|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Common|
|Fifth Edition (5ED)||Uncommon|
|Fallen Empires (FEM)||Uncommon|
Combos Browse all
Creature — Merfolk
When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
Tap: Gain control of target creature whose controller controls an Island as long as you control Seasinger and as long as Seasinger remains tapped.
1 year ago
Figured you already have the Curse of the Swine in. The first combo gives you everyone's creatures as pigs, but at least it clears all of your opponents creatures. The second I just found when my friend played the card, Cauldron of Souls, a few days ago and giant light bulb went off. Quicksilver Fountain would help slow your opponents down and you could utilize your Seasinger again. Cheers!
1 year ago
Seasinger,Lingering Mirage,Phantasmal Terrain,Streambed Aquitects,Aquitect's Will,Tidal Warrior,Tidal Courier,Coastal Piracy,Shapers of Nature, deeproot elite <(new card from rivals doesn't show up) all seem like good cards for merfolk tribal. A bunch of those cards enable island walk which a lot of the lords provide, seasinger synergizes well with that. Anything else just seems like strong cards that would work well in a g/u merfolk tribal. If you like any suggestions I can take a look as to what I'd sub out if you're curious.
1 year ago
I suppose it would really depend on where you want to take the deck. Are you looking for a more combo oriented deck? More aggro? Something in between? How important is the theme? What kind of budget are you looking at to expand the deck? I'm goiung to assume that you really want to keep the budget low so I'm going to keep my recommendations cheap. I will mention a few cards that cost a bit more, but I'll point those out.
Here are some ideas to consider. The following cards are kinda weak or disrupt your own game plan. You should consider swapping them out.
Deep Spawn and Tolarian Serpent would be good cards for running in a deck where you are self milling in order to fill the graveyard for reanimation effects or a Laboratory Maniac. But I don't think that is the strategy that you are going for. I do see the interactions with Back from the Brink but it seems pretty weak to me.
Denizen of the Deep is a good fattie. But it wipes your board and leaves your opponents with all of their threats. If you are using it to reset ETB triggers, there are better ways.
Homarid Shaman only targets green creatures. This could be a meta choice, but there are so many better things to run.
Island Fish Jasconius is another decent fattie, but the investment of three mana each turn becomes a problem when you need that mana for other spells.
Leviathan would work for me if it did NOT have the requirment of sacrificing two lands for each attack. Without the ability to return Islands form the graveyard to the battlefield, this just eats your mana base.
Marjhan can eat a creature 'borrowed' with Seasinger's ability. Without the Seasinger then you have to use the Crab Umbra to untap it. I do like the shoot attacking creature ability. Adding deathtouch via Gorgon Flail could kill several attackers each turn.
Polar Kraken really needs to go. That cumulative upkeep is just TOO much.
Thing from the Deep is another creature that just eats your mana base and doesn't provide enough benefit for the self induced land destruction.
Sunken City is a great card as long as nobody else is playing blue. The card does not say "you control" so it helps your opponents creatures too.
Vanishing is kinda cute. But keep in mind that phasing does NOT trigger enter the battlefield abilities. There are better choices.
High Tide is a great card in competitive Legacy decks where you combo off and kill in a single turn. As a one-shot effect, not very good for commander games.
Scent of Brine requires you to show everyone what cards you have. I think a simple Cancel would be better.
If you have the budget for it consider the following cards:
Freed from the Real and Pemmin's Aura would act as additional copies of Crab Umbra.
Phyrexian Vault would work well with the Seasinger to eat other peoples creatures and give you some card draw. There are other artifacts, enchantments, and some lands that can sacrifice creatures. Altar of Dementia is a great sacrifice outlet but it is $2-$3.
Tidal Flats would give your attackers first strike unless your opponents tap mana for each attacker.
Minion Reflector could be a lot of fun.
Tromokratis, Shrouded Serpent, Lorthos, the Tidemaker, and Ring of Evos Isle are cards I use in my deck that work fairly well.
