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Rock 'n' Mill (and a list of all MTG's mill cards)

Modern Aggro Budget Combo Mill UB (Dimir)

borto1412


Sideboard


Maybeboard


 

 


List of all MTG's mill cards
This page is a mill deck idea and also a LIST OF ALL MILL CARDS FROM MTG! The list is at the end of this page. Help me to update the list with comments!

 


  If you like my deck, please cite the source and upvote. Thanks! 

Mainly description
The mainly idea is to build a mill deck able to win fast, very difficoult for any mill deck. Usually the biggest problem of mill decks is that they are slow, very slow. So my deck bases its strategy on the benefits of mill, using easy but strong combos. There are many chances that I'm 5-20 during a turn and winning 5-0 the next turn: this can be possible using Consuming Aberration and Artful Dodge (who has an awesome flashback ability), but if I can't draw Consuming Aberration , Wight of Precinct Six is very useful, and cand do both defense and attack. My deck exploits Visions of Beyond and Thought Scour ability in order to give me an awesome draw advantage, useful in every situation. That's why I put on many mill cards (16 + Thought Scour ), Visions of Beyond will increase my chances to draw a Consuming Aberration or a Wight of Precinct Six .Sideboard is useful in order to defense me with dangerous decks, like burns,tokens, and Eldrazi: 4x Extirpate and 4x Surgical Extraction are very useful with mill decks.

 



Early turns: I've got many ways to play at the beginning of the match: the best one is to play on the first turn a Jace's Phantasm , and in the second one one Glimpse the Unthinkable . Another great chance is to combo Breaking and Hedron Crab and a Jace's Phantasm . If I'm not lucky I will probably draw many milling source, so I can strengthen Visions of Beyond and be sure to draw an useful creature while milling with Glimpse the Unthinkable and/or Mind Funeral . Another nice creature that I can cast during early turns is Hedron Crab : if I've got 2 on the battlefield in the 2nd 3rd turn I can mill 6 card per turn.

During the match: If I'm not luck and I can't draw a Jace's Phantasm , Wight of Precinct Six will defense me this way, because when I cast it (2-3rd turn) I'm almost sure it is a 3/3 - 4/4, a very nice defense (it can do almost Fog Bank 's work). Visions of Beyond helps me very much in order to find what I need, and I'm sure I will have my milling source during early turns. If during my first match I see that I can't defense myself there are many useful card in the sideboard. The most important spell during 4th-8th turns is vision of beyond. Anyway, I can lose something like 5-6 point, I can easilly recover my opponent in subsequent rounds.
During the defense I can mill my opponent's deck using Breaking , Maddening Cacophony , Glimpse the Unthinkable and mostly with Mind Funeral . But if I can play one Jace's Phantasm and I have in my hand Glimpse the Unthinkable / Breaking - Ruin Crab s that is perfect, I potentially have a 5/5 flying that can attack during turn 2.


How I win: My mill deck aims to win in less than 7/8 turns if I haven't many dangers. Usually the best way to win is to use Consuming Aberration and Artful Dodge , but I can win also using Wight of Precinct Six and Artful Dodge 's flashback. If I've got the creature but no Artful Dodge I can... mill myself!, in order to use the flashback ability.
Anyway, my deck has many and many mill cards (16 powerful sorceries and 4 Hedron Crab ), I can win in 7-8 turns with my milling sources.
But there is also an opponent: so, if no one can win the match I defend myself using Silent Arbiter and my "mill" counters,(very useful Extirpate this way) waiting for (or milling for) Artful Dodge and Consuming Aberration . So i can wait my milling source.


"Order and no luck": Absolutely the most important thing in mill deck: there are too many strong/medium cards, and combine them together is very very very difficoult. It is impossible think to defeat the opponent just using "mill sources", you have to think to some alternatives: you can do that with a lot of order, and you must not need luck in order to win , every hand should be the ideal hand. For example, I can't combine Avatar of Woe in this kind of milling deck, because I can't be sure that the opponent will have more than ten creatures in his deck. Absolutely necessary think to that.


"Mill myself": In this deck I can also use an "automill" strategy, as Golgari's decks do: this is useful in order to draw Artful Dodge (considering that I'm pretty sure to have a Wight of Precinct Six or a Consuming Aberration in my hand or in the battlefield), then use its flashback ability. At the moment there are two cards that don't allow me to mill myself: one is Mind Funeral , the other one is Mind Sculpt ( Glimpse the Unthinkable , Hedron Crab s and Breaking can do that); Mind Funeral is unreplacable.


