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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Broken Wings
Instant
Destroy target artifact, enchantment or creature with flying.
hyalopterouslemur on
Making copies
7 months ago
Asceticism is nice. Riku has a serious problem with costing five mana, requiring even more mana to use his abilities (Copying a Regrowth will set you back .) and, as a nonblack 2/2 with no protection abilities of his own, being vulnerable to just about every commonly played removal. (I guess he's not vulnerable to the new "Plummet Plus" modal spells like Sarkhan's Resolve and Broken Wings? Or to Reprisal effects or a lot of white removal. But those are niche at best.) While Asceticism won't stop all removal, it will stop enough.
SaberTech on Help creating a commander deck
1 year ago
Hi Angelsprout, welcome to the game! Starting out with Commander will be a little tough in the beginning because it is a format that benefits a lot from having a large collection but cards don't rotate out like they do in Standard so you get longer use out of the cards that you buy. Your deck will improve over time as you slowly pick up new cards for it. The commander that you are starting with also has black and green, which I think are the best colours to start off with in Commander because a lot of the good cards in those colours that you'll want can be used in lots of other decks, so I think that you are off to a good start! The game has lots of support cards for +1/+1 counter and sacrifice strategies too.
Honestly, it's a little hard to help with the deck when we don't know all the cards you have at this point. My suggestion would be to watch a few youtube videos on building commander decks so that you understand the sorts of cards that a commander deck needs. After that, try to make a list of your own and post it with a link to it in this thread. It doesn't matter how good or bad the starting deck list is. Just having a starting point of some sort will make it a lot easier for everyone to make suggestions to help you build the best deck with the cards that you have, and maybe even offer some budget options for cards you could buy to quickly upgrade for cheap.
If you search "The Command Zone, Commander Deck Building Template for the New Era" on youtube, that video will give you a good starting point.
The video "Felothar, Dawn of the Abzan EDH Deck Tech" by New Horizons MTG will also give you a good idea of the sorts of cards you would want in a Felothar deck. It doesn't matter if you have the cards that are suggested in the video, just do your best to put in similar sorts of cards from your collection into your deck list and people here can help you work out options from there.
Since we at least know the cards in the 2023 Starter Kit, I think that Dusk Legion Duelist, Siege Veteran, Storm the Seedcore, Boon-Bringer Valkyrie, Silverback Elder, In the Trenches, Cooped Up, and Broken Wings would all work as decent cards to include from the start.
seshiro_of_the_orochi on Which commander for a Simic …
2 years ago
I recently heard of a way to play Eutropia with spells such as Broken Wings and Hurricane to basically play Simic Doom Blade tribal. Sounds like a cheap way.
darkmus on
Ang-Hellic
3 years ago
I donvk know what I was thinkign when i told you that green is not a good color to dral with stormbreath dragon. We have Beast Within wich is literally green Generous Gift. Which I already play maindeck ad my removal, so just swapt that out. Other than that green has a lot of removal for flyers such as Thornado or Broken Wings and latelly we have even gotten them for 2cmc in the form of Atraxa's Fall, very flexible though a sorcery, Plummet and Tangletrap. If sotrmbreath is a problem just play 2 Beast Within and a couole of the spells of your choice amongst the ones just mentioned in the side. Deffinitelly green is the splash to go overall right now. I hope this helps.
to_regatha_and_beyond on
Junk Kicker
3 years ago
Good midrange build. You have a lot of graveyard-based interaction, so let's focus on that a bit.
I would recommend that you put more low-CMC cards into the deck; 3 1-drops isn't very much, especially for a midrange deck. I would add a few more Willow Geists. Some more Sigardian Saviors could also be super helpful.
You should also consider adding cards like Serra Paragon and Tenacious Underdog as powerful and synergistic creatures.
Infernal Grasp and Tear Asunder serve as useful interaction, and they're generally more powerful than a lot of the current removal spells you're running like Broken Wings or Leyline Binding.
Once you've messed with these changes a bit, I think the deck will be a bit more sturdy and consistent. Very interesting first draft!
StoryArcher on
Don't Let Em Breathe (Quick)
3 years ago
I would actually avoid lands that come in tapped if you can, for the very reasons you mention - keep in mind, I only run 19 lands with no mana dorks which goes against conventional wisdom. If you were to drop Boseiju, Who Endures, I personally would replace it with Lair of the Hydra, since your third and fourth land coming in tapped is usually not as big a deal, but you need those first two or three lands you play to be available right away.
Broken Wings is another nice budget sideboard option I meant to mention - I use Reclamation Sage because the deck is predicated on casting creatures first and foremost, which is also why the main deck only has 7 non-creature spells.
The trick with decks like this is avoiding the instinct to drift into 'win more' mode. You normally only need to deal 17 - 22 damage to win the game, and you want to do that as quickly and as efficiently as you can. Being able to deal 100 points of damage on turn 5 is meaningless if you can't get there. Nothing in this deck is actually key to it winning, so it becomes very difficult to derail. Just make sure that you have a means to deal with Ensnaring Bridge and a way to recover from board wipers, which often means NOT casting a creature or two when what you have on the board should be enough.
Balaam__ on
Don't Let 'Em Breathe (counters)
4 years ago
On the proactive side, things look very good. You’ve got lots of synergy and some great wincons. I think you should sideboard in some better removal though. A well timed Solemnity or Vampire Hexmage can really derail you, so I’d recommend something a bit faster than Broken Wings like a Natural State or even a Nature's Claim.
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| Want (1) | Butcher1981 |





