Knight of Glory

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Knight of Glory

Creature — Human Knight

Protection from black, exalted

EDH 12 / 5
Rafiq of the Many feature for Bant SWAT Team

KorandAngels on Gorgeous Girls Deck(list)

1 year ago

Also, I only just realised this, but Knight of Glory is meant to be a woman. If the boob armour is anything to go by, she might be one of the bustiest in the game, too.

Crow_Umbra on Demon Slayer Corps

1 year ago

Cool to see an Exalted Voltron Isshin build. I don't see those as often as some of the go-wide strats. It looks like you have 2 copies of Akrasan Squire in your mainboard.

Although they aren't Samurai, Knight of Glory and Knight of Infamy can help round out your Exalted creatures.

I know they also aren't Samurai, but there are a handful of creatures with Myriad that work well with Isshin. Because of how Myriad and Exalted both work, you can technically have a Myriad-creature attacking solo. The Myriad tokens are created after the Declare Attackers step, so they don't count as declared attackers.

Some cool Myriad creatures:

Lastly, Dolmen Gate and Reconnaissance can help round out your board protection for attacks.

Crow_Umbra on Mardu Samurai Tribal

1 year ago

No prob! If you decide to lean into the whole Single Attacker route, then there's a whole package of Exalted you could add to the deck (although not from Neon Dynasty). The best thing is that Exalted is an Attack Trigger, so Isshin will double it up:

Yes, Knights aren't Samurai, but thematically they have similarities in terms of their personal codes and martial prowess lol. At the very least, Sublime Archangel and Cathedral of War might be the ones most worth including.

ClockworkSwordfish on Double exalted

1 year ago

Between the Aven Sunstrikers and Skyhunter Skirmisher, you probably have enough double strikers that you need a full four Grappling Hooks... after all, you can basically only use one at a time!

A card I like in an exalted-focused deck is Collective Effort, since only one of your critters will be attacking and the rest can help out by tapping to pay for the Escalate cost. They can also be called on for Conspire costs (maybe AEthertow?) or if you're really feeling saucy, the Forecast cost on Sky Hussar every turn.

Creature-wise you're looking pretty solid - I like the inclusions of lifelink and double strike - but you might want to consider finding room for Knight of Glory! At the very least as a sideboard option. I find his Protection means he can either be a great blocker against certain decks, or go unblocked turn after turn with that huge Exalted boost in tow.

Red_X on It's Dangerous to go Alone . . .

3 years ago

I like it a lot! I'd consider looking into a Stoneforge Mystic package and Mirran Crusader over Knight of Glory in the sideboard since your deck wants to attack with one giant creature, but at that point I think I'm just suggesting ways to turn this into a GW goodstuff deck, which I don't think is what you want to do. Maybe cut a couple of 4 drops for some more 2 drops or Birds of Paradise to help with your curve (You run the risk of not doing anything for the first 2 turns of the game, which is a little too slow for modern), but other than that it looks great.

NinjaKitty778 on Fight With The Power Of Ten (Exalted)

4 years ago

Hello! Thanks for the comment on my deck! I'll see what I can do.

Ok so I see a lot in the way of aggro and not a lot of answers to problems. Don't get me wrong, dedicated aggro decks can be devastating; but they need to be quick and those cards are almost exclusively in red. This deck looks like it kicks off around turn 3-5 so we want to be able to do stuff in the early game. Bant is a color scheme that lends itself well to defensive tactics rather than harming opponents; this can take the form of protection, buffing creatures, or stalling until our game-plan can get off the ground. Now at the end of the day that game-plan is still "turn creatures sideways", so we want to make sure that the creatures we select are aggressive; but, the control colors in our deck (white and blue) can provide us with a fair amount of answers to problems that we can use both early and mid game to ensure our victory.

So what we want from the deck is:

1) Board Control/Stall Tactics 2) Protection 3) Card Advantage 4) Aggressive creatures

Often times these categories can overlap. For example: a creature with hexproof. That fills the "aggressive creature" and "protection" categories so that means we're getting more value out of just that one card, which is what we want. Variety is both the spice of life and the answer to our deck-building conundrum. So we want to make sure that our card selection is refined. So lets break each category down.

Board Control/Stall Tactics

I love the options Bant gives us for board control. Green has a lot of artifact/enchantment removal, white has a lot of good spot removal in the form of "exile" which gets around that pesky indestructible ability, and blue often bounces things off the board or counters things. So what options are best? Honestly, its up to you. But remember that the more options that a card gives you the more value you get out of it. Here are a couple of my favorite board control cards in Bant:

Authority of the Consuls Bant Charm Cryptic Command Detention Sphere Disallow Dromoka's Command Exclude Krosan Grip Path to Exile Qasali Pridemage Remand Spell Pierce Unravel the Aether

That should give you enough options to play with and see which ones you like best.

Protection

Protection spells are many and can come in many different forms, but ultimately it comes down to making sure our permanents stay permanent. For us this is most likely gonna be about protecting our creatures. Some of my favorite protection spells in Bant are:

Fog Gods Willing Grand Abolisher Heroic Intervention Mark of Asylum Shalai, Voice of Plenty Simic Charm

The longer our creature(s) stay on the field the more likely we are to win.

Card Advantage

This can either mean card draw, digging through our library, or just straight up tutoring. Some good options are:

Ardent Plea Brain storm Curiosity Eladamri's Call Gaea's Blessing Impulse Serum Visions Wargate

By giving ourselves card advantage, we can find solutions to problems a lot faster.

Aggressive Creatures

And finally we get to the bread and butter of the deck, the creatures. Now the mechanic we're working with is the Exalted mechanic, which states that if the player attacks with exactly one creature, then each card with Exalted (including the attacker) will grant that lone attacker +1/+1. This aggro tactic minimizes casualties in battle but doesn't reduce the armies strength during the attack phase. So the more instances of exalted we have the more powerful our lone attacker is. Here are some cards worth looking at into for this combat style:

Finest Hour Invisible Stalker Knight of Glory Noble Hierarch Rafiq of the Many Sublime Archangel

With these creatures at our disposal, opponents will often find it hard to outgrow our aggressive playstyle.

Now keep in mind that the exalted mechanic itself is very aggressive and simultaneously acts as the "buff" aspect of our defensive tactics that mentioned near the top. So we need little in the way actual buffing spells like Giant Growth; that leaves much more room open for including a lot more control and card advantage spells. Ultimately what you pick is up to you but try using the cards I've listed above as the basis of your card selection and go from there. Cross reference which cards fall into multiple categories for the best options possible. I don't want to just straight up give you a decklist, I want you to choose the cards yourself and make a deck that's entirely your own. I hope my longwinded advice helped LOL happy deck building.

JANKYARD_DOG on Upgrading Urza's Saga "The Plague"

4 years ago

Not much into Vintage but on the lines of 'Prot:Black' to protect against Pestilence cards like Auriok Champion, Knight of Glory, and Mirran Crusader could prove effective. You could make more use of the protection by splashing blue for cards like Alter Reality/Mind Bend

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