Consider adding a Learn from the Past, Psychic Spiral, or Reminisce into you deck to get cards back and add some resilency.
Let me know what you think. As always, temper these recommendations with your collection and your budget.
2 years ago
Here are the decks I run. Take into account that I have no one to play with so they are tested basically against my other decks and some of the decks I find here on TappedOut:
Myrsmith: White weenie artifact build. Very vulnerable to removal and boardwipes. Focuses on getting cheap equips, artifact creatures, and artifact cantrips out to create myrs. Can overwhelm if they can't deal with her when she comes into play. Does not deal well against some of the top tier commanders.
Changeling Titan: Voltron ramp. Contains mostly ETB creatures that ramp, tutor, or draw with green staples for the same. It is easy enough to deal with the Titan but it has to be dealt with and removing it gives you additional value off of the ETB creatures. Extremely vulnerable to flying and boardwipes.
Marsh Crocodile: ETB/discard. Runs a bunch of ETB weenies that let you draw, discard, or return a permanent to its controllers hand. Commander is only used if you don't have a card to bounce a creature to your hand to continue the value train. Has lots of fliers and weenies on the ground and contains graveyard play. Takes a while to win, arduous to play, probably not fast enough to beat out a Psychatog or Spellheart Chimera.
Seasinger: Aikido/control. Use your opponent's best creatures/commander against them and counter spells that would stop you. Vulnerable to removal and aggro. Probably my strongest deck in 1v1.
I've got some more but they're not optimized/in paper yet. I am currently cataloging all of the combos in Pauper EDH, my next goal is to try and make a top tier combo deck that can rival fast commanders like Psychatog and Spellheart Chimera.
2 years ago
I'd add: Armageddon, Ravages of War, Slate of Ancestry, Coastal Piracy, Bident of Thassa, Wanderwine Prophets, Sigil Tracer, Harpoon Sniper, Streambed Aquitects, Empress Galina, Seasinger, Sejiri Merfolk, Ojutai's Command, Rootwater Matriarch, Distant Melody, Azorius Signet, Door of Destinies and Stormtide Leviathan
2 years ago
I would say that it's definitely worth it to run Cyclonic Rift since it's in your colors. It's a powerful card in EDH and if you're using it, chances are you have bigger problems than taking 6 dmg from Ruric Thar, the Unbowed.
Stingscourger is a good way to get color-shifted effects to make your deck less blue-heavy if you need. (I would just not pay it's echo)
Cytoplast Manipulator is just evil against that deck..
in fact, you may consider just running some creature steal or copy so you profit off of your opponents' creatures!
things like Faerie Artisans, Gilded Drake, Siren of the Fanged Coast, Sower of Temptation, Beguiler of Wills, Callous Oppressor, Charisma, Empress Galina, Frenzied Fugue, Illusory Gains, Roil Elemental, Rootwater Matriarch, Seasinger, Tolarian Entrancer, and Willbreaker are some great removal! Why kill artaxa or any creature really if you can just take it and make them use their removal on it if they want it back??
2 years ago
I never thought about swampwalk. Or islandwalk for that matter. Makes me think of the old Seasinger shenanigans.
2 years ago
I run Archfiend of Depravity over Rune Scarred. I also include Sheoldred to make them sac a creature each upkeep. To keep from being overwhelmed by tokens, that I don't want to waste Merieke ability on, I run Eye of Singularity. Pemmin's Aura is an auto include for me due to its' multiple abilities. Etherium Sculptor is another way I deal with artifacts and creatures. Merciless Eviction gives you multiple options (all with exile) that might take place of Wrath of God. Same reason I run Austere Command in my deck. I try to force my opponents to focus on everything that I have on the board more than Merieke. That said, I run Bribery, Treachery, Steal Artifact, Steal Enchantment,Copy Artifact, Copy Enchantment,Preacher and Seasinger.
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