Rhonas heads up a +1/+1 counters themed mono-green assault.

Having played a bunch of mono-green, my decks consistently struggled to interact with the board. Rhonas provides a unique ability to leverage reasonably effective Fight cards to hate on our foes. Rhonas himself is a potential win-condition, often able to be buffed into voltron territorty. Mono green and a low CMC gives us incredible speed, assuming we can land a 4-Power creature the turn after Rhonas lands. The combination of interaction and tempo enable really aggressive play, but with an uncommon level of resiliency.
Deathtouch and Indestructible are our first stop to abuse: various Fight cards allow Rhonas to slay creatures, and we can throw him into combat with impunity, so cards like Lure and Infiltration Lens do work (shout out to the OG Thicket Basilisk). After that, we're going to look at +1/+1 counters. Why? because I don't have another counters-themed deck going at the moment, and because Rhonas gives many of those creatures who don't have trample, trample. We also get a sort of snake-headed tribal thing going? Being mono-green, by rewarding the things we want to be doing, like playing creatures and ramping.
1. Undocumented 'Scoop-Games' and Solitaire: Rhonas performs reasonably well, and no major issues are identified.
2. Lose. 1v1, vs Naban, Dean of Iteration. Good ramp, cards, hate, and utility. +1/+1 counters was not prevalent as a theme, but was poised to do work until a bounce-loop with a Stunt Double+Naban, Dean of Iteration+Halimar Tidecaller combo. Ultimately, that combo plus Altar of the Brood and a Keening Stone finished Rhonas. 1 more round...

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99% Casual

Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

40 - 0 Rares

20 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.49
Tokens Beast 3/3 G, Copy Clone
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