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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Etherium Astrolabe
Artifact
Flash
(Black), Tap, Sacrifice an artifact: Draw a card.
king-saproling on Nuts and bolts to SMASH!!
4 years ago
Cool deck! You might like these: Etherium Astrolabe, Shimmer Myr, Curiosity, Ophidian Eye, Elder Mastery, Dross Scorpion, Pitiless Plunderer, River Kelpie, Sphinx Summoner, Burnished Hart, Ancient Stone Idol, Salvaging Station, Darkwater Egg, Shadowblood Egg, Chromatic Sphere, Trading Post
I also have a grixis artifact deck with sort of a similar playstyle if you wanna check it out: Marchesa's Mechanical Metamorphosis
Haima13 on Alela, warden and collector
4 years ago
well somehow my comment broke. that sucks. Recommend to remove: Voltaic Servant Sprite Noble Empyrean Eagle Golem's Heart Cathedral Membrane Heraldic Banner Journeyer's Kite One of the things you have that makes things enter tapped. Maybe. And some lands.
Highly recommended: buffs creatures Reconnaissance Path of Bravery Makes stuff cost less Semblance Anvil Etherium Sculptor Recursion Dance of the Manse Stall Standstill
Recommend: Anthem(1-2 more of at most) Spear of Heliod Obelisk of Urd Leonin Sun Standard Stuff cost less Helm of Awakening Jhoira's Familiar Hatefull Diversionary Tactics Suppression Field Protec Retract Draw Slate of Ancestry Etherium Astrolabe Does Everything The Immortal Sun
TwoIdiots on Baby's First Multiplayer Cube (cards to include?)
6 years ago
CHANGELOG 29.05.17
Major overhaul to account for finalized archetypes.
CUTS:
GOLD:
- Dragonlord Ojutai
- Drogskol Reaver
- Goblin Electromancer
- Ishai, Ojutai Dragonspeaker (this makes me sad. If we ever lower the overall power level of the cube then I think this is a contender for a good stuff inclusion in Azorius, but I think its pretty weak right now. Im open to be convinced otherwise!)
- Jori En, Ruin Diver
- Melek, Izzet Paragon
- Murkfiend Liege
- Pride of the Clouds
- Silas Renn, Seeker Adept
- Sphinx of the Steel Wind
- Sphinx Summoner
- Stoic Angel (to be replaced with Roon I think?)
- Thunderclap Wyvern
- Tezzeret, Agent of Bolas
- Mask of Riddles
- Thopter Foundry
- Migratory Route
WHITE:
- Archangel of Tithes
- Aven Mindcensor
- Bruna, the Fading Light
- Gisela, the Broken Blade
- Nyx-Fleece Ram (doesnt do enough)
- Precinct Captain (creates tokens on damage, not attack. Not good enough)
- Windborn Muse
- Wingmate Roc
- Call for Unity (there are better pump effects than this)
- Elesh Norn, Grand Cenobite (this might make Boros unplayable. It cant exist in the format, I dont think)
BLUE:
- Arcane Savant
- Archaeomancer
- Baral, Chief of Compliance
- Docent of Perfection Flip
- Ethersworn Adjudicator
- Kefnet the Mindful
- Kira, Great Glass-Spinner
- Sower of Temptation
- Sphinx of Magosi
- Spirit Noble
- Stratus Dancer
- Talrand, Sky Summoner
- Thing in the Ice Flip
- Warden of Evos Isle
- Bident of Thassa
- Etherium Astrolabe
- Notorious Throng
- As Foretold
- Spellweaver Volute
- Baral, Chief of Compliance
BLACK:
- Herald of Anguish
- Liliana's Specter (not sure this does enough, but maybe Im wrong)
- Maddening Imp (this makes me sad, but the cube is too powerful for this card. Maybe in a powered-down version, which we could explore later)
- Morbid Curiosity (the sac deck has enough. This should probably be replaced by Greater Good in any case)
- Executioner's Capsule
- Lethal Vapors (slows the game too much)
RED:
- Charmbreaker Devils
- Goblin Dark-Dwellers
- Guttersnipe
- Lord of Shatterskull Pass
- Young Pyromancer
- Mizzix's Mastery
GREEN:
None
ADDITIONS:
COLORLESS:
GOLD:
- Vizkopa Guildmage
- Grimgrin, Corpse-Born
- Ghoulcaller Gisa
- Havengul Lich
- Cemetery Puca (just found this. Thought it could be interesting)
- Vulturous Zombie
- Brago, King Eternal
- Venser, the Sojourner
- Mistmeadow Witch
BLACK:
- Kalitas, Traitor of Ghet
- Waste Not
- Innocent Blood
- Pestilence
- Bloodchief Ascension
- Gray Merchant of Asphodel
- Reassembling Skeleton
- Cemetery Reaper
- Mikaeus, the Unhallowed
- Liliana, Death's Majesty
- Graveborn Muse (good as a phyrexian arena on a stick)
- Geth, Lord of the Vault
- Withered Wretch
- Wight of Precinct Six
- Custodi Lich
- Phyrexian Delver
- Boneknitter
- Corpse Augur
- Cryptbreaker
RED:
Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)
BLUE:
White:
A few thoughts:
If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.
Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!
Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.
/N
TwoIdiots on Baby's First Multiplayer Cube (cards to include?)
6 years ago
CHANGELOG 15/5/17
Wedge/Shard additions based on our discussion yesterday:
- Sphinx of the Steel Wind
- Teneb, the Harvester
- mimeoplasm
- Queen Marchesa
- Narset, Enlightened Master
- Thraximundar
- Surrak Dragonclaw
Cuts:
Colorless:
- Blade of the Bloodchief
- Mycosynth Wellspring (too narrow I think)
- Ichor Wellspring (same)
- Trading Post (you said you didnt like it. Im fine to cut it.
Gold:
- Brago, King Eternal
- Swans of Bryn Argoll
- Thistledown Liege
- Fires of Yavimaya
- Blood Baron of Vizkopa
- Treasury Thrull
- Bounty of the Luxa
- Shattergang Brothers
- Ghave, Guru of Spores
- Derevi, Empyrial Tactician
- Sharuum the Hegemon
White:
- Wall of Omens
- Wall of Essence
- Aerie Mystics
- Gideon, Ally of Zendikar
- Planar Cleansing (maybe Austere Command instead)
- Citadel Siege (doesnt support any particular archetype, not good enough for good stuff)
Blue:
- Fog Bank
- Guard Gomazoa
- Wall of Frost
- Bastion Inventor (doesnt do enough I dont think, but we can re-evaluate if we take this more in the affinity direction)
- War Tax
- March of the Machines (it doesnt seem like this is what the artefact deck wants to do for now!)
- Courier's Capsule (to me this is just a worse version of Etherium Astrolabe)
- Scepter of Fugue (doesnt really do anything
Green:
- Rhonas the Indomitable (Nylea is just better for this archetype I think)
Note: Nothing has been cut yet. Do you agree with them? If not, please let me know which :)
/N
TwoIdiots on Baby's First Multiplayer Cube (cards to include?)
6 years ago
Change Log 01/05/17
Added colored artifacts for the Dimir artifact archetype. Thought it would be a good idea to include some Dimir/X artifacts as well for some added variance.
- Executioner's Capsule (artifact removal)
- Scepter of Fugue (cross archetype artifact. could work in punisher?)
- Sharuum the Hegemon (Gives us a reason to splash white)
- Silas Renn, Seeker Adept (good blocker, does stuff when it connects)
- Noxious Gearhulk (bomb)
- Sphinx Sovereign (decent top end, gives orzhov drain a payoff for splashing blue)
- Sphinx Summoner (value fliers. can't say no)
- Tidehollow Strix (this card is probably too shitty... BUT it's a nice rattlesnake in Dimir, which is good in multiplayer, and it's an artifact. Thoughts?)
