Unhallowed Pact

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Unhallowed Pact

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that creature to the battlefield under your control.

bradtheimpaler13 on Mosh Pit

3 years ago

Rune-Scarred Demon or Abhorrent Overlord maybe? There's lots of cards that trigger a reanimation effect upon death similar to Unholy Indenture . Shade's Form Kaya's Ghostform Demonic Vigor Unhallowed Pact Undying Evil Minion's Return that can all recur Kardy.

Spell_Slam on Aphemia, the Freaky Zombchantress - Primer

3 years ago

I play Aphemia in my 99 in my Ramses Overdark EDH deck. I've been really impressed with the incremental value she can create over the course of the game.

One particular synergy I liked with her was using enchantments on the opponent's creatures, then destroying them for additional benefits.

Minion's Return , Shade's Form , Unholy Indenture , and Unhallowed Pact all fit into this category.

Something like Casting of Bones could allow you to refuel your hand and potentially put two enchantments into the graveyard.

Yoke of the Damned is good along the same lines. It will pretty consistently kill the creature within one turn cycle, especially if you have some spare zombies and a political ally. Seal of Doom is more convenient, but is more expensive and hits less creatures.

Nighthowler is excellent for your deck. It has been one of my main win conditions. It's even better when you play it on Aphemia since she has evasion and can one-shot someone easily with the Nighthowler and Commander Damage.

I would include a few more ways to kill creatures, including spot removal and board wipes. Kindred Dominance seems great for you. Extinguish All Hope conveniently spares your commander and many of your creatures.

seshiro_of_the_orochi on

3 years ago

Orange+: Thank you for the kudos.

The Minus counter theme is something that grew while going through my collection. I do realize that Ifnir and Carnifex Demon don't target, and that actually is the reason I included them. The deck has two cards that can steal opposing creatures. The first one is Grave Betrayal, which is just ridiculously powerful, but also costs seven mana. The second one is Necroskitter. If I were to target a creature which e.g. Cauldron of Souls, it would die before getting the counter, so Necroskitter wouldn't trigger. The demons can spread the minus counters without targeting, so the next targetting ability will give me control over them. A thing that seems very interesting in this regard is that proliferate doesn't target. I don't yet know what to make of this, but I'm pretty sure there is a way to abuse this...

The auras are meant to be used just as you said. They can protect my creatures when I attach them without an active Horobi. Swiftfoot Boots are especially important here. Protecting either K'rrik, Son of Yawgmoth or Magus of the Coffers is crucial. Unhallowed Pact and Unholy Indenture habe a special little place in that regard: They can simply be protection, but enchanting an opposing creature with either before putting out Horobi is another way to steal them.

There are overall three spells like that: Bone Harvest, Forever Young, and Gravepurge. They are somewhat of a combo with Gray Merchant of Asphodel and Bolas's Citadel. Fill my grave with lots of creatures, control a Citadel and have a Merchant in hand or graveyard. Cast one of the three recursion spells, put all the creatures on top (If Gary is in the Grave, put him on the bottom of the creature pile). Cast all the creatures with Citadel, then cast Gary into a crowded board and drain an obscene amount of life. When we have enough mana, Death Denied or Reaping the Graves can do a similar thing.

There is one find in particular that I really like in the deck: I've always wanted a reason to play Skeletal Wurm. Horobi is propably the only deck that can make use of it, and it plus the not so small number of other activated abilities is the reason I included Necrotic Ooze. This can be a very powerful creature that can protect itself from Horobi's influence.

Coward_Token on The Conquistadors of Hernán Cortés | Elenda EDH

4 years ago

Neat mutate catch, but is it worth it compared to cheaper Unhallowed Pact-style Auras?

I'm a big fan of Ozolith, esp. since it'll work with those few other +1/+1 sources you got

Coward_Token on Need help finding cards to …

4 years ago

Oh and you can recur the component parts of stacks under your control too: Athreos, Shroud-Veiled, False Demise, Minion's Return, Shade's Form, Unhallowed Pact, Unholy Indenture, Fool's Demise

Ruffigan on Angry Gary

4 years ago

Gangrenous Zombies would be a good addition, as would Cackling Fiend . Vulturous Aven and Wicked Guardian are a couple moore creatures that could draw you cards.

Some cards I like to use in my deck are the Unhallowed Pact variants to get some extra devotion if you use them on something other than Gary. You've got Shade's Form , Kaya's Ghostform , and Unholy Indenture . In addition there is Abnormal Endurance .

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