Civic Saber

Civic Saber

Artifact — Equipment

Equipped creature gets +1/+0 for each of its colors. Equip 1

Latest Decks as Commander

Civic Saber Discussion

Saiyamax on Oops all Blades

1 month ago

Cool deck! I like how the blades make multicolor bonuses super easy. Makes me think of cards like Might of the Nephilim Blessing of the Nephilim and Civic Saber

wyzeman on Unleash the fury

1 month ago

It's also important to notice that Civic Saber and Blessing of the Nephilim instantly make Atraxa, Praetors' Voice a 8/8 threath. This is far quicker than most of +1/+1 shenanigans.

lagotripha on Multiblades

3 months ago

Classic list - used to play it with Blessing of the Nephilim , Civic Saber and Steel of the Godhead as aggro, but a more midrangey cascade list with Shardless Agent now a cool option. Could drop in with Kathari Remnant to complete the set.

carpecanum on The Family Restaurant

3 months ago

I'd trade Aqueous Form for Steel of the Godhead . Maybe add Blessing of the Nephilim , Civic Saber and Spirit of Resistance

Mirror Entity could give you a fun combo with Insurrection where you would be able to eat everything.

libraryjoy on Looking for a fun budget …

8 months ago

Thanks for the ideas. I don't play black (except in like 5 color strategies). As for budget, I don't have a lot of funds to sink into Magic right now. I have a pretty large collection, with plenty of pricier cards, but I'm just looking for a little variety I can throw a few dollars at. Last night I started fiddling with a Kaheera, the Orphanguard deck, using it as a companion (Gruul with a lot of beasts). Our power level at a group is fairly low, including teenagers, new players, and other people with limited $. Building on a budget like this helps me to not annihilate everyone and still have fun. It's also a mental exercise - not every deck I build I actually buy.

I forgot to mention another fun deck I built a few weeks back, including Jegantha, the Wellspring as companion. Mono-green, focused on large 5 color creatures with support from Knight of New Alara and Civic Saber, with an Elemental subtheme. I really enjoy playing it, but it kinda wrecked the table a bit the first time and so now everybody targets it early.

I've found a few ideas in here. Skill Borrower looks fun! It's been a while since I tried building a Land/creature deck, so that's an idea, too. I've actually got Kangee, Aerie Keeper, and that might be an option once I tear apart the Sephara, Sky's Blade deck. Keep the ideas coming!

beets on SOULBOND PROGENITUS VOLTRON

9 months ago

Thanks for commenting DemMeowsephs!

I did go for a budget manabase because my priority is on the big spells rather than the lands and such. But I will definitely keep this in mind! I need to add Noble Hierarch for sure.

Unfortunately I cannot add Hunter's Insight and Berserk and the like because Progenitus has protection from EVERYTHING! So I cannot target them or equip them with Civic Saber or enchant them unfortunately!

I will keep working on this deck and keep coming back to your comment, however. Thanks again, as I really do appreciate the feedback!

DemMeowsephs on SOULBOND PROGENITUS VOLTRON

9 months ago

Hey there, pretty cool deck! With Progentius being a lot of mana, you may want to include some more/upgraded ramp cards- which are exactly the things I can recommend! Let's start off with the lands. Note that I may recommend things you purposely left out or can not afford, so if that is the case please feel free to ignore those! In 4+ color decks, there are usually 3 types of lands I recommend running. The first type is the shock lands. These are must-haves, for more reasons than you may originally think. Shock lands are cards like Breeding Pool, and there are ten shock lands in every two-color combination. These guys give you the option for two different colors and the option to be untapped! But a huge reason they are so powerful, is because they can be used effectively with cards like Nature's Lore and Three Visits. While nature's lore and such only say forest, if you wanted red mana, you could search for Stomping Ground, giving you both the red and the green! Thus, I would consider adding these shocks and replacing some of the less good effects you have that do something similar, like Sakura tribe elder, etc. The second type of land I would recommend adding are fetches- however, these can be super expensive, so I will explain other options after. Nonetheless, fetches are great because you can use them, to get shock lands similarly to what we did with natures lore! Fetch lands are cards like Windswept Heath and Scalding Tarn, allowing you to search for any land with those subtypes. They also work SUPER well with cards like Ramunap Excavator and Crucible of Worlds, because now you can play these fetches again and again and again every turn, meaning you'll never miss a land drop and can pick any colors you could possibly want if you have the shock lands. However, these are pretty expensive, and so I would recommend the pain lands or filter lands. Pain lands are cards like Battlefield Forge, giving you guaranteed colored mana. Filter lands allow you to put in one color, and get any combination of a different color and that color! For example, Mystic Gate. This can be especially great with Progentius's casting cost. The last and possibly the best type, are multicolor lands, that give you any color. Mana Confluence, City of Brass, Forbidden Orchard, Command Tower, and Tarnished Citadel are all great examples of this. A lot of these lands are super expensive, and yet lands are a super important part for getting progenitus out, so if you ever are looking to upgrade progentius, consider the ten shocks, ten fetches, ten filters, and ten pain lands, as well as a few multicolor lands.

I slightly mentioned some ramp cards before that work well with shocks, though there are quite a few other ones that could work super well in the deck. First one is Chromatic Lantern. This guy can help you EASILY not worry about which lands give you what colors, and allows you to just try your best to get 10 mana, as well as producing any color mana himself. Bloom Tender could be GREAT in this 5 color deck, meaning that before progentius it could tap a lot of mana but then even with him out, could add FIVE mana which sounds pretty great to me. Selvala, Heart of the Wilds could work wonderfully once Prog is out, tapping for 10+ mana all at the expense of a single mana. Even before that, it can be a very helpful mana dork. Speaking of dorks though, I would seriously recommend some smaller ramp dorks like Birds of Paradise, Sylvan Caryatid, Ilysian Caryatid, Noble Hierarch (which can also buff progentius) and a lot more. Last but not least, some extra ramp cards that I would recommend including are Arcane Signet, Commander's Sphere, Exploration, and Burgeoning!

But OMG there are so many amazing synergies here I would recommend too! Hunter's Insight and Hunter's Prowess could draw you SO many cards with Progenitus, especially if you give him double strike! Berserk could immediately double his power, and you don't have to worry about him dying because he has inestructible! Basically one mana double strike for progentius. Blessing of the Nephilim, Civic Saber, and Might of the Nephilim would be GODLY with progentius, the last one giving him +10/+10 already!!! You also may want to consider unblockable spells that can make Progentius unblockable for cheap mana, giving you an auto-kill.

Anyways though, that was a lot to think about, please ignore any spelling errors I was kind of rushing, and I hope this helps! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷ (where you can also find some of the best unblockable spells)!! Hope this helps, good luck on this great deck, an have a wonderful day! Cheers

StasisAbuser on KAVID-19

1 year ago

Thanks for commenting!

Will definitely look to add in Spirit of Resistance wasn't aware of it until now. Same with Vow of Flight and I'll take out the green vow to throw it in.

Ward of Bones would be great for this deck, since it won't be artifact heavy and my meta tends to be the opposite, hence why I threw in Energy Flux to anger them.

Of the Karona buffs, I'll probably throw in the Civic Saber since I can play it before Karona hits the field.

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