Arjun, the Shifting Flame
Legendary Creature — Sphinx Wizard
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Printings View all
|Commander 2015 (C15)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Arjun, the Shifting Flame Discussion
2 weeks ago
This is an interesting build. You might like these: Flurry of Wings, Beck / Call, Docent of Perfection Flip, Murmuring Mystic, Keep Watch, Mindmoil, Arjun, the Shifting Flame, The Locust God, Chasm Skulker, Jeskai Ascendancy, Ogre Battledriver, Shared Animosity, Ohran Frostfang, Druids' Repository, Reconnaissance Mission, Derevi, Empyrial Tactician
2 months ago
Arjun, the Shifting Flame can have some pretty lengthy turns. I played against an Arjun deck where his average turn was about 10 minutes long
3 months ago
Other things I'm surprised not to see in here: Teferi's Puzzle Box, Mindmoil, Arjun, the Shifting Flame. These don't necessarily combo with the Brallin side of the deck, but it DOES work with Shabraz. Not only that, this can help us get into other cards and keep fueling our draw and discard. I also personally don't like running Planeswalkers, but Dack Fayden can be pretty good. Faithless Looting on a body and then also stealing an artifact seems pretty good. Other cards I was surprised to not see were Thrill of Possibility, Cathartic Reunion, Frantic Search, Careful Study, Tormenting Voice, Rhystic Study, Jeskai Ascendancy, Whirlwind of Thought.
I'm curious as to why Shark Typhoon is in the deck though. A 6 Mana make an X/X Shark doesn't seem overly impressive when we only have small cantrip like spells. I also personally don't like Runehorn Hellkite, cause its either a 6 mana 5/5 with flying, or something we need to discard to then pay mana to wheel. I feel like the deck has a nice top end, but it lacks a lot of early game. We are basically hoping to get one of our commanders out ASAP, but it seems like we are hoping to hit a lot of ramp early on to then get someone out and THEN do our draw/discard thing.
Other fun things or cards not mentioned is Sigil of Sleep. Putting this on one of the pingers (Brallin, Glint-Horn Buccaneer, one of the Niv's) lets us begin to bounce creatures to players hands whenever we deal damage. So we start discarding cards, we can start returning problem threats to the player's hands. Tireless Tribe is an instant speed, repeatable discard outlet. Sure it doesn't do anything other than that, but it could be the difference between killing a person or not. Basilisk Collar/Loxodon Warhammer/Shadowspear are alternative ways to use Brallin like ping effects for things other than Infect (if play groups don't like it for example). This also fits into the "voltron" style of the deck, allowing intense lifegain. Early game cards we can add are Jace, Vryn's Prodigy Flip/Magus of the Bazaar. These lets us repeatedly draw and discard, and Jace can flip to allow us to flash back cards. Wild Research is a cool way to help tutor up our wincons from our enchantments or if we need a counterspell or something while synergizing with Brallin pinger effects. We could also include some of the hatebear like cards from white to help slow down our opponents in the early game if it comes down to it.
All in all, I like the deck idea. I LIKE flexible decks that can switch gears when it needs to, and isn't solely linear ("I tutor this card and win). You can play casually and just try to voltron Shabraz, or enable combo kills with Brallin. Other than a handful of cards, I am REALLY interested in possibly building this deck!
4 months ago
Elmalco thanks for the suggestions. Winds of Change is one I planned on adding but at the time did not have budget for, but plan on adding soon after some trades. Coastal Piracy was in my original list and for some reason I took it out, but I do plan on adding Reconnaissance Mission.
And lastly, Arjun, the Shifting Flame is a card I have and have tested in the deck but don't have much experience with so I might add again and do some more play tests.
Thank you again!
4 months ago
4 months ago
You might want Impact Tremors, Whirlpool Warrior, Jace's Archivist, Niv-Mizzet, Parun, Magus of the Wheel, Coastal Piracy, and Arjun, the Shifting Flame. Note: Some of these cards may already be in your deck, but I extremely reccomend these cards and the wheel hub for The Locust God, so he can create a good amount of tokens. I hope you take my advice
5 months ago
For less card gain but more card draw you need more wheel effects, where you discard your hand and draw the same number of cards. For two or three manna you will be able too turn all the cards in your hand into damage without losing advantage due to your commander. You can take out something like Brimstone Volley that doesn't have much damage. I made a budget deck similar to yours yesterday and the card I used as my commander is great for this deck. Arjun, the Shifting Flame You can check out the deck if you want to compare the two and maybe switch out some cards.This Deck Draws Over 20 Cards Every Turn >60$<