The point of the deck is to generate incredible value with Inalla's ability to double up on some important wizard ETB's. Primarily ones that return an instant or sorcery to your hand. The game plan is to either Damnation or Cyclonic rift every turn. Keeping the board clear for you to grind out your opponents with Purphoros, Profane Command, Torment of Hailfire or any X spell.

We can achieve our goal by proactively searching for our mana ramp. The deck is very many hungry and can fail to lock out the board if we stumble on mana. There are a few ways we can reuse the ETB of our wizards once they are down. Things like Aether Trade, Paradoxical Outcome, and Illusionist stratagem can be rebought when we bounce our Archeomancer, izzet Chronarch, vampire charmseeker and pay 1 to create a token, getting back the flicker card and one of our many boardwipes. When we get into the late game and we have out our cabal coffers and urborg out we can start to pull off some crazy plays.

My personal favorite is wake the dead plus cabal coffers and perigrine drake in our graveyard. we pay to bring in any number of creatures from our graveyard, hopefully doubling up on some of the etbs to get a board wipe and wake the dead back to hand. with peregrine drake untapping cabal coffers we can essential create blockers and get our wizards ETB triggers every turn while getting back all our instants, sorceries and sometimes creatures. We are only dedicating a few slots for our win conditions, focusing primarily on slowing the game down and making it impossible for permanent based decks to win.

Early on our tutors should be looking for low CMC board wipes, a return instant or sorcery creature, and a flicker card like aether tradewinds or paradoxical outcome. Aether is better against aggressive decks, while paradoxical outcome can give us massive card draw. While we are controlling the board we can spend any excess mana trying to grab a win condition. We can achieve infinite mana with our deadeye, peregrine drake combo. Another route is to grab an isochron scepter and dramatic reversal if you are playing with a ton of rocks. Once we have inifinite mana a paradoxical outcome can draw us our deck and lets us blast the table with any X spell. Sometimes a board wipe is just a way for you to get some wizards in the bin to reanimate them with cards like bloodline necromancer. Pay 1 to reanimate a second creature, pay 1 on each of the creatures it brought in and you may just end up with more spells in your hand than you started off with before the board wipe. And with purphoros in play all of the graveyard and flicker shenanigans will kill all but the healthiest of opponents.

In summation the deck has a permission style gameplay, countering threats that we cant wipe, bounce or boardwipe anything we dont counter, and then getting all of your sweet sweet spells back to your hand to do it all again. Thank you for making it this far and good luck with my Inalla-Board Wipe deck.

Suggestions

Updates Add

Comments

91% Casual

Competitive