The sideboard

"Undead" decks and similar - Grafdigger's cage: This kind of milling deck is very disadvantaged with undead or golgari decks, for example the ability unearth is very dangerous, as creatures like Gravecrawler are. With these deck I must mill not so much (15 cards maximum) until I draw it. So Grafdigger's Cage can help me this way, I've got three in my sideboard (50% of chances to draw it during fifth turn): I can replace 2x Thought Scour , 1x Consuming Aberration , one Island . So:

In: 2x Grafdigger's Cage and 2x Fabricate
Out: 1x Island , 2x Thought Scour , 1x Consuming Aberration


"Tokens" decks - Silent arbiter : Usually a mill deck can't cast many creatures, because it should mill the deck and eventually, use the milled cards in order to strengthen a creature, but what if there are 20 tokens? Jace's Phantasm s and Wight of Precinct Six can block powerful creatures, but they can't block 20 creatures: so, I can add 3/4 Silent Arbiter . My opponent should find difficoult attack me with one creature per turn, and I can get time in order to mill my opponent. An example is the "Selesnya's tokens" decks, who can use permanent like Honden of Life's Web or Trostani, Selesnya's Voice 's "populate" ability. Another bad card for my deck is Army of the Damned . Some similar cards that I'm considering are Ensnaring Bridge , Norn's Annex is no longer consider. So:

In: 2x Silent Arbiter and 2x Fabricate
Out: 2x Thought Scour , 2x Mind Sculpt


Dangerous spells: extirpate and surgical extraction Extirpate and Surgical Extraction are absolutely awesome (and expansive) in a mill deck. An awesome combo is, during turn 2, to have 2x Hedron Crab s, play a swamp and cast Surgical Extraction . With just two points I potentially can exile a very dangerous card. And, if I put on 4x Surgical Extraction and 3x Extirpate I have lot of chances to draw it when I need it. We can say the same about combo Extirpate with any other mill source, very powerful! The biggest problem is how to replace 7 cards... it generally changes from match to match. Extirpate and Surgical Extraction are awesome with eldrazi/affinity decks, if I can exile Urza's Mine / Urza's Tower or something like Mycosynth Lattice my opponent can't play its game!


Fabricate choice 4x Silent Arbiter , 4x Witchbane Orb , 4x Grafdigger's Cage = 12 sideboard cards. So I decided to put on my sideboard 2x Fabricate , useful with both these cards. I know that this choice slows my strategy, but it is a pondered choice: this method allow me to free 4 cards in my sideboard, useful in order to put 4x Surgical Extraction .


"Burn" and "discarding" decks - Witchbane orb
Another problem of mill decks is that they are toooo slow, like slowpoke. This deck should bo quick enough in order to maintain the draw in the early turns with a lot of deck, but there are some burns that are very strong and quick, and it is very arduous for a mill deck to win. We can say the same for descarding spells. So I can put on 3x Witchbane Orb s (as usually, 50% of chances to draw it during 5th turn), who helps me to maintain the draw while milling the opponent deck. Some examples of strengh and "too" dangerous spells are Megrim and Lightning Bolt , but also Bonfire of the Damned . So:

In: 2x Witchbane Orb 2x Fabricate
Out: 1x Hedron Crab , 1x Artful Dodge , 1x Mind Sculpt , 1x Swamp

 


What I'm searching/waiting for


"Stronger counters":


Counters. I'm not satisfied by my counters, there is not a counter that done both Doom Blade and Go for the Throat 's effects except for Death's Approach (who doesn't make me safety) and Murder (who costs too much mana/swamps in early turns): the best things could be something like Abrupt Decay , with black/blue colors. I'm waiting for something like that in future sets, but if there are some similar spells tell me! I'm considering also Royal Assassin . Another nice counter is Arcane Denial , if Wizards of the coast will reprint that I'll put that in my deck. It's drawing ability is awesome.

 




List of all mill cards from MTG

 


Note: cards with (X) aren't legal in modern;
The list is currently updated at Kaldheim(05/02/2021)

Creatures
Istant/sorceries
Enchantments/Artifacts/Lands
Lands
PLANESWALKER
MILL CREATURES
USING MILL CREATURES
USEFUL CREATURES
MILL ISTANTS/SORCERIES
USEFUL ISTANTS/SORCERIES
COUNTER LIKE
MILL ENCHANTMENTS/ARTIFACTS
USEFUL ENCHANTMENTS/ARTIFACTS


Thanks to: jochn11, gufymike, Onyx_Mage, Soullarva, Tinselteeth, Renzo28, SwampHippie, saranghae314



I need 2 kind of helps!: 1)The deck is in "prototype": There are many cards in maybeboard that I would like to put in my sideboard or in my deck, butmany attemps are need in order to decide, so I wait for your suggestions!! Comments are welcome! 2) As you probably see, I'm not english, and my writing isn't perfect so, if you want, tall me what is something wrong in my description, and I will correct it!. Thanks you guys, comments are welcome.

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Top Ranked
  • Achieved #22 position overall 11 years ago
Date added 11 years
Last updated 3 years
Legality

This deck is Modern legal.

Rarity (main - side)

27 - 13 Rares

16 - 2 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 2.55
Folders mil, mill, Milling Deck, other random, favorite, My Decks, Mill, Other peoples, Decks, Look into further
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