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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rot Hulk
Creature — Zombie
Menace (This creature can't be blocked except by two or more creatures.)
When this enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.







ACrispyTaco on
scraped this deck
9 months ago
Nice deck so far. I also really like Zombies and have a zombie recursion themed deck. Check it out for some ideas. Gravewater
I would consider adding Mikaeus, the Unhallowed and Cauldron of Souls By themselves they can keep your zombies on the field, but when they are both on the field together their abilities cancel each other out and will keep zombies coming back over and over until they are removed.
Also pulling Rot Hulk from the Graveyard with cards like Persist comboed with Gray Merchant of Asphodel is disgusting.
Im not a huge fan of most Planeswalkers except Liliana, Dreadhorde General is pretty good. They tend to get focused down quick and some their best abilities require a minimum of 3-4 turns to get built up.
Hope this helps!
SilencedDax on Phylactery lich: a Rule 0 …
2 years ago
More ideas!
Zombie Trailblazer to be unblockable
Soul Separator it's an artifact and when the lich dies we could create 2 more and 2 more phylactery counters
Wand of Orcus if we take the zombie route
Unholy Grotto, Relentless Dead, Rot Hulk, Nim Deathmantle to return ti to the battle
Dangerwillrobinson79 on
3 years ago
+1 for Wilhelt. One of my favorite decks to play. Here’s mine, lot of similar cards and built mostly for mass-zombie-token creation. Wilhelt- Lord of the Horde. How have you liked running Rot Hulk? I put him in my scarab god deck but haven’t used it yet.
Dracknid10 on
Zombies 4.0
4 years ago
Gray Merchant of Asphodel Rot Hulk
gray merchant is good in any mono black rot hulk will work with zombie tribal
Balaam__ on
Undead Army
4 years ago
I’d personally remove Rot Hulk, Dread and Demonlord Belzenlok. Not because they don’t synergize well, but because they’re extremely high cmc cards that have a very low probability of actually hitting the table. Even if you rebuilt this as more of a devotion (Nykthos, Shrine to Nyxx4) deck, it’s still very rare they’d be cast I should think. So better to remove them for a more consistent threat like Relentless Dead or Gravecrawler.
azja on
Gisa and Geralf Zombies
4 years ago
Creatures:
- cut Doomed Dissenter since it can't be recast with your commander, and there are plenty of 2/2 zombies for 2 which can
- cut Festering Mummy because in commander, most creatures will not die with a couple of -1/-1 counters. Consider keeping it if your opponents play lots of mana dorks such as Llanowar Elves
- cut Ghoulraiser, your commander casts a zombie of your choice from the graveyard anyway
- cut Liliana's Steward, targeted discard is bad in commander. You and the targeted opponent lose a card, but your other two opponents don't.
My suggestions for possible replacements are Cemetery Reaper, Cryptbreaker, Rot Hulk, Sidisi, Undead Vizier and Undead Warchief.
Sorceries:
- cut Increasing Ambition, it simply costs too much mana for the effect in my opinion
- cut Sealed Fate, it's pretty bad unless your opponent just used a Worldly Tutor or something
- cut Shamble Back, you don't want to exile your own creatures, and it's a pretty poor form of graveyard hate.
Suggestions: Demonic Tutor or the budget replacement Diabolic Tutor, Windfall, Night's Whisper, Reanimate and Buried Alive
Instants:
- cut Remove Soul, if you're paying 2 mana for a counterspell, you want it to hit more than just creatures
- cut Spell Snuff, 3 mana counterspells are too expensive
- cut Vile Rebirth for the same reason as Shamble Back
Suggestions: Cyclonic Rift, Entomb, Swan Song, Pull from Tomorrow
Artifacts:
- cut Manalith and Nyx Lotus. When you're in 2 colours, you generally don't want to pay more than 2 mana to ramp. Plus if you ramp on turn 2, you'll have 4 mana on turn 3, allowing you to cast your commander early
Suggestions: I think you're a bit low on ramp, most commander decks want 8-10 ramp pieces. Try Arcane Signet, Dimir Signet, Talisman of Dominance, Fellwar Stone, or Mind Stone.
Enchantments:
- cut Telepathy, it's not worth using a card to see your opponents hand unless you're playing something specific like maybe Sen Triplets.
Suggestions: Animate Dead, Phyrexian Arena, Rhystic Study
Lands:
- For semi-budget 2-colour deck, your mana base looks pretty good. I would just cut Skyline Cascade, having it come in tapped isn't worth it for it's effect in commander. You can probably just play a basic island in its place.
If you want to upgrade your mana base, avoid lands that come in tapped like Dimir Guildgate. A few suggestions would be Command Tower, Choked Estuary, Darkwater Catacombs, Drowned Catacomb, Tainted Isle, Underground River, Watery Grave.
I hope that was helpful! Here's a link to my The Scarab God commander deck which has a pretty similar zombie tribal theme to what you have. Take a look through it and maybe you'll find more cards that I forgot to mention. If you have any questions don't be afraid to ask!
https://tappedout.net/mtg-decks/27-08-19-scarab-god-edh/?cb=1597359288
Prometheusthewiz on
You sac, I sac, we all sac for Grimgrin
4 years ago
New update suggestions:
Brainstorm for Phyrexian Altar
Rhystic Study for Mystic Remora
Temple Bell for Rot Hulk
Counterspell for Drown in the Loch
Spell Crumple for Soul Manipulation
Go for the Throat for Tragic Slip
Graveborn Muse for Lightning Greaves
Nightmare Shepherd for Evacuation