Captain Lannery Storm
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Captain Lannery Storm

Legendary Creature — Human Pirate

Haste

Whenever Captain Lannery Storm attacks, create a colourless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any colour."

Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Recommendations View more recommendations

Crow_Umbra on Musashi's Mosh Pit [Primer]

1 month ago

I haven't had a chance to test any of these irl yet Last_Laugh. People's schedules haven't lined up and all that, so haven't proxied anything yet.

From lots of goldfishing some of the new stuff over the past week, I've generally liked the pacing of what I currently have included. ED-E seemed kinda slow and vulnerable to removal from creature & artifact removal for my tastes. In terms of the other stuff though:

  • Craig Boone, Novac Guard - A personal favorite character from Fallout NV. I do like the option for potentially repeatable targeted removal on creatures, or opponents can take it to the face if they don't want their commander or value creature removed. The damage will balloon, & Lifelink makes it enticing.

  • Kellogg, Dangerous Mind - An upgrade for any decks that were running Captain Lannery Storm. I doubt I'll use the creature theft option, I just really like the Haste and First Strike on a 3/2 body.

  • Paladin Elizabeth Taggerdy - Probably the one I'm most iffy about since I've removed Fireflux Squad and Winota in the past. I like the exploration of the design space with other stuff like Ilharg, Shadowfax, Lord of Horses, and Arni Metalbrow. At baseline, I like that Taggerdy is another source of draw, & her Cheat In ceiling goes up with the power anthems in most Isshin decks.

  • Caesar, Legion's Emperor - Could become a staple for Isshin token decks. Each modal option is very relevant to what these decks want to do, & they typically have the tokens to spare.

Like I wrote in the Fallout Updates blurb, I think Pip-Boy 3000 might be a potential replacement for Sword of the Animist in decks that are still running it, mostly for the utility options. I doubt I'll run it, but it's there.

Crow_Umbra on Isshin Mardu Tap and Win

4 months ago

Overall very solid deck. My only recommendations would be to cut your Dragon Engine and Samurai that aren't Isshin, and to slot in Dolmen Gate to help round out the board protection suite you have with Iroas, Reconnaissance, & Teferi's Protection. The Samurai, although flavorful, are your only cards that care about single attacking Warriors/Samurai, while most of your deck wants to go wide.

Some of the following could be potential creature slot replacements:

I hope these suggestions are helpful. Down to chat through more if you're interested. Best of luck

Lightningbolter on Isshin (Unfinished)

6 months ago

Ogre Battledriver is kind of nice I may add him.

I did know that about Elturel Survivors, thanks for letting me know how that works tho.

I'll stick to deathtouch rather than menace, as I said Pyreheart Wolf Was really just filler lol.

Skyhunter Strike Force is nice I'll keep that in mind.

Yeah I pretty much made the decision to cut Lightning Runner as we were speaking as I thought the same, also thanks for checking the price.

Corpse Knight and Witty Roastmaster are good adds, I didn't even think of taking advantage of the tokens with things like them and similar effects lol.

Hellrider and didn't even see that effect of Commissar Severina Raine but they are both good for the same reason.

I'll take the lands into account, Captain Lannery Storm is quite nice with isshin.

I'll keep Tibalt's Trickery in mind but for now I'll keep chaos warp for overall budget reasons lol.

I missed Soul Partition in the brothers war set, it's quite nice.

Generous Gift and Stroke of Midnight are definitely nice cards, kind of forgot about Generous Gift lol.

As for now I like Mortify a bit better as there's currently no really threatening Artifacts, but Wear / Tear will be noted tho.

I love Plumb the Forbidden lol.

Fates' Reversal is really just for the times isshin gets killed a lot and he becomes too expensive to cast again, the idea I have is just let him go to the graveyard and bring him back if it gets stopped it's no big deal as that would be my last effort before complete death, that's really all Fates' Reversal is for lol.

I did see Flowering of the White Tree But don't have it for money reasons.

Crow_Umbra on Isshin (Unfinished)

6 months ago

Brew discussions are one of my favorite aspects of MtG and EDH. I'll hop on Discord a couple times a month and talk with my best friend about our deck ideas. We end up chatting for a couple hours at a time as we deliberate on decisions lol.

