Mindmoil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mindmoil

Enchantment

Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

FormOverFunction on The Wheel // Nekusar, the Mindrazer

7 months ago

One thing I use in my Nekusar deck, which is super finicky, rather than a tutor is Mindmoil. It’s obviously not as specific and good as a tutor, but makes the deck a lot of fun. Lots of options every turn, and draw triggers for yourself (a side benefit for things like Chasm Skulker). I’m not certain it fits your play style, or even if you’d enjoy it, but I wanted to bring the card up just in case.

Sniperops on Does veyran, voice of duality …

2 years ago

Veyran, Voice of Duality states that it causes an additional trigger if an instant or sorcery would cause a trigger, so if Mindmoil were triggered with say a creature spell, then obviously a 2nd trigger wouldn't occur, but if an instant or sorcery triggers Mindmoil, would Veyran, Voice of Duality cause a 2nd one of those triggers to happen? (Mindmoil's gatherer text is 'casting' instead of 'playing)

RambIe on Crystal Ball or Soothsaying?

2 years ago

personally i like to run Mindmoil with Scroll Rack stashing combo peaces into the rack, but if the options are Crystal Ball vs Soothsaying i would choose Soothsaying and then put it on my to be cut list for a Sensei's Divining Top

Reliquarian on Share the Pain

3 years ago

Love it. +1 upvote from me.

As for card suggestions, have you considered Grid Monitor ? It's a similar effect to Steel Golem which I see you have included. Pyromancer's Swath is another great one and can just end the game for whichever poor soul you drop it on since they have to top deck a way to remove it and enchantments can be especially hard to remove. Mindmoil can be similarly difficult to deal with and can disrupt a lot of people's strategies. Additionally, as a piece of red ramp, Alpine Guide can be great because you get the land and your opponent gets nothing (and if they have mountains it gets really good).

Finally I just have to mention a pet card of mine, Mages' Contest . It's a red counterspell that no one sees coming and can lead to some fun games of chicken with your opponents (and gets really good in a deck like this where your opponents will likely have already lost a lot of life to your Blim, Comedic Genius , so even if they bid more life than you it can still leave them dangerously low if they play it wrong).

Hopefully those suggestions are helpful!

RambIe on I see fire in those blue eyes

3 years ago

Thought Reflection - Rhystic Study
Etherium-Horn Sorcerer - Runaway Steam-Kin
(most the cards in this deck would be a wiff on cascade trigger)
Swarm Intelligence - Echo of Eons
(swarm is a cool card but cmc way to high, echo will give you a way to reset your deck, also protection from mil)
Izzet Boilerworks - Runic Repetition
(to many lands / deck doesn't utilize bounce, runic will combo with Mystic Retrieval to loop any spell in the deck)
Thousand-Year Storm - Mindmoil
(storm is cool but once you start looping it will just cause you to loose focus and likely miss play, moil works with the current synergy your using)
Swiftwater Cliffs - Primal Amulet  Flip

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