Viridescent Wisps

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Viridescent Wisps

Instant

Target creature becomes green and gets +1/+0 until end of turn.

Draw a card.

Viridescent Wisps Discussion

BodhiQL on Mono Green Pump-Storm

3 months ago

Hickory Woodlot enters tapped and I don't like any lands that do that. Elvish Pioneer is okay but I have an extremely low land count because I usually only want and need 1-2 lands per game anyway. I consistently play Marwyn on turn 2 anyway, I have tons of dorks and rocks in the deck to make it possible and easy. Hunter's Prowess is interesting, I've seen it before but never really considered it until you mentioned it, but I play pretty much every decent green tutor so that card is a maybe. Good but not quite good enough in a budgetless list. I really like both Season of Growth and Viridescent Wisps but I have no idea what to cut, because every card in the deck is so important and functional, kind of like a puzzle piece. I don't know what I would take out. Suggestions?

jordanalessi on Mono Green Pump-Storm

3 months ago

Hickory Woodlot can help get Marwyn out on turn two. Turn one Elvish Pioneer can get her out on turn two also, while being just as useful once she's already on the board, buffing her and giving you an extra land to play with. Season of Growth is a new card I'm excited about for Marwyn. I find that Hunter's Prowess works just as well as Soul's Majesty for drawing cards, and also pumps Marwyn allowing her to tap for more after you untap her. Marwyn doesn't win by combat damage, so it doesn't matter if your combat step gets wasted as long as you can untap her in the second main phase. Viridescent Wisps is a cantrip that "pays for itself" by buffing Marwyn.

Nerdytimesorwhatever on List of EDH Draw Cards

1 year ago

Visions of Beyond isnt there

Peek? probably didnt see it up there

the wisps cycle is fun and underrated..

Aphotic Wisps, Cerulean Wisps, Crimson Wisps, Niveous Wisps, Viridescent Wisps

Caerwyn on Attack of the.. Elk?

1 year ago

Benefactor's Draught untaps all your creatures, draws you a card, and discourages blocking. As a note, you pretty much have to play this card after you declare attackers, but before the declare attackers phase ends--once they declare blockers, you will not get additional card draw.

Explore gives some ramp and draws you a card.

Viridescent Wisps is a 1 mana combat trick that also draws you a card. It isn't great, but would be passable in a casual, budget deck.

Abundant Growth is another 1 mana card that draws a card, and provides minimal mana fixing. Again, not great, but could find a place in this deck.

Unlife on sick red deck yo

1 year ago

I've both played and played against a few different versions of this deck and they are glass cannons, especially with such a low creature count and lack of evasion. So I'm going to throw a wall of text at you, hopefully it will help. Assuming a turn-1 kill with this deck, especially off the draw is crazy. You may get it once in a while but assume your deck will win turns 3-4 normally

First off, manabase. This deck has no basics and even with all the red pump spells, it will fold in half to Blood Moon or enchantments like Spreading Seas. Add in a few basics of each and some fetch lands (reason for those later)

Your creature ratio, you need more. Minimum, you should have 15-16. Consider Kiln Fiend, Soul-Scar Mage, Blistercoil Weird and Abbot of Keral Keep

You need more evasion on your creatures, right now even with a god hand, if I throw down a blocker, nothing happens. Mainboard the Apostle's Blessing and ignore your life total. Think of the deck like infectless infect. Cards to consider adding as well are Temur Battle Rage, Rancor and Become Immense, with how fast your graveyard should fill up, especially if you add fetchlands

Finally card draw, you have none, you need it. Street Wraith, Manamorphose, Crimson Wisps and Viridescent Wisps all help with that.

I hope this helps

Freezingfist on W/G Heroic

2 years ago

Hmm...

I'd start dropping/trading spells before cutting anymore creatures.

Could sideboard the 'defensive' spells (Path to Exile, and a mixture of Blossoming Defense/Gods Willing) until you need them... For more Heroic bodies... as a creature-beatdown deck, it still seems a tad light... Vanguard of Brimaz can help you go wide... Dawnbringer Charioteers is a bit high on the curve, but lifelink is nice...

Also, I found a few more spells to consider. Defiant Strike, Viridescent Wisps. These cantrips could help you cycle through your deck a little faster to get to more spells to cast... I know you're already fairly packed... but more options!... Options are never bad.

Burl on Infect Primer

2 years ago

@HotRodScott I will add Viridescent Wisps to the maybe board. Defo worth considering.

And ty for the kind words. I'm glad you like the primer! I hope it helped.

Did you find the secret song?

HotRodScott on Infect Primer

2 years ago

Awesome! I've been playing pauper infect for a while and just revisited it to pull in Gitaxian Probe (now that it's not $5 online) and saw your write-up and it's awesome! Your build is pretty tight, but one of the cards I had in my pauper version was Viridescent Wisps. Not much of a pump, but the card draw was nice. I was experimenting with mainboarding it vs. Ranger's Guile. Great job! Thanks for the write-up!

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