Svogthos, the Restless Tomb

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Svogthos, the Restless Tomb

Land

: Add .

: Until end of turn, this land becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." This is still a land.

FauxFaux on Card creation challenge

6 days ago

Well, tiny lore drop:

And so, that leaves us, after all those wordy words, to the only real appropriate options...


Svogthos, Splintered Tomb

Legendary Land - Swamp Forest

Whenever ~ enters, mill 5.

At the beginning of your endstep, if there are 4 or more creature cards in your graveyard, you may exile ~ and return it to the battlefield transformed.

, Mill 2: Add .

"Svogthos, shattered in twain by the Phyrexian upshoot, acts now as the only solace for the disgraced Golgari Swarm. None but the Swarm gather there, dutifully attempting to retain the crypt's former visage."


Izoni, Heir to the Swarm ()

Legendary Creature - Elf Shaman

Whenever ~ enters or a land is put into your graveyard from anywhere, you create a 1/1 Black and Green Insect creature Token. This ability triggers once each turn.

, Tap any number of untapped Insects or Spiders you control: Return target creature with mana value equal to or less than the amount of creatures tapped this way from your graveyard to the battlefield. That creature becomes a Plant Zombie instead of its other types.

"Vraska is gone and has betrayed the Swarm. It deserves one willing to foster and nurture the betrayed. Not one who uses it as a mere title."

4/4


Sorry for the Lore Dump, but challenge is to redo this challenge, but for another guild! Perhaps Dimir? or Rakdos?

PhotogenicParasympathetic on Card creation challenge

6 days ago

Vivien, Herald of the Boar

Legendary Planeswalker - Vivien

Legendary creatures you control have "When this creature dies, you may put it into your library third from the top."

+1 Look at the top three cards of your library. You may reveal a creature from among them and put it into your hand. Put the rest on the bottom in any order.

-1 You may put a legendary creature card from your hand onto the battlefield, and it gains haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

2

Partner with Ilharg, God of the Wilds


Ilharg, God of the Wilds

Whenever ~ enters or attacks, reveal the top three cards of your library. You may put any number of permanent cards from among them onto the battlefield. Put an additional loyalty counter onto each planeswalker that enters the battlefield in this way.

Planeswalkers you control have hexproof and "If this permanent would die, put it into your library third from the top instead."

Partner with Vivien, Herald of the Boar.

5/6


That was fun! Next, create a team-up (partner, or just one card for both characters) of any two of the Golgari leadership.

Svogthos, the Restless Tomb
Sisters of Stone Death
Savra, Queen of the Golgari
Jarad, Golgari Lich Lord
Vraska, Golgari Queen
Izoni, Thousand-Eyed

jacobpmesser on Self Mill Goyf

1 year ago

4 Stitcher's Supplier 4 Hedron Crab 3 Satyr Wayfinder 4 Urborg Lhurgoyf 4 Cruel Somnophage 4 Souls of the Lost 2 Nighthowler 3 Grist, the Hunger Tide 2 Wonder 4 Unearth 3 Brazen Borrower 1 Sidisi, Brood Tyrant 1 Glasspool Mimic  Flip 1 Kazandu Mammoth  Flip

1 Svogthos, the Restless Tomb

That's a good base. Take what works and replace what you don't like.

Exp. I've been playing iterations of this for years now and eight one drops are important. You need to start filling your gy ASAP. These are the two best. If you don't want to go into blue, there are cards like Gnawing Vermin but for me, m2 isn't enough. The -1/-1 is helpful so there is some leeway based on META. If I dabble in other colors, Shriekhorn is my go-to.

Satyr's spot can be removed but I play a low land count due to the two modal lands (Glasspool/Mammoth). Mire Triton is another favorite because Deathtouch and gainlfie. It's also a META call. I don't like others like Skull Prophet. If I were playing The Mycotyrant I'd consider it because it 'mills over time' (MOT) but once your opp sees what youre on theyd kill it before you get a chance to use it.

