KingRamz Deckling

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Yeah, Woodland Cemetery. I called out those cards because they were in your maybeboard. I guess you did say "aside from the lands" so you didn't need me to tell you that those lands were good. =)

The main thing I see you wanting to ramp for is casting Skullbriar multiple times, especially if you want to be able to use Oran-Rief or Opal Palace with him. But you still have other ways to use excess mana in this deck, like holding up 4 for your Deathmantle or activating your proliferate artifacts, Nylea, and so on.

I don't know that there's a better $0.25 enchantment for the deck than Gift, but five mana is a lot and you have a lot of other Auras already. So if you're looking to add more ramp or fixing, I think it's a good card to cut for those. If you're going to add them, you have to cut something.

EDIT: Actually Gigantiform is probably a better $0.25 five-mana enchantment for the deck than Gift, since +7/+7 and trample on your commander will kill people. I mean, I love all of the God auras. I've put Gift in a lot of decks, but it always feels like it underperforms. Runes of the Deus, it is not.

March 15, 2018 1:33 p.m.

I think 34 lands is a little low. Rot Farm is fine unless your group runs a lot of nonbasic hate or Strip Mines. You might want to cut Tainted Wood because you don't have many Swamps. I prefer the Tainted lands in black-heavy decks. In this deck, where green is your main color, I'd rather run Foul Orchard. Though actually Path of Ancestry is better than either Orchard or Guildgate. You're not a tribal deck, but you still get a free scry if you use it to cast Skullbriar, and you have a few other Zombies and Elementals that would get the bonus. Field of Ruin is better than Ghost Quarter. Overgrown Tomb and Woodland Sanctuary are auto-includes if you have them. I don't like Mortuary Mire very much since it only puts the card on top, not in your hand. I'd probably rather just have a Swamp.

As far as ramp, you're green so you don't need Dark Ritual. Cultivate and Kodama's Reach are great and you won't be sad to pick them up. Map the Wastes and New Horizons are on-theme ramp. If you want more stuff to do turn 1, Joraga Treespeaker is fantastic, and you can also run stuff like Elves of Deep Shadow or the classic Llanowar Elves. In the two-slot, Rampant Growth is a fine choice. If you end up getting the Overgrown Tomb in here, you could also consider Farseek or Nature's Lore, but they aren't better than Rampant without the Tomb. And I would probably cut Golgari Signet in favor of land-based ramp, which tends to be less vulnerable. Oh, and Myriad Landscape will play nicely in here as well.

Cuts - Does your group sling around a lot of -1/-1 counters? If not, I'd cut Melira. Glissa feels out of place to me as well with only 13 artifacts. Aetherborn Marauder looks sweet, but my instinct is that most of the time you won't want to move more than one or two counters off your other stuff onto him. Gift of the Deity is probably a good cut too - it's expensive and they're pretty much going to want to block Skullbriar anyhow.

EDIT: Oh, I said some of this stuff before! Well, I guess it's not a crime to repeat oneself, and some of it is new...

March 15, 2018 12:07 p.m.

I like the idea of Brawn and Filth. I'm not sure that Buried Alive is worth it unless you have more of a dedicated reanimator theme. I'd rather run a tutor that can get anything, and go get Filth if it would be good (and rely on board wipes or chump blocking to kill it, I guess). I don't understand what interaction Death's Shadow would have, though - did you mean a different card?

I don't think one-shot Proliferate is good enough to make it worth running Spread the Sickness. You are never going to want to spend five mana to cast it. Grim Affliction might be worth trying out because it's an instant. It probably isn't as good as whatever you'd cut, but instants that do things are important.

I think Exoskeleton depends entirely on your playgroup. If you end up playing a lot of long grindy games or end up running out of time a lot, then I'd put it in. Kill some people, make things happen!

I'm reeeeeeaaallly leery of BSZ as a sweeper in a Skullbriar deck. There's going to be times when you are holding your sweeper and cannot cast it because it will lock you out of your commander for the rest of the game. And yes, the interaction with Melira is sweet, but if your opponents have a way to kill her in response, you are going to be in deep trouble. Deluge would be lovely. I always enjoy Deed. Decree of Pain and Plague Wind/In Garruk's Wake are fine choices, albeit expensive. Damnation is fine. Languish could be better if you find that you typically have a giant Skullbriar facing down a bunch of small-to-midsize creatures. If your meta has lots of tokens, maybe Hazardous Conditions is worth a spin.

March 8, 2018 11:55 a.m.

Said on 3 ring controle...


I don't like Belbe's Portal in this deck. Your creatures are lots of different types, so it will only help you cheat out one or two creatures. Is this intended for 1v1 or multiplayer? My suggestions kind of depend on the answer to that question.

March 1, 2018 4:39 p.m.


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