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Enchantment (1)


The idea of this deck is to get the commander out as quick as possible and swing for the kill with either protection or unblockable.

My local groups meta is heavy in control and removal so a cheap commander is a must and the protection can help me avoid a lot of it.

When I begin the game I attempt mulligan to all the colors of mana so I pretty much throw all duplicate lands and non land permanents to the Mulligan Gods in hopes to receive boons.

In the first 4 or so turns I do not block unless I would be dropped below 20. During these turns i am trying to get out equipment and buffing creatures knowing that I have o-ring and the like coming up for large threats.

By turn 5 Rafiq of the Many should be hitting for between 8 to 12 commander Damage unblockable and by turn 6 I should drop a player, I hope:)

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Revision 28 See all

(8 years ago)

+1 Finest Hour maybe
+1 Sovereigns of Lost Alara maybe
Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

36 - 0 Rares

27 - 0 Uncommons

23 - 0 Commons

Cards 100
Avg. CMC 2.37
Tokens Copy Clone
Folders Commander, Ideas, EDH
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