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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Synod Artificer
Creature — Vedalken Artificer
(X), Tap: Tap X target noncreature artifacts.
(X), Tap: Untap X target noncreature artifacts.
Scud422 on Dynaheir Activated Abilities
2 years ago
You could also run a couple creatures that let you untap permanents such as: Aphetto Alchemist, Vizier of Tumbling Sands, Nimbleclaw Adept, Kelpie Guide, Voltaic Construct, Synod Artificer, Filigree Sages
DawnsRayofLight on Target Acquired
2 years ago
One, maybe it would be funny to call the list Hinata-Kun XD
Control
Render Silent, Counterflux, Disallow for a bit more counter magic
Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board
Opposition: works with Willbreaker and other cards I will suggest
Reality Shift, Fateful Absence, Generous Gift : spot removal
Malevolent Hermit Flip: counterspell and protection
Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans
Drannith Magistrate: stop you oppnenets from casting their commanders
You could run Orbs with Urza and Opposition
Supreme Verdict, Winds of Abandon, Wrath of God: Wipes
Blinkers
Thassa, Deep-Dwelling: slow, but consistent
Blink Targets
Spellseeker: search your X spells
Cyberdrive Awakener: if you want to win off your rocks and treasure tokens
Draw
Sea Gate Restoration Flip: may as well if you're playing blue
Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm
X spells
Disorder in the Court: this can help for draw, protection, and "Blinking"
Smoke Spirits' Aid: I don't know if it fits, but could be spicy
Combos
Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana
Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux
Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks
Dockside Extortionist + Deadeye Navigator: can generate infinite mana
Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells
Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana
win cons (Outside of combos)
Metallurgic Summonings: you make big tokens and gives recursion.
Guttersnipe: ouch
Monastery Mentor: tokens
Shark Typhoon: tokens
Jin-Gitaxias, Progress Tyrant is made for this list
Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck
Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury
Other
1empyrean on Manascape Refractor
3 years ago
Well, it also needs a way to untap an artifact (common effect). Kinda forgot that part. With one of them you don't even need to skip a turn.
Aphetto Alchemist , Manifold Key , Synod Artificer , Tezzeret the Seeker , Voltaic Key , Voltaic Servant , etc.
There are lots more, and there are other ways to solve the skip turn issue as well.
Neotrup on Is Synod Artificer able to …
7 years ago
If Synod Artificer stops being a creature (perhaps because of Soul Sculptor's ability) and starts being an artifact (perhaps because of Liquimetal Coating's ability, then yes, you can choose Synod Artificer with it's own ability, in order to untap it and a number of other things, perhaps forming an infinite mana combo if those artifacts tap for mana. However, assembling this combo is exceptionally difficult as you have to both remove a permanent type and add a different one.
cncfan on Is Synod Artificer able to …
7 years ago
So Synod Artificer has 2 abilities where you pay X, then tap him, meaning this all happens before his ability resolves, so could you not target him with his untap ability as he will be tapped when the ability resolves?
shawncarter7342 on
8 years ago
Be aggressive
Tomb of the Spirit Dragon Sharding Sphinx Shimmer Myr Thoughtcast Future Sight Titan Forge Clock of Omens Sky Diamond Tower of Calamities Tower of Fortunes Journeyer's Kite Arcbound Reclaimer Soul of New Phyrexia Chief Engineer Grand Architect Synod Artificer Vedalken Orrery Vedalken Archmage Hedron Archive
whatskraken on Charge!!
8 years ago
Synod Artificer is awesome and I think I will include a couple. It also fits the curve really well because I don't have a lot of other three-drops, and I often have a lot of mana available. I thought Thopter Spy Network could draw a lot of cards, but if my golems are hitting anyway, the opponent will be dead before I can net any real advantage. I don't think Master Transmuter fits because I want to keep my artifacts on the battlefield with counters, not bouncing fatties. There's no real good cards like Blightsteel Colossus to drop anyway. I'll consider the others.
Sergal on Charge!!
8 years ago
Oh boy. I have so many suggestions because i had a deck like tgis at one point. Voltaic Key, Hidden Strings, Riddlesmith, Synod Artificer, Master Transmuter, Artificer's Epiphany. All just food for thought.