So, in this list I'm 12 goyfs. Eight can self-mill (SM) and the other is useful (Souls) in getting Wonder out of your hand. You can also sac Stitcher to it if you're a T1 Stitcher T2 Souls. Every card in this deck is a permanent besides Unearth so if you fetched at all, you could have a T2 6/6-8/8 Souls of the Lost and that aint to shabby.

I have always played at least 1-2 Nighthowler. It makes those Stitchers, Crabs, and Satyrs a threat and more often than not, takes two spells to kill it (when it's bestowed).

I view this deck as a sort of aggro deck and keeping with 99% creature theme, Grist and Brazen Borrower are my interaction. You can bring in whatever you want (obviously) but it's also provides fliers for Nighthowler, Grist has a built in win-con and protects itself. I always play a Boseiju, Who Endures and if I play more, -1 Unearth for Life from the Loam and if I'm really frisky, I'll add a few more legends, play more of the Channel Lands and another Life/Loam. I've got a oops all Channel lands were all the other lands are Modal and I play Amulet of Vigor with Shriekhorn and use Emry, Lurker of the Loch as a self-mill recur piece. It's fun.

Sidisi is a MOT that can help you go wide. Every time you mill, you get a zombie. I use this in near every build when I'm in color. I've tested Blossoming Tortoise but save that for a Mosswort Bridge version I play and if I can't get that going I want to be able to cast the top end. Shigeki, Jukai Visionary, Molderhulk, Aether Vial + Dryad Arbor help get me there. But just playing the new Squirming Emergence is so much easier than playing all those other cards.

You can find a way to bring in draw, life, other interaction, etc.. it's on you. There are times were I play Jace, the Perfected Mind or Visions of Beyond for draw. Spellstutter Sprite and a few spots for other faeries like Likeness Looter (flying faerie goyfs!).

But that's the base. Do what you want.. because you can literally do anything. I've got a junk list focused on recur with Unearth, Renegade Rallier, Necropanther, Athreos, God of Passage... a jund/grixis list that uses Ob Nixilis, the Adversary and Orcish Bowmasters (sac goyf to etb Ob Nix, Token Ob forces opp to draw 7 for -7 life. Bowmasters deals another 6 plus you get a 6/6 orc token (+2 more for paper Ob +1 if they can't discard). That's a 15 point swing, not including attacks. Another Grixis list that plays Kroxa, Flamewake Phoenix, Seasoned Pyromancer and Ox.

My favorite - game 1, I'm a mill deck that sideboard converts into self-mill game 2. It still deals with the gy but game 1 youre spell heavy and game 2 youre creature heavy.

Anyway, have fun.

rekkim on Ritual Mill

3 years ago

V2.0: Shifted aim toward answers from threats. Tokens aren't anything to worry about before turn seven, anyway.

Armored Skaab: Down by one.

Blex, Vexing Pest  Flip: Cut. Buffing the tokens to speed up lethal is counterintuitive to much of the rest of the deck's intention to stall. Rarely, if ever find reason to use the back side, and life is valuable to this deck only so far as delays are concerned. Once you're stable, you don't need to fish so desperately for pieces.

Boneyard Wurm: Down by one.

Combine Guildmage, Swarm Guildmage: See: Blex.

Lotleth Giant: I really like this because it dodges blockers, but it's never decisive like a seven-drop ought to be. Dropped.

Decisive Denial: Dropped. Couldn't justify its use when creature-based iterations can be used to keep the effect and fuel other spells.

Drown in Filth: Dropped. Part of the issue is the mana requirement. It's hard to reliably draw all three colors in the first two turns, so a lot of my starts were awkward with this. It could also fizzle early on by not having enough of the right thing in my graveyard.

Spider Spawning: Reduced by two. Slow, and the deck is pretty heavy on recursion. Despite issues with the tap requirement, Vilespawn Spider is a body, on or off the field, and anything in the way of attackers or pumping spells is important.

