This is the story of a dragon who looked at a perfectly functional ecosystem and thought, “What if all of this was food?”

Prossh, Skyraider of Kher helms a sacrifice themed deck that thrives on excess. Excess tokens, excess mana, and eventually excess damage. The game plan is simple:

  • land a combo piece.
  • flood the board with expendable creatures (you can Counterspell Prossh, but the kobolds can only be prevented through Stifle effect).
  • start converting them into value until something very large, very loud, and very final happens.

The deck leans heavily into sacrifice synergies and group slug effects. This isn’t a cEDH list, and it isn’t trying to be subtle. It’s a bracket-4 deck that plays proactively, rewards sequencing, and punishes tables that underestimate how quickly “a few Kobolds” can become a lethal problem.

In the end, this isn’t a cautionary tale. It’s just a story about what happens when a dragon refuses to eat responsibly.


Core Strategy

At its heart, this deck is about doing what Prossh, Skyraider of Kher does best: enter the battlefield, make a mess, and turn that mess into a win.

The plan is flexible, redundant, and unapologetically Jund. We make tokens, sacrifice them for value, and eventually convert that value into either infinite nonsense or one very decisive combat step.

1. Ramp & Deploy the Commander

The deck is built to land Prossh early and often. Fast mana like Sol Ring and Dark Ritualfoil, efficient dorks such as Ignoble Hierarch and Bloom Tender, and land-based ramp like Skyshroud Claim let Prossh hit the table as early as turn 3–4.

Once Prossh resolves, you immediately get a pile of Kobolds. These are not meant to live long, productive lives. They exist to be turned into mana, cards, damage, or all three.

2. Generate Value & Assemble Pieces

The Kobolds are fuel. Sacrifice outlets like Goblin Bombardment and Skullclamp turn them into removal, card draw, and incremental damage. Even without going infinite, this engine pressures the table and keeps your hand full.

Meanwhile, the deck quietly assembles its endgame using tutors like Beseech the Mirror, Green Sun's Zenith, and Eldritch Evolution. Whether you’re finding a combo piece, a payoff, or a backup threat, the deck is very good at turning “random tokens” into “exactly what I need right now.”

3. Execute the Win

The deck has multiple ways to close a game, depending on what sticks and what gets disrupted.


Plan A: Food Chain

The cleanest win involves Food Chain and Prossh himself. Exile Prossh to Food Chain for mana (including his commander tax), recast him from the command zone, make more Kobolds, and repeat. This produces infinite creature mana.

From there, the deck can:


Plan B: Altar Loops & Group Slug

If Food Chain isn’t available, the deck happily falls back on Ashnod's Altar or Phyrexian Altar combined with token engines like Chatterfang, Squirrel General and Endrek Sahr, Master Breeder.

These loops often translate directly into damage thanks to Impact Tremorsfoil, Purphoros, God of the Forge, Agate Instigator, or similar effects. Sometimes the board just… ends itself.


Plan C: Overwhelm

When the table refuses to let you combo in peace, the deck can still win the honest way: turn creatures sideways and make it hurt.

Anthem effects like Beastmaster Ascension and Shared Animosity, plus finishers such as Craterhoof Behemoth or Chandra's Ignition on a very large Prossh, let the deck close games through combat without ever going infinite.

I will expand on the primer another time...

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