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This is a return-to-hand themed deck that is built specifically for multiplayer commander matches. The idea is to use Tameshi, Reality Architect's ability that allows us to draw cards (card advantage), influence the number of lands on our side of the field (mana advantage), and ability to retrieve enchantments from the graveyard without casting them (card advantage).

Confounding Conundrum will be one of the key cards to bounce opponent's lands back to their hands. This will happen naturally if they play 'fetch lands'. And we can influence this by playing cards such as Parallax Tide.

We will further pressure opponent's lands by having them return them to hand with effects like Overburden. This is best combined with cards that return creatures to owners hands, such as Parallax Wave or Dissipation Field.

Most of the deck consists of enchantments, which we can retrieve from the graveyard with the commander. This means that we will be using most of our mana not casting spells. We can use this disbalance by punishing casting spells with cards such as Hesitation, Mystic Remora, Standstill, or by limiting the amount of spells that can be cast on one turn with effects such as Eidolon of Rhetoric.

The deck contains a small Monarch package, so that Court of Ardenvale and Court of Vantress will more reliably trigger and copy or retrieve my other enchantments.

As with my other decks, there are two conditions on which cards make it into the deck. The main reason for these conditions is real life affordability. 1. No card may cost more than 4 euros. 2. Lands are further restricted to a maximum price of 2 euros.

Exceptions to these conditions are possible, if they improve the unique game plan of the deck. But I try to avoid these as much as possible. For example, Parallax Tide is too expensive, but I leave it in because it works well with the bouncing trigger of the commander. I will proxy this card when playing (noncompetitive) games.

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91% Casual

Competitive