This deck is a ton of fun to play and there are a lot of awesome combos and interesting situations that come out of this deck. Based on mostly draw power and a little blue counter/control, this deck will annoy the shit out of your opponent if played right. A few good Combos come off of Consecrated Sphinx. Think about it, In a 4 player EDH match you will be drawing 6 cards between turns. Give him a Mikokoro, Center of the Sea (Draw 7 for 2 mana), or Tomoya the Revealer , you can be drawing lots of cards. That and making your opponent will be discarding like crazy. To avoid this crisis myself I've added Spellbook, Venser's Journal, Reliquary Tower, and Graceful Adept to remove my hand size from the equation. also, to avoid self mill, I added Kozilek, Butcher of Truth, Feldon's Cane And Elixir of Immortality. To make things more fun, Relic of Progenitus Nicely follows a personal graveyard shuffle, just to piss my opponents off. Jin-Gitaxias, Core Augur can be really mean when you start making your opponents draw at their end steps making them discard chunks of their decks. Tomorrow, Azami's Familiar Is great with this deck allowing for a Pseudo-scry 3 and then draw every time you would draw (which is a lot by the way), allowing you to build your perfect hand. Another great addition is Lighthouse Chronologist. Please read his text...That's right, after every end step that isn't yours you get a turn, which means you get to play after each other opponent. That along with other extra turn spells like Time Stretch being a favorite for obvious reasons, you can get in with Soramaro, First to Dream multiple times in one go. And once you can play Time Stretch, he should be gigantic. Psychosis Crawler is also another creature that can get really big and if you can hit Jace, Memory Adept's ultimate with Psychosis Crawler and Consecrated Sphinx out, that's an automatic 40 Damage to each opponent. If only it weren't so expensive. Feel free to share any improvements you feel would help this deck. A fair bit of thought went into this deck and I'm very happy with how it turned out but there's always room for improvement.

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After play-testing with a few different legends in the deck as the commander, I've decided to switch the commander of the deck to Arcanis the Omnipotent. He speeds up the game a bit more which is always great. Playing with him earlier I was able to get a turn 6 Jin which is great for a deck with only mana rocks as ramp.

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Revision 1 See all

(12 years ago)

-1 Coral Atoll main
-1 Divination main
-1 Dreamstone Hedron main
-1 Everflowing Chalice main
+1 Island main
-1 Jace, Memory Adept main
-1 Jace, the Mind Sculptor main
-1 Thran Dynamo main
-1 Tower of Fortunes main
+1 Diluvian Primordial main
+1 Enter the Infinite main
+1 High Tide main
+1 Laboratory Maniac main
+1 Omniscience main
+1 Tamiyo, the Moon Sage main
+1 Temporal Mastery main