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Radha Aggro Ramp

Commander / EDH

DiningSock


This is my attempt at building around Grand Warlord Radha with an aggro/ramp R/G strategy. The goal is to start the game with lots of cheap ramp (mana rocks, land fetchers) and fast creatures to attack and make mana with Radha.

Aside from the common EDH card archetypes of ramp, card advantage, etc., I tried to divide the cards in the deck into 3 categories which are as follows.

Direct Combat Acceleration: cards in this category are creatures that literally help me put creatures out faster or create tokens to attack and add mana from Radha. This includes things on the lower end of the curve like Blisterpod, Generator Servant, and Goblin Rabblemaster. I've also included lots of Act of Treason effects to up my attacking creature count for Radha's ability, with stuff like Jeering Instigator and Molten Primordial.

Indirect Combat Acceleration: these cards help create more productive combat steps in other ways, such as taking extra combat steps with Combat Celebrant and Fury of the Horde, giving buffs with Ogre Battledriver, adding extra mana with Savage Ventmaw, or doubling Radha's mana effect with Druids' Repository.

Mana Sinks: these cards provide an outlet for all the mana that Radha generates with each attack. Things like Inferno Titan and Craterhoof Behemoth allow for even bigger swings, while Genesis Wave and Hydra Broodmasters are big finishers to flood the board.

What I'm not sure about with this deck is if my balance of the different types of combat help cards and mana sinks is right, and whether I have enough/too much ramp and card advantage. Let me know what you think, and input is very welcome, because I'm sure there are plenty of good cards I missed when building this.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

41 - 0 Rares

11 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.59
Tokens 1/1 R Token Creature Elemental Cat, Beast 3/3 G, Copy Clone, Eldrazi Scion 1/1 C, Elemental 3/1 R, Enchantment Golem 3/3 C, Goblin 1/1 R, Hydra */* G, Morph 2/2 C, Saproling 1/1 G, Satyr 2/2 GR
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