I used to run Fervor until Rising of the Day dropped earlier this year.

  • Ogre Battledriver is also a great Haste and Power boost for your creatures that ETB.

  • A note with Elturel Survivors is that its +X buff is static, so that won't get doubled by Isshin. This is what allows the Myriad tokens to "see" the lands that your opponents control. So each Myriad copy will check for the number of lands its respective defending opponent controls.

  • If you do want a Menace anthem, Goblin War Drums is also an option for the same CMC as Pyreheart Wolf, but is a bit more removal resistant. Hard to pass up on those death touch anthems though.

  • If you like Adriana, Captain of the Guard, I'd recommend checking out Skyhunter Strike Force as a slighter CMC cheaper option, or as a redundant effect.

  • The tough thing with Lightning Runner is that it still has to attack over two turns to get the full 8 energy with Isshin on the board. Without him that gets stretched out to over 4 turns. I took a quick look at Cardkingdom, and the cheapest non-foil Aurelia is about $6.99.

  • The ETB group slug damage can get nasty once Isshin starts doubling up the token production on attacks, especially with Myrel. Some other budget effects are Corpse Knight and Witty Roastmaster. Purphoros, God of the Forge is still fairly out of budget, but a nice upgrade if you wanted to move that direction.

  • Hellrider, Commissar Severina Raine, and Brutal Hordechief are a nice suite of group slug damage that encourage you to swing with big boards. Commissar is also like a budget Skullclamp on a stick. Speaking of which, Skullclamp is a great draw piece for all your small token creatures, and should be under $10, depending on the printing.

  • I'm currently running 35 lands in my Isshin deck, along with the 3 Talismans, Sol Ring, Arcane Signet, Sword of the Animist, and some Treasure production in the form of Captain Lannery Storm, Professional Face-Breaker, and a handful of other Treasure producers.

As for the instants and sorceries, I tend not to suggest cuts as much there, since I think that's where more meta & playgroup specific tech decisions can be made. Generally speaking, I recommend cutting out single target sorcery speed removal, and saving those sorcery slots for board wipes & draw, Also try to make your instant speed removal be as target-versatile as possible to cut down on how many permanent-specific options you need to include. Here are a few thoughts I do have:

  • I'd suggest swapping Chaos Warp with Tibalt's Trickery. It's fun to catch people off guard with a red counter spell, and White & Black have a better go at removing the permanent types that Red typically can't. I think Chaos Warp is better if you're running a Red color combo that doesn't have access to Enchantment removal.

  • Terminate or Condemn can be cut or swapped with Soul Partition. Soul Partition is great since it can (temporarily) remove a troublesome nonland permanent, or save one of your own if needed. Sometimes the extra can throw off an oppoent's tempo if they really need to recast whatever you exiled, & sets them back a turn or two.

  • I think Vindicate can be replaced with Generous Gift and/or Stroke of Midnight. I think that making your suite of removal be as versatile as possible across a few cards can help you save multiple slots that are more specific/situational on what they can remove. The creature tokens created by Generous Gift & Stroke of Midnight are fairly low impact, & typically die in chump blocks or board wipes.

  • Mortify can probably replaced with Wear / Tear as an instant speed option that hits multiple targets.

  • If you want some instant speed draw, I'd recommend checking out Plumb the Forbidden. It's an excellent response to your opponents board wiping, and since you can create copies of it, the copies will dodge counter spells.

  • Fates' Reversal can probably be cut. Isshin doesn't really want single target recursion, and the Venture the Dungeon is better if you have other instances of Venturing to get its benefits. Lich-Knights' Conquest is a new option for mass recursion that you can throw some creature or treasure tokens into.

  • A little off track from the instants and sorceries, but I'd recommend swapping out Paladin Class and replacing it with Flowering of the White Tree. The Ward 1 can make your opponents look for easier targets to remove, & helps some of your more aggro Legends stick around.

Crow_Umbra on Isshin Double Attack Trigger

8 months ago

Oops, yeah I definitely missed Aurelia. It happens lol.

If you want another Extra Combat effect, I think Karlach can def replace Raiyuu for a couple of reasons:

  • Karlach triggers when you attack, and she doesn't need to be the one attacking.

