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Izzet just me or is Locust God bigger than a 4/4?

Commander / EDH* Casual Control Multiplayer Tokens UR (Izzet)

DanowarElf


4-4-lol

This is my own style of Locust God. Ever since Hour of Devastation first came out, I've been fine tuning this list to become what it is now. I used to run a bunch of wheels and windfalls until I learned that making 3 opponents discard their hands and draw new 7s not only angered them, but also provided them with 21+ new cards to throw at me in retalliation. So I scrapped that idea and stuck to straight one-sided draws.

In May 2019, I removed the protection suite from the deck. It might seem like a bold move, since it's obvious that the deck only wins if LG is on the battlefield. I used to tutor up proactive protection (i.e. Lightning Greaves) to prevent LG from dying and losing valuable tempo. But I realized that I was wasting about 5-7 card slots to protect a general that already only "dies" to exile effects. I thought why not just ramp harder in case I need to re-cast him and always leave 2 mana up for countermagic. Now it turns out most people don't even want to kill him if they see me with a ton of mana sources up. That freed up some extra space for more explosive cards too.

Now I typically spend the first several turns ramping into LG, ideally dropping him once I hit 8 mana sources with a counterspell in hand. Then I start drawing cards in various ways, most of the time leaving tokens untapped to deter opponents from attacking me. Then I keep drawing into a tutor or a finisher (like Coat of Arms) to seal the game.

I'm avoiding infinite combos on purpose, so I won't be adding Ashnod's Altar, Mana Echoes, or Kindred Discovery. Skullclamp is still the best card in the deck and single-handedly wins games even without Ashnod's Altar.

Please let me know what you think or if you have suggestions! :D

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