Invasion of the Giants

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Invasion of the Giants

Enchantment — Saga

(As this Saga enters and after and after your draw step, add a lore counter. Sacrifice after III.)

: Scry 2.

: Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.

: The next Giant spell you cast this turn costs less to cast.

TypicalTimmy on Kaiso's Deck

1 year ago

Based on your desire to play with artifacts, and your push into , I would recommend you run Jhoira, Weatherlight Captain as your Commander.

There are better options, but for someone new to the game I think it is important to focus on playing fun cards and having a Commander who draws you more and more, so you always have new options to look at. Jhoira is a very player-friendly Commander for beginners.

Now, you don't have any Saga. Those are specialized enchantments that get better over time. An example of a Saga is Invasion of the Giants. These are basically stories that are told. When the Saga enters the battlefield, you put the first Lore counter on it, and you resolve whatever it says to do. In this case, you get to "Scry 2", which means you look at the top two cards of your library. Once you have looked at them, you may put them back on top in any order, or you may put one or all of them on the bottom of your library, again in any order. For example, perhaps you look at a Mountain and an Island. You really want that Island next, but you don't need the Mountain. So you can put the Island on top and the Mountain on the bottom.

Then, during your upkeep, you put another Lore counter on it and you activate .

What Jhoira, Weatherlight Captain does is she draws you an additional card whenever you cast a "Historic" spell.

A Historic spell is anything that is an artifact, Legendary or Saga.

The nice thing about her is that this draw is on cast. So you do not need it to enter the battlefield. Suppose you cast an artifact spell and an opponent uses a Counterspell to stop it. Well, you still get to draw because you still cast it.

CommanderNeyo on Dark Giants

1 year ago

Howdy there! I personally love giants, and have my own giant tribal deck. Some recommendations are:

Calamity Bearer is a powerhouse in Giant decks, as he doubles the damage of all your giants!

I also like Tectonic Giant, since he provides you card advantage and bonus damage if need be.

I also highly recommend running 4 of Lightning Bolt. It lets you kill many of your opponents' creatures, and also gives you reach to finish them off when you get their health low, but can't quite get that last hit in.

Also, you could consider adding Surtland Flinger to the deck, as he allows you to deal massive damage by flinging one of your giants at your opponent's face, doubling the damage if the sacrificed creature is a giant.

I personally run my giant deck as a Blue Red, so I can use such cards as Glimpse the Cosmos and Invasion of the Giants.

Some other suggestions I have would be try to get more cards in the 1 and 2 mana slots, so that you have something to do in the early turns and don't have to decide between playing your giants and your other spells. Cheap removal, like Doom Blade, Cast Down, or Path to Exile might be helpful. Also, because you have such mana-intensive cards, you likely will need to increase your land count to 24-26.

Anywho, glad to see someone else enjoying an underrated tribe!

AT23 on Heartless Giants

1 year ago


I'd say the lower the curve you can get (aside from the giants), the better. Also, Expressive Iteration should never be played turn 2, since then you lose out on the exiled card. So, that would leave you with just Heartless Summoning, Invasion of the Giants, and the occasional turn 2 Bonecrusher Giant (Stomp)

nbarry223 on Viga-BOOM!

2 years ago

I really like the looks of Invasion of the Giants but making the manabase work for that one card will be quite difficult. It sounds really nice scrying 6, drawing 2, and potentially playing a Primeval Titan for on turn 4 if you play the Invasion of the Giants turn 2 (even without amulet).

I'll have to toy around with it in addition to some of the other ideas I'm looking at, but this one looks like it'll make the deck the most consistent, which is what I am really looking for (not losing to mulligans).

keizerbuns on Modern Giants

2 years ago

zapyourtumor haha that's cause it was based off my standard version of this deck, Giant Trouble in Little Standard. I made this into a modern deck just cause I really liked the combo of Hamletback Goliath and Surtland Flinger .

