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Format | Legality |
1v1 Commander | Legal |
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Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
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Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
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Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Genesis Wave
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost/mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

![Hazezon Tamar feature for Hazezon's Always Got It - [Updated 05/12/25]](http://static.tappedout.net/mtg-cards-2/legends/hazezon-tamar/2014-hazezon-tamar-cropped.jpg)






BlueGriffon on
rage tribunal
5 days ago
Deck is tuned and going well. Got killed first because i was scary. Considering putting in a small lifelink creature that I can grab with Rushed Rebirth, or just draw into. Because once that life goes, it gone.
Most notable interaction this game was casting Genesis Wave for X=12, which got countered by a Tibalt's Trickery. Which doesn't feel good, but does feel good if you know what i mean. also Atalan Jackal is a beast to drop early game.
Card draw was on point, just made a dumb attack decision and ended up unnecessarily killing my Harvester of Souls way before i should've.
i did notice that i've subbed out a lot of my targeted creature removal for other stuff. i didn't draw into any spot removal, which makes sense because i cut a bunch and i didn't draw an ass ton of cards. still happy with the removal level i think. will see about tweaking
Neotrup on Primal surge stack interactions.
5 months ago
Gahrzerkire The permanents enter one at a time. This is different from something like Genesis Wave. Permanents revealed (and therefore entering) later will not see the ones that entered earlier, so something like Soul Warden will only trigger off later permanents, not earlier ones. That said, all of the triggers will be added to the stack only after Primal Surge finishes resolving, and may be added in any order, so you can resolve the first one that entered before resolving any others, or after resolving all the others. You'll notice that was included in my initial answer: "That said, all the triggers go on the stack at the same time, so you are of course able to order the stack as you choose." You are correct that they will need to wait for Primal Surge to fully resolve before any trigger is put on the stack.
Field of the Dead will only trigger once there are 7 or more differently named lands, so if you cast Primal Surge while only controlling Forests, you'll miss a bunch of triggers. Again, this is different from something like Scapeshift where all of the lands enter simultaneously.
The important thing to notice is that Primal Surge directs you to put the card onto the battlefield then repeat the process, instead of having you put all of the cards onto the battlefield after you've finished the process. Spells can contain multiple steps that will trigger abilities at different times. When this happens, the triggers wait to be put on the stack until after the spell has fully resolved, but resolving the spell still takes those multiple steps sequentially. Another example of this would be something like Austere Command where you destroy different sets of objects twice. If you destroy enchantments and creatures mana value 3 or less, Fecundity would not trigger while Femeref Enchantress would trigger, because the steps do happen sequentially. You would still need to wait for Austere Command to finish resolving before Indebted Spirit's trigger is put on the stack, so the token it creates would not be swept up in the second mode.
KongMing on
Loot em if ya got em ( Loot, Exuberant Explorer )
5 months ago
How about Genesis Wave instead of Rishkar's Expertise? The Wave is more beneficial in decks with a lot of permanents like yours, and will trigger a lot of Landfalls.
wallisface on
Genesis Surge
1 year ago
Just looking at the updates, some further thoughts:
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firstly, on Unbound Flourishing, it’s only going to double the value of X for Genesis Hydra, as that is a ”permanent spell”. For Genesis Wave it’s only going to copy that spell, but leave the value of X unchanged (because its a sorcery, not a permanent-spell), which is severely more underwhelming.
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I would suggest either going down the route of your genesis cards OR the Tooth and Nail strategy - but not both, as this just makes it harder to enact your plan. Specifically the genesis spells play poorly with the eldrazi titans because you miss-out on all those cast triggers (the genesis spells don’t cast the card you put into play), but also those Eldrazi titans have very high mana costs - needing 12-13 mana is a very tall ask.
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Whichever path you go down, I think you need to aim to speed your deck up. Turn 6 is too slow. You want to be representing a winning boardstate by turn 4-5 at the very latest. If you go down the Tooth&Nail path, this deck here is one a friend has played a lot and done very well with. He hasn’t updated the list on this site so it’s a bit out of date, but should give you an idea of the build, it can win as early as turn 3. If you’re sticking to the Genesis build then I suggest lowering your mana curve a bunch so that you can get out a decently-powerful threat asap… you probably don’t want any card costing more than 8 mana and you want to ensure you can reliably put one of these cards onto the board by turn 3-4.
Renegadespider on Help improve my deck pls
1 year ago
https://tappedout.net/mtg-decks/genesis-surge-1/?cb=1714747746
So I'm trying to make the ulimate Genesis Deck that focuses on cheating out Creatures and producing lots of mana to activate Spawnsire, Avacyn, Angel of Hope is for boardwipe protection Archetype of Endurance is for targeting Exile protection, Nylea's Disciple is for life gain from using The One Ring for draw and all the Genesis Cards to cheat my Board state out, except Gelatinous Genesis which for an alt win con. I've managed to get everything out by turn 4 before...but it just doesn't feel fast enough, I brick way too often, by either drawing way too much mana or not drawing enough mana, any advice?
king-saproling on
Sultai Landfall
1 year ago
Looks like a solid list so far. Personally I would make these swaps:
Muldrotha, the Gravetide -> Kodama of the East Tree
Notion Thief -> Stone-Seeder Hierophant
Ramunap Excavator -> Awaken the Woods
Courser of Kruphix -> Tireless Provisioner
Doubling Season -> Spark Double
Roil Elemental -> Quantum Misalignment
Parallel Lives -> Irenicus's Vile Duplication
Crucible of Worlds -> Sakura-Tribe Scout
Harrow -> Elvish Rejuvenator
Roiling Regrowth -> Sporocyst
Cultivate -> Farhaven Elf
1x Island -> Field of the Dead
Meloku the Clouded Mirror -> Animist's Awakening
Trade Routes -> Genesis Wave
Life from the Loam -> Nissa, Resurgent Animist
Zuran Orb -> Squandered Resources
king-saproling on
Take his jeans
1 year ago
You might like these: Kamahl's Druidic Vow, Genesis Wave, Reality Spasm, Astral Cornucopia, Kiora's Follower, Seeker of Skybreak, Aphetto Alchemist, Minamo, School at Water's Edge, Full Flowering, Ghired's Belligerence, Altered Ego, Invasion of Ikoria Flip, Multiple Choice, Incubation Druid, Kami of Whispered Hopes, Open Into Wonder
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