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Hello all! Welcome to my Rakdos, Lord of Riots Eldrazi Group Slug deck!

This deck relies on doing as much damage as possible to get out Rakdos and use his ramp ability to power out the biggest, baddest Eldrazi you have.

The low-cost, continuous damage dealers are essential for this deck. Cards like Lobber Crew, Retreat to Hagra, and Tunneling Geopede are all-stars because they come out right before Rakdos and deal damage to everyone. Watch out for things like Shepherd of Rot which deal damage to you as well.

Some spells are not continuous, but cause so much damage at one time that they're worth using. The main ones are Earthquake, Exsanguinate, and Price of Progress. Make sure you have a follow-up to them, as they will make any colorless creature in your deck completely free.

The cards that pull double-duty are important to making the deck run smoothly. Things like Indulgent Tormentor could be either damage or card draw. Chandra's Ignition is both a sweeper and causes a massive amount of damage to your opponents. Options on cards like Rakdos Charm and Palace Siege are also always appreciated.

Never underestimate the power of a super early Void Winnower or Pathrazer of Ulamog. Not to mention; they're a ton of fun to play. This is the deck for windmill slams, explosions, and double neck guitar rifts.

I'm working on getting some of the legendary Eldrazi, but I'm a budget player at heart and find it hard to spend more than $4 for a card. If you have any budget tech for Rakdos let me know! I'm always looking to improve the deck, so let me know what you think! Thanks in advance!

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Date added 7 years
Last updated 6 years
Exclude colors WUG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

23 - 0 Rares

26 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 4.02
Folders Retired
Votes
Ignored suggestions
Shared with
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