Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rite of Flame
Sorcery
Add and then add for each card named Rite of Flame in each graveyard.
SaberTech on
Dissident Storm
1 week ago
Alright. It's harder to pull off a storm deck in Commander but there are things you can do.
The easiest way to storm in Commander is with the Isochron Scepter + Dramatic Reversal combo. The Scepter copies the imprinted spell, but you cast the copy so it counts towards your storm count. Running this combo requires you to run a bunch more mana rocks though, because you need to be able to produce at least 2 mana off of the rocks just to get the engine going, plus more mana if you want to produce infinite mana off of the combo. I don't know what your budget is like or if your group allows proxies, but at higher level tables you'd be looking to run cards like Mana Vault and Grim Monolith since those produce 3 mana all on their own. Beyond that though, you would definitely want to be running the talismans like Talisman of Dominance. Everflowing Chalice is another good option for storm because it's on rate if you only kick it once or you can just play it for free un-kicked to increase your storm count. Whichever rocks you end up running, you'll need a good number in the deck to support the combo.
The Dramatic Scepter combo also works well with Wishclaw Talisman. Activate the Talisman, then with the ability on the stack you activate the Scepter to untap the Scepter, the Talisman, and your mana rocks. While the first ability is still on the stack, activate the Talisman again and repeat the cycle. You'll be able to use up all 3 wish counters yourself and in the end you just pass a useless Talisman to the opponent, although after tutoring three cards you should just be winning that turn. The combo also just kills if Guttersnipe is out.
Running a bunch of mana artifacts (that don't enter tapped) has another benefit in that you can run cards like Paradoxical Outcome, Hurkyl's Recall, and Retract. You get to tap your rocks for mana, bounce them back to hand, and then recast them to increase your storm count and hopefully even net extra mana, although that requires more artifacts that produce more mana than they cost like Sol Ring, Mana Vault, and Grim Monolith.
Another combo card you could be running is Chain of Smog, which combos with Professor Onyx as long as you keep targeting yourself with the Chain and its copies. The copies won't count towards your storm count, but they will get you a bunch of treasure tokens off of Storm-Kiln Artist. You would have an empty hand, but you would have the mana to cast Kess and then cast a card from your graveyard. Ideally, you would be running wheel effects like Wheel of Fortune to immediately refill your hand and keep your plays going. Storm decks typically like to run wheel effects. On the more budget end of things, you could at least be running Windfall and similar effects so that you can match your opponents' hand sizes after emptying your own.
Chain of Smog + Archmage Emeritus will basically let you mill through your deck at the cost of emptying your hand. You'll be forced to discard the cards that you draw off of Emeritus. However, If you run a copy of Unearth in the deck then you can draw and discard your deck, use Kess to cast Unearth from your graveyard, and bring back Thassa's Oracle for the win. It's a risky line though because you won't have access to any counterspells to protect it.
Unearth is still worth considering for the deck in general since it can get back several relevant creatures in case they are countered, it's a 1 mana spell for storm count, and at worst you can cycle it away to draw a card.
Another combo I can think of based off of cards already in your deck is God-Eternal Kefnet + Scroll Rack + Time Warp (or any other extra turn card that doesn't exile itself). You use Scroll Rack to make sure that Time Warp is the top card of your deck. When you draw, Kefnet sees it and copies it. You cast the copy, and then before the end of your turn you use Scroll Rack to put Time Warp from your hand back on top of your library. Rinse and repeat for infinite turns.
Beyond that is typical storm stuff:
- Ritual Spells like Dark Ritual, Rite of Flame, and Seething Song are good for generating bursts of mana, especially since Kess can cast them again from the graveyard.
- Cheap cantrips like Ponder and Thought Scour help to dig through your deck while adding to your storm count.
- Cards like Bolas's Citadel and The Endstone keep the card train rolling.