  • Raiyuu triggers when you attack solo with a Warrior or Samurai. You currently have about 2 Warriors in the deck, and 3 Samurai, including Isshin. From having played Isshin for the past year, you typically want to swing with more than one creature each combat.

I would also suggest maybe cutting It That Betrays and Drakuseth, Maw of Flames. Both of them are very mana intensive, and Drakuseth is very single-color intensive.

I've had a lot of fun with Professional Face-Breaker, which rewards you for going wide & playing aggro. She also pairs nicely with Captain Lannery Storm and any other Treasure production you might have in the 99, since Face-Breaker can turn your treasures into impulse draw.

Ogre Battledriver is also a helpful Haste and power-boost anthem which is pretty helpful in a deck like this one. Vault of the Archangel and AnkleShanker are also both great deathtouch anthems

Lastly, I'd recommend adding stuff like Unbreakable Formation and Clever Concealment as a means of protecting your board at instant speed. Being able to protect your board and maintain aggro momentum is crucial to keeping Isshin chugging along and swinging.

Crow_Umbra on isshin Double Attack Triggers

9 months ago

It looks like you're still short 3 cards. I'd recommend making those last 3 slots some lands. 31 seems a bit low

Since you're running Goldspan Dragon, I'd also recommend adding Professional Face-Breaker & Captain Lannery Storm. They're a great package for maintaining some mana acceleration, & impulse draw if needed. All 3 have been all-stars in my most recent games, as I've managed to get 2/3 working in conjunction.

Face-Breaker is a combat damage based trigger, but you're going to be swinging wide & aggro anyways. Gotta get the most of your combats!

A few non-budget recs:

Best of luck, I hope you have fun with the deck.

Crow_Umbra on Salty Commanders!

1 year ago

I haven't noticed if this is the case with other sagas, but I noticed that Fable of the Mirror-Breaker  Flip doesn't seem to be counted to potentially Ramp, since its Goblin Shaman token is essentially a worse Captain Lannery Storm. It also seems like its second chapter isn't being counted towards Draw/Discard as a looting/rummaging effect.

Lhunthane on Birgi

1 year ago

Hey here is some thoughts I have on the deck. The comments are through the lens of trying to be very competitive.

With Birgi, the strongest win condition is storming out and clapping all of your opponent's cheeks in one fell swoop. The best way to achieve this is comboing out as opposed to going for a lot of chip damage. Chip damage by its very nature takes time and is hard to make work in a competitive meta (maybe in some form of stax it could work). Your deck list appears to have its foot in both doors which is fun and cool, but ultimately reduces the overall lethality of the deck.

The problem with mono-red as a top-tier EDH colour is that it is very limited in tutors, which makes it difficult to find your win conditions consistently. To overcome this, a player needs to put in a few win conditions and the ability to dig for them in the deck. You really are on the right track I think with all the cantrip and impulse draw spells. Dragon's Rage Channeler filters like a champ in this deck, and synergizes very well with Past in Flames and Underworld Breach

You have Grapeshot which is great, but if you were to also throw in an Aetherflux Reservoir and Manaform Hellkite you would be set up. Grinning Ignus with Birgi, God of Storytelling  Flip gives you infinite storm. Add a Ruby Medallion to turn this into infinite mana, and a Impact Tremors or Altar of the Brood for an additional win con. Also quite funny with Sunbird's Invocation. You can tutor for the Ingus pretty reliably with Imperial Recruiter and Flamekin Harbinger.


So I realize this is turning into a small essay so I'll try to keep it a little briefer.

If you take the path of trying to combo, some cuts I'd make because they either are clunky, work towards a different win con, or just don't generate a ton of value are: Insurrection Captain Lannery Storm Quakebringer Toralf, God of Fury  Flip Blindblast Traitorous Blood Experimental Frenzy

If you are going to all-in commit to just combing off with ingus (which I think you should) also consider cutting: Sulfuric Vortex Stigma Lasher Solphim, Mayhem Dominus Torbran, Thane of Red Fell Mechanized Warfare

I can talk on and on and on about theory for this deck so just hit me up if you want more insight. You know what you're doing, so obviously ignore me if this "deck primer" doesn't suit you at all!

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