Demonic Dread

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Demonic Dread

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Target creature can't block this turn.

MrLizard on Monster Codex [Primer]

2 years ago

So the way mazes end used to work in modern was you had no cards that cost 1 or 2, so when you cast your 3 mana spell with cascade (at this time Violent Outburst and Demonic Dread, but I think there are more now) it hit living end every time.

TheWanderinGPlaneswalker on Osgir, The reconstructor Consturcted+listofcards

3 years ago

unstable_anomaly All that glitters isn't a bad idea at all. It effectively does what osgir's pump ability already does but without the need to sacrifice the board. Combine that with a basic voltron piece and that's easily 7 dmg a turn. So how the copy effects like Illusionist's Bracers work is similar to if you copy an X spell. So if you cast Doublecast on a spell with x in it then the amount that you payed for x will be copied. SO if x=8 then the copy will have x=8. How I understand it is that osgir's ability is a cost. So for example I activated osgir's ability and pay zero mana and exile lotus petal. I believe what happens is that the lotus petal is exiled as cost as it doesn't say target artifact but exile it as a cost. Anyways, costs are paid first. Then the ability that will go on the stack is the creating 2 copies of the exiled artifact. Just like an x spell being copies would create another copy of that same spell with the same mana spent on x, copying osgir's ability copies what is currently trying to resolve, namely that being the creation of 2 lotus petals. So if copied there would then be 2 instances of osgir's ability on the stack creating a total of 4 lotus petals (after the initial illusionist's bracers ability resolves on the stack).

So the Mox Tantalite and Lotus Bloom are really cool. So say I suspended Mox Tantalite on turn 1 and by the time I have osgir in play he is not summoning sick as well. So then what I can do to ramp is tap the mox to produce a mana. Then I use that mana to osgir's first ability to sacrifice the mox as a cost and then give target creature (even opponents) +2/0 until end of turn. After this (or during it being on the stack because sacrificing the artifact was a cost) I can activate osgir's 2nd ability to pay 0 mana to exile the mox from my graveyard. When this resolves I'll now have 2 Mox Tantalite . For Lotus Bloom it's a similar process just a different result. Lotus bloom is on the field and I sac it for that sweet black lotus mana. Then I use osgir's ability to pay zero and exile it from the graveyard. Then when this resolves I am rewarded with two more copies of Black Lotus that I can sacrifice at my pleasure!

Also no problem with the questions. And no the tokens wont have suspend counters put on them. Mox and bloom work similar with suspend in that if you want to play them from your hand the only way to do that is suspend them instead of casting, wait 3 turns, then cast them at the upkeep. However, there are cards like As Foretold and Electrodominance that allow you to play cards with cmc 0 from your hand. With cards like that you CAN cast them from your hand without suspending. However wheen creating copies of a card even with something like Mechanized Production the copies are just created without being able to suspend them even if you wanted to. There is actually a modern deck based off of this concept called as foretold. Also this concept works the same for Living End . Another modern deck where the goal is to cycle big creatures for 1 mana, get to 3 mana, then cast either Violent Outburst or Demonic Dread to cascade into living end (as the only card 2cmc or less in the deck), then cast that living end without needing to suspend as the cascade mechanic allows you to cast the card. Of course that then leads to a board wipe and all of those big creatures coming back and then you try to attack for the win.

Thx for the comment! Mind sharing your list? I think my list is definitely unrefined so I'm happy for any suggestions on things to cut/add to make it a deck that can hold it's own and being able to provide great value in an interactive game of magic.

Snowmen1 on Theory Crafting a Turbo Tibalt …

3 years ago

Ok, so new tibalt got spoiled. Looks like an overral decent/well rounded card. One thing which honestly I hope they change the rulings on is that you can apparently cascade into it. While a lot of people think you can slot this card into jund and just get random value off of Bloodbraid Elf, I'm thinking you can break this by playing like a living end deck and forgoing playing other one and two drop cards in order to be able to always cascade into it with either Violent Outburst or Demonic Dread, not only letting you be able to cast tibalts back half for three mana, but also effectively have 8 3 mana tibalts in your deck.

You can fill in the curve by playing early mana sinks at high converted mana costs by playing cycling cards, other double faced cards, tapped lands that give extra value, split cards like Cut / Ribbons, Response / Resurgence, Rise / Fall, Dead / Gone, etc. Evoke creatures, and so much more.

Not to mention you can also run Simian Spirit Guide and turbo this out as early as turn one.

This seems extremely strong to me, and honestly I hope the change the rules to fix this, but for now, I'm just trying to think of how a turbo tibalt deck might work.

