pie chart

Progress is tokens and counters

Commander / EDH*

ryast


Maybeboard


The goal of this Ezuri deck is to get as many tokens as possible into play, buff up specific targets (or in the lack of them, just whatever I use to attack) and win by swinging with either a bunch of small tokens, an unblockable with incredible amounts of damage, or just whatever I have with massive amounts of power and toughness. I try get Ezuri, Claw of Progress out as soon as possible, and then just play lots of creatures, or spells to create them, getting as much experience as I can.

Once I have experience, and I get it pretty fast there are many good boost targets for my deck:

Mycoloth - possibly the best target I have. I boost him, and at the start of each turn, I create a stupid amount of tokens, which I can use to buff him even more, and create more tokens, until eventually it's just impossible to block them all.

Broodhatch Nantuko - I can swing with it, and if they block, which they have to when it gets big, I make more tokens. If I block with it, I make more tokens.

Druid's Call - the target of this has the exact same thing as Broodhatch nantuko.

Champion of Lambholt makes everything I have nearly unblockable after enough boosts.

Gyre Sage - I get lots of mana from this.

Hangarback Walker - play it for cheap, boost it, attack with it or block with it, have it die, and I get flying 1/1s.

Chasm Skulker - similar to hangarback walker. Boosts over time as well.

Simic Manipulator - I can gain control of any creature bothering me, permanently.

Blighted Agent - It's unblockable, it has infect - this one is a win condition in itself if I boost it enough.

Invisible Stalker - It's unblockable, and it's hexproof. I can buff it and it won't get killed by much, and if it gets strong enough it can attack for an easy win.

Cultivator of Blades - It gives all my creatures a boost when attacking, and the boost can get pretty big pretty fast. If I have enough creatures, I can probably swing for lethal with him boosted.

Hooded Hydra - same thing as hangarback walker and chasm skulker.

Sage of Hours - this one is fun - as long as I have 5 experience counters, I can get infinite turns.

Shrieking Drake, Dream Stalker - not a boost target, but I'm putting this here because I don't know where else to put it - shrieking drake can actually be used to take itself back into my hand, so I can give myself experience tokens for 1 blue mana, or two if I'm using dream stalker.

Playtesting this, I usually have 5+ experience tokens by turn 7-8. Sometimes less, sometimes a lot more, depending on my card draw - if I draw Mycoloth, I'm going to have much more.

So essentially, the goal of this deck is to get lots of experience, and win with one of the cards I spoke about above.

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Date added 6 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

28 - 0 Rares

16 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.73
Tokens Beast 3/3 G, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Elf Warrior 1/1 G, Experience Token, Frog Lizard 3/3 G, Insect 1/1 G, Insect 1/1 G w/ Flying, Deathtouch, Morph 2/2 C, Plant 0/1 G, Saproling 1/1 G, Servo 1/1 C, Snake 1/1 G, Spider 1/2 G, Squid 1/1 U, Squirrel 1/1 G, Thopter 1/1 C, Treefolk X/X G
Folders Decks i like, Pick it apart
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