Jushi Apprentice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Jushi Apprentice

Creature — Human Wizard

{{2,U}}, Tap: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.

Jushi Apprentice Discussion

RyProv on Izzet's Locust God

3 months ago

Jace's Archivist is a nice repeatable wheel. Jushi Apprentice can get ridiculous with large hand sizes, doubling each turn.

May want to consider having burn effects that trigger on creatures entering the battlefield instead of spells being cast such as Purphoros, God of the Forge and Impact Tremors . (JK, just realized Purph got super expensive)

Library of Leng is an excellent card giving you a maximum hand size and allowing you to draw again the cards you discarded in a wheel.

Suns_Champion on Need help for my mono ...

1 year ago

Lots! Wizards care about instants and sorceries, so there's a ton of good options there: Archaeomancer, Augur of Bolas, Baral, Chief of Compliance, Elite Arcanist, Sigil Tracer, Talrand, Sky Summoner.

Other wizards you may want: Graceful Adept, Fatespinner, Jushi Apprentice, Riptide Director, Stonybrook Banneret, Vedalken AEthermage.

other stuff you may want: Illusionist's Bracers, Alhammarret's Archive.

There are lots of other good wizards and other tribal support stuff too.

roeletje123489 on Jin-Gitaxias, Core Augur :D

1 year ago

i would also add these :

Since the deck is pretty late game, u could use some bord wipes.. untill u are able to get your commander into play (sometimes it happens, that u need to wait about 10 turns to get your commander into play.. So u have to at least be able to drop some of the oponents creatures to their hands.)

Shinwizzles on Nekusar, the Mindrazer EDH: Drawn to Death

1 year ago

Oh man, finally time to reply to these comments. IrishMidgetMan, thanks for the suggestions! I particularly like Perplex, seems like a very solid choice for the deck. Temple Bell was in there for a while, but it just wasn't worth the slot for the single card, in my opinion.

maxon, solid suggestions--all of them, but I'm not sure I can fit any of them into the deck. I'm still thinking about Jushi Apprentice, because that seems pretty awesome, but the card is pretty mana-intensive, and I think I'd need that mana open to defend myself against all the incoming hatred. Polluted Bonds and Gray Merchant of Asphodel are also great cards, but I'm not sure if this is the deck they belong in. They're both great for lifegain, but I'm trying to keep the deck focused on card-based effects, so I rely more on Venser's Journal and the like for my lifegain. Thanks again for all the neat suggestions, though! Definitely a lot to think about!

AshLucifer, oh yeah, The Locust God definitely has a spot in the deck. I hadn't gotten around to updating it for a while, so I was missing a lot of the good cards from several recent sets. Thanks for the reminder that I finally needed to update this one.

Thanks again for all the helpful suggestions!

oakenshild on raze your oppositions mind

1 year ago

You should have Expedition Map in here. + Academy Ruins Is very nice.

I feel like a few cards are under powered for your deck.
Elder Mastery powerful effect, but very slow and very fragile. Helm of the Ghastlord should be more than enough.
Raiders' Wake again good, and I know you just added it too, but it's a bit expensive and you have two other cards that do this at a cheaper price.
Viseling and Jushi Apprentice both seem a bit slow/under powered and I have a feeling that Myojin of Seeing Winds spends half the game as a dead card in your hand (10 mana is a lot unless you're green).

As unexciting as it is I think you should take all these really cool interesting cards out for some boring generic removal/counter magic. Counterspell, Dissipate, SwanSong, Spell Crumple, Rewind all great counter magic. Capsize, Blasphemous Act, Crux of Fate and AEtherize are decent board clears.

Doing some changes along these lines will help remove some redundancy and add a bit more utility/survivability.

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