|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Rare|
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Counter target creature spell. Put two +1/+1 counters on up to one target creature.
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Trap Essence Discussion
4 months ago
This is fantastic. I'm so happy you made this. I also have some suggestions for good 3+ color spells:
- Crackling Doom
- Knotvine Mystic
- Fiery Justice
- Guided Passage
- Trap Essence
- Violent Ultimatum
- Punish Ignorance
- Siege Rhino
- Giltspire Avenger
- Skyward Eye Prophets
- Jodah, Archmage Eternal (in place of Fist of Suns)
and finally, Urza, Academy Headmaster. :)
You have a great deck here. I'll probably make some minor changes and pick it up for myself.
7 months ago
Keep rift. If you wanted more instants or sorceries, I'd have made different suggestions, but I dig the creatures I mentioned a lot here.
7 months ago
No problem! I'm good with cuts!
First off, Prophet of Kruphix from the maybeboard is banned. jsyk
So here's 15 cuts!
- Utopia Sprawl you do not have enough forests in here, if you upgrade the land base somewhat it'd be fine, but for now cut it.
- Primal Surge unless this is a win-con, getting to turn 10 seems difficult with the low land count. It also distracts from the main gameplan, casting creatures with Animar out to beat down.
- Trap Essence seems like a trap. Haaaaahhaha okay but for real, that seems like a lot of mana to hold up just to counter something.
- Dragonlord Atarka love her but the effect is not worth the cost, even if discounted.
- Essence Warden need to cut one drops.
- Etherium-Horn Sorcerer is just okay imo.
- Joiner Adept run Chromatic Lantern instead.
- Majestic Myriarch just okay.
- Oblivion Sower to... narrow(?)
- Peregrine Drake you have 2 :)
- Phyrexian Revoker meta call?
- Polyraptor you don't seem equiped to take advantage of him.
- Scavenging Ooze just okay
- Trinket Mage sol ring is the only target, not worth running
- Urabrask the Hidden just okay
- Wild Cantor
I'd start with those personally. Good luck!
11 months ago
I'd like to see how this deck works with Eye of the Storm haha.
Remember: Jund Charm/Abzan Charm/Trap Essence/Reap What Is Sown each give 5 counters.
The trick is to find spells that provide the highest counters per mana ratio.
Reap What Is Sown provides 5 counters per 3 mana (5/3 = 1.67). Not bad!
There's also hybrid mana! Bioshift ... (2/1 = 2.0).
Fate Transfer is better functionally.
There's a cycle of creatures that each give 3 counters per 2 mana, like Esper Stormblade.
Don't forget Crystallization! And enchantments like Evolutionary Escalation.
There's so much you can do with Ramos.
1 year ago
1 year ago
No Fetches in the mana base?
So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):
Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim
Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken
Other cards I really like that you might want to consider (20):
Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light
If you relax your gold and artifact only restriction you can get a couple more fun toys (4):
Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:
Other cards I've seen others use, but I'm not quite as hot on (8):
1 year ago
Here are some cards that I might immediately cut:
Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.
My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.
I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.