- Cranial Plating (duh)
- Bident of Thassa (messes with opponents' combat and is an artifact. seems like other decks might want this, which is why i like it)
- Courier's Capsule (it's possible that this card just sucks, but I wanted to cast a wide net)
- Etherium Astrolabe (need sac outlets for Spine etc.)
- Etherium Sculptor (cost reduction)
- Ethersworn Adjudicator (good beater, another reason to splash white)
- Filigree Sages (this actually seems kinda bad now that I think of it. what do you think?)
- Inkwell Leviathan (duh)
- Mask of Riddles (maybe this sucks, but it's a good way to sneak in some damage and get cards while being an artifact)
- Master of Etherium (duh)
- Master Transmuter (duh)
- Sharding Sphinx (good top end)
- Skill Borrower (possible terrible, but could be fun. We need to see if there are enough activated abilities in the archetype to justify this)
- Thopter Foundry (need sac outlets, card is just value. we will not include the combo I don't think)
- Bastion Inventor (seems decent, but maybe a bit underpowered in multiplayer)
- Herald of Anguish (duh)
- Reverse Engineer (draw that rewards artifact decks. maybe too specific? probably better for the cube to just put some other draw in this slot)
- Sly Requisitioner (good way to get value from your sacced artifacts. also lines up nicely against the grave pact deck)
- Whir of Invention (duh)
- Wurmcoil Engine (duh)
- Spine of Ish Sah (duh)
- Solemn Simulacrum (duh)
- Scrap Trawler (duh)
- Treasure Keeper (duh)
- Filigree Familiar (duh)
- Epochrasite (i'm not super sold on this, but I like recurrable creatures in multiplayer, so this seems nice)
- Lodestone Golem (possibly too annoying)
- Scarecrone (duh)
- Foundry Inspector (duh)
- Palladium Myr (duh)
- Trading Post (duh)
- Myr Retriever (duh)
- Ichor Wellspring (duh)
- Mycosynth Wellspring (duh)
- Pristine Talisman (duh)
- Tezzeret, Agent of Bolas (not sure actually whether this is the right tez for this archetype. both of the ones from kaladesh seem spicy. what do you think?)
OVERALL THOUGHTS: I'm a bit worried that this archetype as it is now builds itself too easily. I would prefer to have more cross-pollination among archetypes and less "this card is only good in the artifact deck". There is a risk that having both goblins (which are basically junk cards if no one is in the archetype) and artifacts (many of which are only good in the Dimir archetype) dilute the cube too much, making the less archetype-driven decks worse off due to fewer playables. What do you think?
MindAblaze on Dark Science Revolution
7 years ago
Second Sunrise and Faith's Reward?
Dispeller's Capsule is useful. Etherium Astrolabe might be too. I've seen Dreamstone Hedron and it's ilk (mana rocks that can be sacced to draw) used quite extensively, and the ability to recur them is always a bonus.
On a related note, Hanna, Ship's Navigator is probably too useful to not run. She was a great include in the Breya deck. My buddy uses her as his commander and just picking up Burnished Hart over and over gets annoying, but flies under the radar enough to not draw attention to him.
multimedia on Breya Goddess of Etherium (Budget)
7 years ago
Dredge4life, that's a really good point about being able to sac an artifact in response to being exiled. This is another reason Grand Architect is so good with Breya. If I'm tapped out I can still tap her or Architect or any other blue creature to save an artifact.
I will give Etherium Astrolabe a playtest in place of Courier's Capsule because your right Astrolabe can be used more than once. However I do really like Capsule with Silas Renn, Seeker Adept. I can loop it for four mana to draw two cards each turn.
multimedia on Breya Goddess of Etherium (Budget)
7 years ago
Hey Dredge4life, Disciple of the Vault does seem better than Marionette Master because I can play it the same turn I want to combo because it's only one . I will lose the neat interaction that Master has with Cranial Plating, but that's fine. Thanks for the suggestion.
Etherium Astrolabe is another good suggestion I haven't seen this card before. I'm not sure if it's needed though because I have both Skullclamp and Trading Post which do the same thing. I could also include a way to untap artifacts such as Voltaic Key making Astrolabe better. Your thoughts?