If all of that is sounding really expensive, Stella Lee, Wild Card and Veyran, Voice of Duality are known commanders for their own unique storm decks. You can find lists at various budget point for them online. Zada, Hedron Grinder can also play as a budget, glass-cannon style goblin storm deck.
jethstriker on Pre Pioneer
4 months ago
legendofa nicely covers the specifics of this theoretical format. Although we may need to add the following cards to truly match the Modern ban list at the time these exact same list of card pool are legal:
Andramalech on
Storm, Force Of Nature | WIP
1 year ago
Gonna drop some love for you early because I've seen what else you build, and I knew someone would inevitably make a long-term build list. I'm so looking forward to commentary as new cards are released, etc. because this commander is rightfully going to explode. Good luck! +1 because game recognize game, playa.
Right off the bat I've gotta do diligence and recommend Grapeshot, Weather the Storm, Lightning Bolt, Royal Treatment, Manamorphose, Rite of Flame, and Braid of Fire.
Edit: After checking out the full parameters of your list, I think it's splitting hairs the way I made suggestions; this deck could go SO MANY ways. But I really like what you've done! Let me know if you make any substantial changes, I'd love to hear how it does. Best of luck.
jonjonhholt on
Thunderous Burn (Pauper)
1 year ago
This is a really fun list, Thunderous Wrath holds a special place in my heart as pauper’s only miracle card! One change you might consider is swapping Simian Spirit Guide out for something like Rite of Flame or Seething Song. While they require initial mana to cast, they synergize really well with all your creatures that care about non-creature spells or instant/sorcery spells.
wallisface on Pauper Storm Update Help
1 year ago
For what it’s worth, if I were building this deck it’d look something very close to this:
- 4x Rite of Flame
- 4x Lotus Petal

- 4x Manamorphose
- 4x Experimental Synthesizer
- 4x Goblin Bushwhacker

- 4x Goblin Grenade
- 4x Kuldotha Rebirth
- 4x Dragon Fodder
- 4x Krenko's Command
- 4x Gitaxian Probe
- 4x Street Wraith
- 2x Cathartic Reunion
- 4x Great Furnace
- 10x Mountain
Rite of Flame and Lotus Petal
both let you start your game a turn earlier, which is important when there’s otherwise soo few turn one plays.
Manamorphose, Gitaxian Probe and Street Wraith are all there to just cantrip easily, meaning you’re running effectively a 48 card deck which should make it a lot more consistent and find you the pieces you need.
Cathartic Reunion is a bit of a flex slot. I could easily see either Ichor Wellspring or maybe even Goblin Tomb Raider being a better fit here.
sergiodelrio on Pauper Storm Update Help
1 year ago
Folks, just for fun, try taking the 'deck to look at' I posted under your OG decklist (bottom of post) as a starting point. With similar playtesting, it is much closer to a T4/5 kill. Glimpse was a really strong Melody replacement. And I really felt upping Hymn was worth it, but maybe we can replace that with Rite of Flame idk. I encourage you to goldfish a few hands, as I felt it was quite consistent
DMBLaan99 on I'd like suggestions for my …
1 year ago
So I've been away from the game since about 2019/2020. Before I left I had a Legacy Chandra themed deck that I loved. Now I'm curious what changes, that fit the theme, I should consider for it.
The basic theme for how I want it to play is minimal creatures, "fire" themed bure spells (so not lightning bolt lol), and/or Chandra based cards.
One card I was thinking of adding is x4 Rite of Flame and/or x4 Past in Flames
Azoth2099 on
Sauron, The Dark Lord Commander Deck
1 year ago
Hey dude! So I've tested Sauron quite a bit, let me give you some free game.
The most critical thing about running a 6-drop commander is...having an absolutely absurd amount of mana in the deck, if you can believe that.
I would recommend running 10+ mana rocks alongside a handful of rituals, enough to drop Sauron T3 or T4 consistently. Here's a nice list:
Rocks: Sol Ring, Arcane Signet, Fellwar Stone, Thran Dynamo, Basalt Monolith, Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Izzet Signet, Rakdos Signet & Chromatic Lantern.
Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rite of Flame, Desperate Ritual, Pyretic Ritual & Seething Song.
If you incorporate a good amount of mana generation, you can cut down to 30 lands and be waaay more consistent. And then once you power him out you can slap stuff like Conqueror's Flail on him and smack everybody around like a proper villain!
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