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Celestine, the Living Saint: Given that the only significant lifegain in this deck is Celestine's own lifelink, this is basically a more fragile, less consistent Warrior version of Battle of Hoover Dam/Court of Ardenvale. That's not terrible but I would rather have a more impactful 5-drop.

Fandaniel, Telophoroi Ascian: This is actually pretty cool but unfortunately I don't run enough Instants and Sorceries to make either trigger much of a threat, and that makes this a rather unimpactful 5-drop in comparison to the other Wizards available.

Farsight Adept/Priest of Ancient Lore: Three mana to draw a card, fill a party slot, and either gain a life or lightly bribe an opponent is not impactful enough, I would rather a card advantage engine for more mana or a more interesting three-drop.

Glorious Protector: Not a bad card, but it's the only thing with Foretell and still requires holding up three mana to protect from a boardwipe. As a 4-mana 3/4 flyer that's also a fine rate, but I have too many Clerics as is and if I'm not using the exile effect on it then it feels like a wasted slot. I'm exchanging it for Warren Soultrader since that's a more efficient way of insuring myself against boardwipes.

Hourglass of the Lost: Cute and fair mana ramp, with a recursion ability that often will feel more like flavor text. Black Market Connections is just such a better topdeck with extra synergies on top of that, so I think I'll get one of those from the new Assassins' Creed set and swap that in.

Keen Duelist: Redundancy with Dark Confidant on a Wizard body isn't bad, but I think the chance of draining myself to death with this is higher because it's my opponent's card, and in the meantime I'm not draining them for that much because of my low drop costs.

Kutzil's Flanker: It's a well-statted Warrior but none of its ETB effects are actually ones I'd want — they're too situational to matter most of the time and needing to wait for an ideal opportunity means this can't actually be played turn 3. If the scry on a Warrior body was that useful to me I'd just run Farsight Adept instead.

Mangara of Corondor: Fun rattlesnake but too weak as a topdeck and annoying in a Party deck since you have to get rid of him, thus losing the Party member, in order to use his ability.

Mastermind Plum: Meta-dependent since this deck doesn't put artifacts in the graveyard. There's nothing else in my deck that makes treasures so the second ability will seldom trigger, meaning this is just a 3-mana 2/2.

Mikaeus, the Lunarch: Lousy when behind, on an empty board, or as a topdeck. Takes too long to start boosting creatures and while the ceiling is high the floor is abysmal. Replacing with Ultramarines Honour Guard.

Moira, Urborg Haunt: It feels like too much has to go right before this even triggers, and my reward for jumping through all those hoops is bringing a creature back from my graveyard that died this turn. If this deck had more attacks triggers it'd be a viable consideration.

Silvequill Lecturer: A 5-mana 3/3 whose only ability is to make it so my future creature spells can give my opponents something for nothing. I don't have a way to break the synergy beyond Party, which actually doesn't need redundancy in creatures so much as it needs variety in creature types — the best-case use for this is with Changelings but I don't have a ton of those.

Slaughter Specialist: A quirky political two-drop Warrior, but the best-case scenario is that it becomes a large beatstick with no evasion. The death trigger has no synergy with anything in my deck beyond incidental removal so I think I'd rather keep looking for Warriors that fit the Party strategy better.

Space Marine Devastator: Not bad, per say, but a 4-mana 3/3 isn't a superb rate and I don't have any Disenchant effects to swap this in for as a 1-to-1.

Thunderwolf Cavalry: Too low-impact for a five drop. Needs to survive the turn cycle, survive swinging at an opponent, connect, and then have a board wide enough to be worth buffing, meaning it's win-more.

Xathrid Necromancer: The synergy with Nalia de'Arnise is cute, but not reliable, plus the zombies being tapped is pathetic. Needing to be played alongside Nalia is also unpleasant because they overlap at the three-drop slot.

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94% Casual

Competitive