Fasten your harness, because the ride never ends.

Horobi's Wild Ride

Welcome to one of, if not my favorite, Commander/EDH decks. Stupid interactions. Crazy scenarios. Perfect chaos. Horobi is the name of the game, and the game is fucked up.

You could name 5 more potent monoblack commanders and I'd tell you to shut up because Horobi is the bee's knees.

What can Horobi actually do?

Horobi's ability changes how the game itself is played. Once a creature becomes the target of a spell or ability - it is destroyed.

Due to this ability, Horobi can:

  • Destroy creatures in mass - Cauldron of Souls, Touch of Darkness, etc. become mass destruction spells. You can now have semi-permanent "Tap: Plague Wind".
  • Bypass normal counterspells - Due to the nature of casting a spell, you will choose targets while casting it. This means that unless your opponent uses a spell like Stifle to counter the triggered ability, Horobi's trigger will resolve before the spell itself can.
  • Disable your opponent - Equipment like Skullclamp is rendered useless. Anything your opponent uses to target their own creatures for benefit is null.
  • What CAN'T Horobi do?

    I know, I know. I've got you hyped up now, but there are actually a few misconceptions on how spells resolve regarding Horobi.

    For instance:

  • Cantrips DO NOT work - Aphotic Wisps, Lose Hope and such only fully work on legal resolution. Due to Horobi's ability the creature will die before these spells resolve, causing the spell to counter itself upon 'resolution'.
  • Enchantment Cantrips - To extend further, cards like Unhallowed Pact will not work. Once you target a creature with an enchantment - that creature is gone. Unhallowed Pact resolves with no legal target, countering itself. Cards like Scourgemark that have 'enter the battlefield' effects will not work due to the same reason.
  • Regenerate via Targeting - Regeneration via a method such as Asceticism or Draconian Cylix will kill your creatures before resolving.
  • Equip equipment - Your Lightning Greaves will Murder your creature if Horobi is on the field.
  • To summarize for any items missed - if your spell/ability/anything requires a target to resolve, it will not work.

    What does this deck even do?

    It does a lot of things, but at the same time not much. Lots of weirdo interactions with the commander's ability, but it boils down to a monoblack control/reanimation deck.

    This deck is hilariously insane by warping the rules, thus turning normal EDH games into straight chaos. While it doesn't always perform perfectly, the deck always seems to put up a challenge through initial confusion and forcing opponents to think around it. Anyway, with all that being said -

    Thanks for reading!

    Updates Add

    Cleaning out comments, but also stating that the deck is now exclusively following the multiplayer commander banlist due to a change in the overall playgroup meta.

    Translation: No more targeted discard, nor hyper-efficiency CMC frenchiness.

    Comments View Archive

    Revision 29 See all

    (2 years ago)

    +1 Debt to the Kami main
    -1 Defile main
    +1 March of Wretched Sorrow main
    -1 Mire in Misery main
    -1 Swamp main
    +1 Takenuma, Abandoned Mire main
    Date added 10 years
    Last updated 2 years
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    13 - 0 Mythic Rares

    40 - 0 Rares

    15 - 0 Uncommons

    9 - 0 Commons

    Cards 100
    Avg. CMC 3.32
    Tokens Emblem Liliana of the Dark Realms, On an Adventure, Monarch Emblem, Treasure, Zombie 2/2 B
    Folders Edh, Other People's Decks, 100_Inspiration, Watch, EDH, interesting, EDH Deck Ideas, Favorites, Cool Decks by Other People, Cool EDH Decks
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