type, and Zuko himself has that as one of his types, I think Blinking to reuse Ally ETBs will eventually be what really fleshes this deck out. This is also party of why I'm waiting a bit longer to brew the deck more.

In terms of what you have for your deck, I would generally suggest focusing most of your deck edits in the 4 cmc and above range. You are pretty heavy on 5 drops especially, but don't really have a lot of ramp to help get you there. On this note, I'd recommend swapping out your two zero-drop Suspend rocks with some more "meat and potatoes" stuff like Talisman of Hierarchy and the others in Mardu colors, or Boros Signet, depending on your preference.

If you're interested, I can link you my deck on Moxfield if you'd like to check it out. I haven't written a primer for it yet, and it's still fairly early in development.

NV_1980 on Kaalia of the Waifu

4 months ago

Honestly I don't think I've ever seen a Kaalia deck quite like this one.

Some general notes: The deck could really do with some additional mana-sources aside from your lands to make it a bit quicker. I tried to play-test it ten times or so and each time, I couldn't do anything meaningful until turn 3 or 4 at the earliest. Stuff like the signets (Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet and/or maybe the talismans (Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence could all be of tremendous value in this regard.

Then there's draw. Right now the deck contains maybe 1 or 2 actual draw resources. You also have 5 or 6 tutors; most of which I presume are meant to find you your combo pieces. I see you have blink options in here too, which allows you to reuse some of your tutors, which is nice. However, most EDH decks contain at least 10 or so card-advantage options to keep things moving along steadily during games. For this deck, I'd recommend CA-options like Bloodgift Demon, Dark Confidant, Harvester of Souls, Phyrexian Arena and/or Rakdos, Patron of Chaos. I can think of more, but these are quite expensive (money-wise) and considering the deck's current budget, those might not be suitable.

Hope this brew works for you, good luck!

DreadKhan on Outlaw Communism

8 months ago

Neat deck idea, but I feel like you probably want more mana sources, definitely some more lands (I'd aim for 36-40 for a 4 mana Esper Commander that you 'need' to have out for your deck to work), and possibly some of the Talismans (some or all of Talisman of Dominance, Talisman of Hierarchy, and Talisman of Progress would be obvious options to consider that help with fixing). My issue is that it's pretty easy to just kill your Commander, at which point you've got a bunch of auras that do very little. You can also throw in some cards to help protect your Commander, more of those could also shave off recasting, but remember something like Swiftfoot Boots needs adds an effective mana to the cost of your Commander (where Lightning Greaves does not), effectively adding 1 to her cost.

You're also pretty light on interaction of some sorts, but I'm guessing you're really, really counting on having your Commander out and stealing the problem creatures, but not everything is a creature in my experience! In White you have access to Generous Gift and Stroke of Midnight, this kind of card can solve a lot of stuff if you're desperate, regardless of the card's type. Maybe removal could be 'Secret Police', ie those who make problems 'go away' forever? I guess you could have Michiko Konda, Truth Seeker in charge?

Eldrazi Conscription can steal something bigger for you, and make it a HUGE problem fwiw.

Weird idea, but have you thought about some cards that can steal creatures for you regardless of the creature's scale? Sower of Temptation, Callous Oppressor, and Thalakos Deceiver are pretty cheap for what they do. You might also try something like Rite of Replication or Cryptoplasm, copying something like a Blightsteel Colossus can also solve the issue, at least for you.

Crow_Umbra on Queen Marchesa Monarch EDH (needs help)

9 months ago

Hey there, I saw your deck title and wanted to offer some general suggestions after taking a quick look over your deck. Since it seems like you don't have a particular budget, I'm going to offer some different options with that in mind. Have you had a chance to play this deck irl, and are there aspects of it that felt most fun, or inconsistent to you? Some general suggestions:

  • I'm seeing about 5 cards that have everyone vote, and 2 that give you additional votes. This seems like a really small subtheme that I think you could cut all 7 cards if you aren't super tied to them.

  • In regards to your early game ramp, I think you could swap out your Orzhov/Boros/Rakdos Signets or 3-mana rocks for stuff like Talisman of Hierarchy and the others in Mardu colors.

  • If you end up replacing the Voting cards, I'd highly recommend adding some Goad to your deck, especially since Mardu has a lot of awesome Goad support. It's hard for your opponents to become Monarch if they can only hit each other.

I figured I'd list out the recommendations here since there's a decent chunk of stuff that you could swap in. I've played with all of these cards at some point in decks I currently own, or used to play:

Creatures

Non-Creature spells

I'd recommend checking out EDHRec Mardu Goad page to see some common picks for decks with this theme. I think this could be a helpful resource for potential swaps that are still on theme with what Marchesa wants to do.

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