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Hieroglyphic Illumination Discussion
1 week ago
Hi. I love UB control archetype so I would like to give my 2 cents. So I'll hope that this helps/gives new ideas ^_^
I think your deck at the moment has unnecessary tap lands. Halimar Depths Vivid Marsh and Polluted Mire and Lonely Sandbar . I would recommend trying Mystic Sanctuary , Sunken Ruins , Field of Ruin , Fabled Passage or Castle Vantress . Karakas is also viable option even though it acts like colorless land in UB.
I also need to recommend Search for Azcanta Flip because it can win control mirrors almost by itself. Shark Typhoon and Omen of the Sea are my personal additions usually because both of them are 2 for 1 effects.
For sorcerys I have not been impressed with Yahenni's Expertise and I have played Shadows' Verdict and/or Dead of Winter instead of it. Also Bloodchief's Thirst and Baleful Mastery are cards that I can't stop recommending because they are just that good, the ability to get rid of an creature or planeswalker while being cheap removal if needed is just so good.
For creatures I will recommand Murderous Rider it is another hero's downfall with 2 for 1 thanks to adventure, I have never been impressed by Teferi, Mage of Zhalfir because he usually doesn't do enough for 5 mana. For planeswalkers if your meta has decks that have creatures Ashiok, Nightmare Weaver is surprisingly effective and talking about Ashiok Ashiok, Nightmare Muse is a real game closer because both +1 and -3 are extremely good and an army of 2/3 will win the game at some point.
For instants I will just write recommendations because there are so many: Archmage's Charm just does everything you would want, Commence the Endgame uncounterable threath + card draw and is especially good mirror breaker, Cryptic Command it also does everything, Disallow the stiffle can save games sometimes (like countering planeswalker "ultimate"), Erebos's Intervention I personally like this card very much because it can buy so much time against aggro decks, Hieroglyphic Illumination works as early game can trip and mid/late game divination, Spell Snare on draw this is amazing and usually the best cards are 2-3 costed so this usually hits something important and last but not least Force of Negation because it is another force. I would recommend little bit more targeted removal because edict effects are worse against decks that play mana elfs or other low impact 1 drops.
I personally wouldn't play your artifact package but because I haven't played with artifact package I won't say anything about that because I don't know how good it is.
These are just my recommendations and these aren't absolutes. Here is also list if you would like to compare different building choices
I hope that you found this helpful ^_^
on Blue Moon
3 months ago
I really like this deck and might be why I built my own blue moon brew lol. (I've seen and upvoted before)
Do you have any thoughts or preference for Behold the Multiverse ? I have seen Hieroglyphic Illumination in this slot before for other brews but I think I personally like Fact or Fiction ... especially with Snapcaster Mage there is a ton of room for value.
3 months ago
Personally I’d replace Snapcaster with Arclight cuz I’m cheap haha
Another thing is that you are playing 4x Goblin Electromancer but only 5 of the 23 instants and sorceries you’re playing benefit from the goblin’s ability. I’d go for some higher-cost damage or card draw... perhaps Hieroglyphic Illumination or Supreme Will ?
I also really like Quicken — it allows you to play sorceries off-turn, increasing the pool of valid answers, and worst case it just cycles.
5 months ago
I think you'd be better off going far away from mill.
A lot of newer players make the mistake of thinking "wow, it's a way to win that denies my opponent resources". It's not. It's a way to win that actually gives most of your opponents resources.
Even if you're playing casual, if your friend has their own Gravepurge then you just gave them a huge advantage.
However, there's another archetype that you definitely have some of the cards for and the rest is cheap: blue black control.
Try this basic list:
4x Doom Blade
4x Cast Down
4x Crux of Fate
Then add in your Dragonlord and that Liliana as well as some other big fun blue/black cards that win. Not the Abberations tho. The Necromasters will do fine.
Then, I recommend picking up some better untapped fixing and replacing those Refuges with River of Tears.
That list should cost you about $30. I've included budget options for the cards that may be more expensive, but if possible use the first in each line rather than the second.
I think you'll like that list a lot more, and do pretty well with it. With some slight tweaks(mostly replacing Preordain and Ponder with Opt and Serum Visions), it'd be playable in Modern, and, if you're skilled enough, you should be able to pick up some wins and do fairly well.
But that's just me -- if you don't like that direction, that's fine. Mill can be pretty fun sometimes.
8 months ago
9 months ago
I've been using Thassa's Intervention for a couple months now and so far from the few games I've gotten to play in the last few months the card has been probably slightly above average. I don't think I've ever used it for higher than X=2 for either of the modes. I look at the card as a Hieroglyphic Illumination that can help me in a pinch as a counter spell.
10 months ago
Like Squirrelbacon said, the flexibility you get by spending mana at instant speed is hard to oversate in ANY deck that runs counterspells. It's the difference between losing to an early Liliana of the Veil, or catching it with Stubborn Denial.
Without the presence of such cards, Opt (supports counters), Thought Scour (helps with delve and escape costs), or even Hieroglyphic Illumination (scales well into late game) can all be superior options.
Of course just because you play esper, it doesn't mean you need to play counterspells.
However you need to make a resultion, and build your deck accordingly. Either run counterspells (with fully playset Stubborn Denial at bare minimum) and support for them, or don't.
Half assing that decision is a terrible idea.
11 months ago
Since you're just playing with friends, you get the leeway of not needing to spend tons of money acquiring decent cards. That means that, overall, you can get a lot more bang for your buck.
I'll be giving you my personal preferences for a casual player who may or may not ever get into slightly more competitive play, AKA FNM.
- 1) There are bulk boxes available for $15-20 of a thousand or two assorted cards. Keep in mind a lot of the cards might not be legal in Modern, but they do tend to be acquired from mostly newer sets(from the two I bought, ~70% of the contents were standard legal at the time of purchase). I recommend one of those to just about everyone who's getting into the game. They might not end up giving you tons of great value, but it's solid card fodder to help you learn and explore more archetypes and strategies.
I also recommend picking up cheap staples by the playset. The following are a bunch of cards you can probably get for $2 or less apiece, in many cases for the whole 4 copies.
Evolving Wilds, but depending on how many multicolored decks you make, you should get quite a lot. Great in casual settings.
That's mostly just a pile of suggestions, though. The lands will be absolutely necessary for any multicolor deck you build, although wait a month or three to get the Thriving lands because those currently have an immensely low supply and will be reprinted shortly.