Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
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|Commander / EDH||Legal|
Latest Decks as Commander
1 month ago
Love it. +1 upvote from me.
As for card suggestions, have you considered Grid Monitor ? It's a similar effect to Steel Golem which I see you have included. Pyromancer's Swath is another great one and can just end the game for whichever poor soul you drop it on since they have to top deck a way to remove it and enchantments can be especially hard to remove. Mindmoil can be similarly difficult to deal with and can disrupt a lot of people's strategies. Additionally, as a piece of red ramp, Alpine Guide can be great because you get the land and your opponent gets nothing (and if they have mountains it gets really good).
Finally I just have to mention a pet card of mine, Mages' Contest . It's a red counterspell that no one sees coming and can lead to some fun games of chicken with your opponents (and gets really good in a deck like this where your opponents will likely have already lost a lot of life to your Blim, Comedic Genius , so even if they bid more life than you it can still leave them dangerously low if they play it wrong).
Hopefully those suggestions are helpful!
2 months ago
4 months ago
Thought Reflection - Rhystic Study
Etherium-Horn Sorcerer - Runaway Steam-Kin
(most the cards in this deck would be a wiff on cascade trigger)
Swarm Intelligence - Echo of Eons
(swarm is a cool card but cmc way to high, echo will give you a way to reset your deck, also protection from mil)
Izzet Boilerworks - Runic Repetition
(to many lands / deck doesn't utilize bounce, runic will combo with Mystic Retrieval to loop any spell in the deck)
Thousand-Year Storm - Mindmoil
(storm is cool but once you start looping it will just cause you to loose focus and likely miss play, moil works with the current synergy your using)
Swiftwater Cliffs - Primal Amulet Flip
4 months ago
You might like these: Sensei's Divining Top, Mystic Forge, Herald of Kozilek, Ugin, the Ineffable, Pentad Prism, Frogmite, Pia's Revolution, Reckless Fireweaver, Psychosis Crawler, Spark Double, Sakashima the Impostor, Sakashima of a Thousand Faces, Mindmoil, Arjun, the Shifting Flame, Scale of Chiss-Goria, Tooth of Chiss-Goria
6 months ago
You might like these: Curiosity (very strong on Brallin), Ophidian Eye, Tandem Lookout, Sigil of Sleep, Neko-Te, Torbran, Thane of Red Fell, Mindmoil, Arjun, the Shifting Flame, Chasm Skulker, Spark Double, Bag of Holding, Astral Slide, Gravitic Punch, Quasiduplicate, Drogskol Reaver, Jace's Archivist
6 months ago
I love card draw and decks that focus on it.
More wheels are also really good. Who cares if you give your opponents more cards when you're beating them in the face with locusts?
If you're feeling really mean, Narset, Parter of Veils pairs really well with wheels.
8 months ago
This is an interesting build. You might like these: Flurry of Wings, Beck / Call, Docent of Perfection Flip, Murmuring Mystic, Keep Watch, Mindmoil, Arjun, the Shifting Flame, The Locust God, Chasm Skulker, Jeskai Ascendancy, Ogre Battledriver, Shared Animosity, Ohran Frostfang, Druids' Repository, Reconnaissance Mission, Derevi, Empyrial Tactician
10 months ago
Other things I'm surprised not to see in here: Teferi's Puzzle Box, Mindmoil, Arjun, the Shifting Flame. These don't necessarily combo with the Brallin side of the deck, but it DOES work with Shabraz. Not only that, this can help us get into other cards and keep fueling our draw and discard. I also personally don't like running Planeswalkers, but Dack Fayden can be pretty good. Faithless Looting on a body and then also stealing an artifact seems pretty good. Other cards I was surprised to not see were Thrill of Possibility, Cathartic Reunion, Frantic Search, Careful Study, Tormenting Voice, Rhystic Study, Jeskai Ascendancy, Whirlwind of Thought.
I'm curious as to why Shark Typhoon is in the deck though. A 6 Mana make an X/X Shark doesn't seem overly impressive when we only have small cantrip like spells. I also personally don't like Runehorn Hellkite, cause its either a 6 mana 5/5 with flying, or something we need to discard to then pay mana to wheel. I feel like the deck has a nice top end, but it lacks a lot of early game. We are basically hoping to get one of our commanders out ASAP, but it seems like we are hoping to hit a lot of ramp early on to then get someone out and THEN do our draw/discard thing.
Other fun things or cards not mentioned is Sigil of Sleep. Putting this on one of the pingers (Brallin, Glint-Horn Buccaneer, one of the Niv's) lets us begin to bounce creatures to players hands whenever we deal damage. So we start discarding cards, we can start returning problem threats to the player's hands. Tireless Tribe is an instant speed, repeatable discard outlet. Sure it doesn't do anything other than that, but it could be the difference between killing a person or not. Basilisk Collar/Loxodon Warhammer/Shadowspear are alternative ways to use Brallin like ping effects for things other than Infect (if play groups don't like it for example). This also fits into the "voltron" style of the deck, allowing intense lifegain. Early game cards we can add are Jace, Vryn's Prodigy Flip/Magus of the Bazaar. These lets us repeatedly draw and discard, and Jace can flip to allow us to flash back cards. Wild Research is a cool way to help tutor up our wincons from our enchantments or if we need a counterspell or something while synergizing with Brallin pinger effects. We could also include some of the hatebear like cards from white to help slow down our opponents in the early game if it comes down to it.
All in all, I like the deck idea. I LIKE flexible decks that can switch gears when it needs to, and isn't solely linear ("I tutor this card and win). You can play casually and just try to voltron Shabraz, or enable combo kills with Brallin. Other than a handful of cards, I am REALLY interested in possibly building this deck!