I didn't want to add too many non-creature spells or else I totally would've added a few more burn spells like Lightning Bolt in here. I have thought about cutting out green but I also like how well Beanstalk Giant combos with Surtland Flinger. Plus it enables me to get Hamletback Goliath out on turn 4 by playing Invasion of the Giants turn 2, Beanstalk Giant turn 3, then my big boi turn 4, which is always fun.

I really like Ancient Grudge as a replacement to Sunder Shaman so I'm definitely gonna do that! And I agree that Vanquisher's Banner could be cut, but it's tons of fun when I do get it out and I'm mostly just playing this deck casually, not so much competitively.

Also, I do really like Stinkdrinker Daredevil , however it would end up dying to my own Battle of Frost and Fire so I'm not so sure I would want it in there. Crush Underfoot isn't too bad, but Squash is just a bit more consistent in damage and it combos well with the last ability of Battle of Frost and Fire .

I never noticed Inferno Titan and Frost Titan when I made this deck so they might both be worth looking into! I did have Crystalline Giant in this deck originally but I took it out cause it felt too inconsistent and I needed room for Surtland Flinger and Hamletback Goliath haha. Thundercloud Shaman is also definitely worth playtesting in place of Battle of Frost and Fire so I'll have to try that out too.

Thanks for all of your suggestions, they were really well thought out and very helpful! :D

Sorin_Markov_1947 on Izzet giants v1

3 years ago

Cinderheart Giant is not really a good card. It's too expensive for its effect, even if it does die. Toralf, God of Fury  Flip doesn't do too much either. I'd advise you to look at other giants lists to see what giants are good. Aegar, the Freezing Flame , Invasion of the Giants , the full playset of Calamity Bearer s, are all pretty much must-haves.

Embercleave isn't really what you want. You're going tall, not wide, and EC does its best work when you go wide.

For the control package, Saw It Coming >> any counterspell you have atm. You'll also want sweepers for go-wide decks like mono-red, so Storm's Wrath should be here, or at least Shatterskull Smashing  Flip. Probably both. Actually, Battle of Frost and Fire is better than Storm's Wrath, since you're in giants and it has additional upside after the sweep.

Shimmerdrift Vale isn't worth having. Basics would be better.

ExpozeD on Giant Trouble in Little Standard

3 years ago

Very detailed and comprehensive suggestions Sorin_Markov_1947. I agree with most of it, especially the Invasion of the Giants .

Sorin_Markov_1947 on Giant Trouble in Little Standard

3 years ago

Invasion of the Giants is an immediate four-of. That card does anything you want it to. Battle of Frost and Fire if you're playing against a lot of creature decks should be a four-of, but I think three is fine. You probably don't want Embercleave, as giants go big and not wide.

I think you have enough three-drops that Beanstalk Giant is pretty low on the priority list. I think you could easily cut it and help your manabase as well. Speaking of manabase, add in a land or two. Giants goes big! Shatterskull Smashing  Flip is a decent option for how much mana you want.

Cyclone Summoner is a good top-end, maybe even sooner with Invasion of the Giants. It's basically a Cyclonic Rift in Standard. Thryx, the Sudden Storm is another possibility as a flash blocker that makes Cyclone Summoner cheaper, but that's up to you. It's a meh. Now what I consider is not a meh is Shatterskull Charger . Very underrated card. It's a giant, you get the option of making it immune to wipes/sorcery removal and just get in a few extra damage, or making it a solid haste giant. Basalt Ravager and/or Shatterskull Smashing  Flip is an alternative to Squash , though Basalt Ravager has kind of let me down. A 4/2 is just so easy to kill.

If you need more to cut after Embercleave and Beanstalk Giant, cut Crystalline Giant. With Shatterskull Charger, you've still got that three-slot (kind of) and Crystalline is just kind of meh as well. It's random if it becomes good and is mainly just a 3/3 for 3.

A friend of mine made a build of Izzet Giants with these changes and some more and had good success in the play queue. If you play it a good bit, it might even get you up to plat. Here's his video showing how well it does:

Load more
Have (0)
Want (1) BunglesBob