Balaam__ on Tour de France

3 years ago

I think that’s solid reasoning for going with Nature's Claim over similar cards. When I get around to crafting the sideboard I’ll keep that in mind.

As for Bloodbraid Elf...I’ve had it recommended to me a couple times now, and at points I had it in the build, but I’m pretty much against it. Unless I have the sequence wrong, let’s say I cast it, then it cascades, then it hits either Violent Outburst or Demonic Dread. Either of those will automatically cascade into Living End, which will wipe the board sending Bloodbraid Elf to the graveyard, rendering it pointless. So...i removed it before Living End got the chance. Again, my knowledge of the finer intricacies is cloudy, so if that’s spurious reasoning it might merit another look. But I do appreciate the input!

Balaam__ on Tour de France

3 years ago

Bloodbraid Elf is a solid card, and ordinarily I’d rush to include it, but I’m unsure exactly how the cascade mechanic functions. If I cast Bloodbraid Elf and cascade triggered, once it hit Demonic Dread or Violent Outburst would either of their cascade’s trigger? If it didn’t, it wouldn’t hit Living End, rendering the purpose null and void. I couldn’t quite wrap my mind around it, so I decided against including the elf for fear the whole function of the deck would be nullified.

BMHKain on

4 years ago

Hold it, I changed my mind about Karona, False God . I'll try & revise this Yidris CHAOS Deck the way I intended it to be. Rules?

  1. Keep the Land Base as it is.

  2. Keep the Talismans, Rings, & Crypt for decent measure. I'll let you decide the fate of the rest of the Rocks.

  3. Aggravated Assault + Bear Umbra are in as they not only allow extra Combat, but this Bear, unlike the entire Bear Creature Type, untaps all your lands for additional Cascades.

  4. Same for Erebos, God of the Dead ; Havoc Festival might be too risky; but I got to gain life too you know.

  5. Hmmm... It seems this deck has a potential Draw Engine. I benefit from opponents discarding while I Draw, hell, Waste Not is awesome here too; likewise for Bone Miser .

  6. Chance Encounter + Frenetic Efreet WILL be a Wincon here, though I'd like several others; including a combo that for CHAOS terms, It's kinda GG if in my favor, but can cost me SEVERELY; almost to the point of a Loss; A True Battle of CHAOTICA.

  7. What Other Coin Flip Effects and/or Random effects would you put in? What other misc. CHAOS Effects would be good also?

  8. On theme w/ Cascade, what cards in Yidris' Colors might be good here, & has Cascade? ( Throes of Chaos , Kathari Remnant , Bloodbraid Elf , Deny Reality , Etherium-Horn Sorcerer & Maelstrom Wanderer are prime, but I dunno about Demonic Dread , Violent Outburst , Shardless Agent , & Bituminous Blast ... your thoughts would be good though...)

I'm at 100. This means I'll have to replace ALOT of stuff. I hope you're ready. I'll put some stuff back in, but I might need some help yet again; at least for the Wincons I described them as such...

Thank you for helping me out. :)

StopShot on None

5 years ago

Word of Seizing gives you a turn to attack for free as you can gain control of their Ghostly Prison for the turn.

Confusion in the Ranks can effectively make your opponent lose control of Ghostly Prison for the duration of the game, and yes, Confusion in the Ranks does trigger off itself entering the battlefield so you can exchange it right away.

If you remove Terminate and Rakdos Signet for Demonic Dread there will be no spells in your deck with CMC 2 or less. That means if you board in the Dread and a card like Destructive Revelry , Back to Nature , or Abrupt Decay then your Demonic Dread will always cast whatever 2-cost spell is in your deck without needing to pay it's mana costs. (You can always run Dismember instead of Terminate if you want a cheap removal spot or you can just board out Terminate for the Demonic Dread combo whenever you need enchantment hate more.)

Rampaging Ferocidon would probably make for an amazing sideboard-tech against soul-sisters without needing to mess with the Ghostly Prison .

When it comes to Black-Red you really have to get wacky if you want to interact with enchantments. It may be better to run discard effects like Inquisition of Kozilek or meta-specific sideboard-hate like the Ferocidon though.

SirFowler on VZ Yidris

6 years ago

A few cards you could add would be more cards with cascade like Etherium-Horn Sorcerer, Bloodbraid Elf, and/or Demonic Dread. Some fun interactions you could have would be cards like Possibility Storm, Eye of the Storm, and Swarm Intelligence. And to utilize the most out of storm, use more cards with flashback like Think Twice, Past in Flames, and/or Mizzix's Mastery. Also, cards that "put into play" don't really effect storm, so the synergy isn't necessarily the best. This deck just needs to be focused more if you're wanting to go the storm route.

Hope this was helpful. Let me know if you need any more help.

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