Spiketail Hatchling: Added four copies. Might look for one I like with a mana cost to make the tax a greater burden. Or maybe something with lower CMC and no flying.

Winds of Rebuke: Added three copies.

Spore Frog: Added four copies.

Svogthos, the Restless Tomb: Added another copy. Realized somewhere down the line that it plays really well with Crop Sigil to return two creatures to play.

Deadbridge Chant: Added one copy. Still not wholly sold on this, but it makes sprinting against other stall decks much more viable. Valid target for Winds of Rebuke, if you happen to need to reset with elixir.

Land: Reduced prominence of black and green for blue.

jacobpmesser on Golgari Cemetery

3 years ago

the delve creatures mess w/ the 'goyfs.

Nighthowler says hi.

Anyway, I like 8 one drops that can mill. Shriekhorn is ok but Hedron Crab is better. Blue gives you Wonder, Laboratory Maniac, some others I can't think of.

Also, the land Svogthos, the Restless Tomb (main) and Worm Harvest (side) are excellent vs control.

_Delta_ on Death Cannot Escape a Thousand Eyes [Competitive]

6 years ago

The most easy upgrade would be for your lands, there's a ton you could add such as Dakmor Salvage , Svogthos, the Restless Tomb , Hissing Quagmire , High Market , Command Tower , Overgrown Tomb , Woodland Cemetery , Westvale Abbey  Flip, Bojuka Bog , Evolving Wilds , Grim Backwoods , Tainted Wood , and Golgari Rot Farm .

I will think of more things at another point when I have more time, if you in turn have any suggestions feel free to give any of my edh decks a look, perhaps my Meren of Clan Nel Toth decklist might give you some ideas in the process.

mrdehring on All Glory to the Hypnotoad

6 years ago

You may want The Mending of Dominaria in this deck. It allows you to recycle your cards and is a great way to get the lands out.

Is Baloth Woodcrasher that useful in your deck, would an Undergrowth Champion be more useful?

The Embodiment of Insight is great with landfall, but you can also add some actual manlands like Blinkmoth Nexus , Hissing Quagmire , Treetop Village and Svogthos, the Restless Tomb

xaarvaxus on Izoni Self-Mill

6 years ago

If this were my deck and I needed to make cuts from the list I would trim the following:

Oashra Cultivator seems a little slow but does have the advantage of being something your opponents will likely leave alone.

Champion of Stray Souls expensive and was a bit clunky when I used it. Would need haste for it to be worth it.

Deadbridge Chant the 'at random' part seems unreliable in a deck where your graveyard will be pretty big. YMMV.

Svogthos, the Restless Tomb is another card I tried hard to make work but it really needs trample to be useful. I'd sub in Geier Reach Sanitarium here though so this isn't really bringing the deck down to size.

Worm Harvest it combos well with Dakmor Salvage and Skullclamp but I'd probably be relying on my commander to be producing my token creatures. Its a tough cut though.

Savra, Queen of the Golgari doesn't actually sacrifice anything herself and falls more in line with Zulaport Cutthroat

Nyx Weaver just not a fan personally, it does fill the task of priming the graveyard.

One of either Stinkweed Imp or Golgari Thug hopefully you have enough ways to fuel the graveyard that you don't need both

One of either Ramunap Excavator or World Shaper is there enough of a lands matter theme here to warrant both [or either]?

Jarad's Orders good card and I use it in my Meren deck but since it only ends up putting one card into the yard maybe it doesn't make the cut here. It does draw you a creature too but I'm working on the assumption you're trying to turbo as many creatures into the yard as possible so this doesn't do enough on that front.

You may want to consider Command Beacon so you can cut down on the cost of recurring Izoni [though that might give you reason to keep the Excavator, etc]

Hopefully this might help you in making some decisions on what to cut.

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