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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
2 years ago
War Room: Not bad! ChannelFireball's article covers most of it; fine in e.g. mono- or even mono- to make things a bit more reliable
Thalisse, Reverent Medium: it's not quite Anointed Procession in the command zone, but I like it. Strionic Resonator triples the number of created Spirits. Temporary tokens from Tombstone Stairwell and Lightning Coils still count. Finally, it doesn't specify creature tokens, so with Pitiless Plunderer and a sac outlet, in response to each turn's trigger, you can sac the Spirits of the previous turn to get Treasure, only to have those Spirits replaced by new ones!
Vow of Torment: took me a second to parse that the point of this was further the deprecation of intimidate.
Promise of Tomorrow: More experiments in card advantage! I like the art and name, very hopeful and wholesome.
Ghen, Arcanum Weaver: the art for this looks more to me than anything, but whatever. Enchantments with ETB abilities are obviously nice, e.g. Act of Authority, Demonic Lore, and Sage's Reverie (no Induced Amnesia and Hatching Plans in the 99 tho, sorry). Spirit Loop-styled cards and enchantment tokens from e.g. Daxos the Returned can be used for sac fodder. Sagas can be recycled (you can loop Fall of the Thran if you really want to).
3 years ago
Look, sacrificing an enchantment or artifact is only a cost if you make it, find a use for that value.
Chime of Night. In my version I love it, it's busted good.
Trying to make tokens to sacrifice to to minimize the cost isn't a bad idea, however I believe the better approach is to see it as a sacrifice outlet for a card type rarely sacrificed. Just look for the value in it as an effect and you can find amazing engines to abuse! The Omen cycle (Omen of the Dead, Omen of the Sea, Omen of the Sun) from Theros, Beyond Death all give value and a free sacrifice as well as draw, tokens to sacrifice, or recusion for sacrificed fodder. While expensive to buy, Replenish is insane in this style of deck. Creatures with good death abilities can work similarly, however there is much better anti-graveyard-creature hate in existence, like Anafenza, the Foremost or Containment Priest, while enchantments are much safer in the yard. As previously mentioned, Hall of Heliod's Generosity is great for this strategy, however I'd be remiss not to mention Volrath's Stronghold, despitr it's insane pricetag.
Just build a deck utilizing all parts of Ertai, rather than just making him a counter spell on a stick!
3 years ago
3 years ago
have you considered Hatching Plans Ordeal of Thassa Induced Amnesia ? you'd be going into three colors, but they can provide some card advantage and fuel for auratog. Enigmatic Incarnation is probably too clunky, but i just may build that for the heck of it.
3 years ago
Hey thanks! Much appreciated.
In a nutshell, the deck plays with a combination of two types of cards: the ones used to activate Barrin’s ability and the one’s we generally want to return back to our hand. In a dire situation we can target our opponent’s creatures but that is not the primary focus.
Cards like: Hatching Plans, Ichor Wellspring, Mycosynth Wellspring are budget cards thatbwork perfectly as sac fodder and give some sort of reward for sending them to the graveyard. Metallurgic Summonings and Genesis Chamber are great examples of ways to generate sac fodder at minimal cost as well. Toothy, Imaginary Friend and Matter Reshaper among others give a little more of a reward when sent to the graveyard.
Then there are the cards we want to target with Barrin’s ability. Basically just a bunch of stuff with delicious ETBs. Master of Waves, Ulamog, the Infinite Gyre, Sower of Temptation, Myr Battlesphere and Torrential Gearhulk are prime examples of this. Large payoff if we can get them to bounce multiple times.
All the instants and sorceries are a basic round-up of counterspells and spells that will help syphon through the deck. When building this, the other person who helped me mainly used cards from Guilds of Ravnica and later. So mostly newer cards.
I’ve only played a few games with this and it’s definitely fun. Biggest problem i’ve noticed is I need more firepower. I’m thinking of adding in Kozilek and Jin-Gataxius just as some potential finishers. I’m not a blue player either but Barrin appealed to me for his obscurity and the fact his ability is really solid.
Thanks for commenting and I’ll check out your Naban deck to see if I can help you out!
4 years ago
Nice list! Seems really tight and refined overall!
Not zombies but when I ran Ertai I had the Guile + Dovescape combo and it worked really well. My deck was enchantments based, not zombie based. So I ran cards like Hatching Plans , Intruder Alarm and Opalescence .
Josu Vess, Lich Knight is a great late game zombie token generator. He actually just won me a game a few weeks ago paired up with Gempalm Polluter . Gray Merchant of Asphodel is a sweet zombie too if you’re running enough devotion.
Shout out to Shepherd of Rot possibly my favorite zombie card ever, and if it hasnt happened to you yet—get ready. He’s been the reason I’ve been the cause for many tied games!
4 years ago
Been really interested in finding corner-case rares, Fiery Justice for example, as a weird worse Fire Covenant , one of, if not the best cEDH board wipe, Mind Twist as a great legal commander card, with the downside of only stopping one opponent, Ertai, the Corrupted as a cool commander with Hatching Plans or Induced Amnesia to get massive card advantage, Sire of Stagnation as a second Consecrated Sphinx ish effect, and Cruel Sadist as really cheap reusable removal or a big threat.
Otherwise, I have just seen some really powerful effects that save your life like Delaying Shield and Soul Echo , which together let you live forever, but alone still save you a turn worst case scenario. They are both great with infinite mana too.