My initial goal was to make a deck capable of one-shotting the table with Fireball. There were a lot of changes in the deck's stratagem, focusing on ramp initially, then was a semi-Wall deck, then morphed into copying spells, then damage multiplying, into counters/profliferating, and finally settled on this amalgamation of all those ideas layered into a token strategy, all just to flex with Fireball.

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90% Casual

Competitive