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Hieroglyphic Illumination Discussion
2 months ago
5 months ago
Amass plays so well in limited - amass decks are my favorite to build in Arena drafts so far. In limited, amass has so much good to it:
- it goes well with proliferate, giving rise and purpose to UG decks (the best amass color and the best proliferate color)
- Amass is centered in Grixis, but all the color combinations in Grixis use it in different ways - UB has small quantities of amass (generally amass 1), but has the best way to protect them ( Lazotep Plating , Toll of the Invasion ); UR is spells matters and the amass spells are like a creature with an ETB, that also is non-creature spell to trigger your various cards; RB is sacrifice based and small amass creatures from the amass commons in RB work beautifully.
Additionally, amass has some legs in Standard as well, be it as Commence the Endgame being a Torrential Gearhulk that casts Hieroglyphic Illumination ; or Dreadhorde Invasion being a weird form of Bitterblossom that is hard for most control decks to interact with.
TLDR - Amass is an amazing limited mechanic with possibilities in constructed.
6 months ago
6 months ago
i played a bloo tempo deck that ran 4 Disrupting Shoal , i also ran no delver or curious but i did play Thing in the Ice Flip and a few copies of Hieroglyphic Illumination . This list reminded me of it. Since you have Tempest Djinn and a few other 2 drops you could probably run the shoals. At the momment i do have a list thats very similar to this, its fun. you get a plus 1 from me
7 months ago
If it weren't for the already filled 4+ cmc slots, I'd be confident in suggesting Hieroglyphic Illumination to get around Chalice, but it might be too much curve-wise.
7 months ago
Deadpoo111, so here's where I'm struggling with how to balance the cuts. With dollar Shu Yun, the math can work that you hit lethal commander damage by playing 2 1-mana spells that add +3/- and casting an aura/flashback/rebound/equipment that provides unblockable. With Prowess and double strike, that's 24 commander damage. The consistency that comes from just needing 3 of many duplicate copies of those effects makes the deck work with otherwise underwhelming spells. As a bonus, that math allows a sprinkling of spells that only provide +2/-, still hitting for 22 unblockable commander damage. If you have something like Tahngarth's Rage that can still provide +2/- the turn after you cast it, the next person goes down with less resources, and so on, closing out the game in 3 or 4 turns.
I can't be as efficient with this build. Brute Force is perhaps the best representative of what budget Shu Yun is about, but it's 20 cents, so you can see the average card quality has taken a hit. 2 +2/- spells means that Shu Yun is only hitting for 20 Commander damage with an evasion spell that doesn't provide additional bonuses. That's why Distortion Strike was so painful to cut. I'm keeping Aether Tunnel at 22 cents, although that's still a turn slower. The bulk of the deck is cheap red pump spells, but too many inefficient ones add up- Two Brute Force , rather than two Run Amok is two turns slower. The non-explosive early game also takes a hit, since 2-mana rocks are expensive. 3-mana rocks conflict with casting Shu Yun on time, but early-game interaction also tends to be pricier. I had to cut some of the better cheap equipment, like Runechanter's Pike , so It's hard to tell what this deck should be doing turns 1 and 2, other than hitting land drops.
The last issue is card advantage. A lot of draft staples like Hieroglyphic Illumination are over-budget already, so I think this is the portion of the deck that will take the biggest hit. I couldn't justify the cost of Steam Augury , which is already budget Fact or Fiction .
8 months ago
Thanks for the feedback, honestly Tome Scour was just filler cause I didn't know what else to put in the deck. I've replaced them with 2x Boomerang for more mainboard removal and 2x Hieroglyphic Illumination for some easy card draw.
8 months ago
musicman3310: Basically because of its flexibility. While cycling Hieroglyphic Illumination isn't as good as casting Opt or Serum Visions , sometimes you just run out of gas later in the game and are able to draw 2 cards while holding up Cryptic Command . If your opponent ever doesn't cast something into your 4 open mana and you get to cast Illumination on their end step, you usually just end up winning the game.
Hieroglyphic Illumination occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.0%