Oversold Cemetery

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Czarnian90 on Hellegion, Shadows and Flames (Raphael)

4 months ago

Commander Update: Shadows Rise, Flames Burn

After several games against tough opponents, I’ve made a few changes to the deck and, more importantly, swapped the commander of the Hellegion. The Balrog, Durin's Bane is still very much part of the deck—playing him as a commander was fun and flavorful, but I wanted a leader who can impact my board more directly and help set the pace of the game. The Balrog remains a force of nature, and having him lurking in the deck, ready to be unleashed, still feels great. I believe he’ll continue to be a major threat even when he's not always leading the charge.

Raphael, Fiendish Savior steps in as the new commander, supporting the game plan more consistently. He helps stabilize the board, buffs my army, and sets the stage for the Balrog’s arrival. I run several cards that can fetch him straight from the deck—Blood Speaker, Demonlord Belzenlok, Rune-Scarred Demon, Icon of Ancestry, Ob Nixilis, the Hate-Twisted, and others—so even as a lurking horror, he’s never too far away.

I also added more damage-dealing spells for better control and direct pressure on opponents. Beyond classics like Devil's Play, Terminate, and Dreadbore, I’ve added Hell to Pay and Rakdos's Return to punish hands and boards alike. On top of that, I doubled down on devil token synergy and death-triggered burn effects. These little fiends now serve not just as blockers or sac fodder, but as a win condition on their own—especially when paired with Raphael’s lifelink boost. Every dying devil becomes pain for the enemy and healing for me.

I’ve now included four versions of Ob Nixilis — yes, it’s a bit much, but each fills a unique role. This one Ob Nixilis, the Hate-Twisted punishes card draw and bolsters removal. Tibalt, Rakish Instigator is still here too, classic devil support: fueling tokens and preventing opponents from healing the damage my demons and devils dish out. They don’t live long, but if timed right, their impact is massive.

I’ve also added some recursion (Oversold Cemetery) and a spicy alternate wincon in Liliana's Contract.

Some bigger demons were swapped out for stronger synergy or pure flavor—welcome Asmodeus the Archfiend, Balor, Kardur, Doomscourge, and others to the Hellegion.

Sadly, a few cards had to go — Imskir Iron-Eater, Archfiend of Sorrows, some regenerating skeletons, and a handful of artifacts are no longer marching with the legion.

I still have a few cards waiting on the bench—Burn Down the House, Rakdos Keyrune, Doom Whisperer, Overseer of the Damned, Skirsdag High Priest, Spawn of Mayhem, Breath of Malfegor — and I’ll be testing space for them soon.

In the long run, I’d love to add some heavier hitters and staples like Kindred Dominance, Altar of Shadows, Bontu's Monument, Krav, the Unredeemed, Rite of Belzenlok, Demonic Tutor, Sudden Spoiling, Grave Pact, Dark Prophecy, Attrition, Vilis, Broker of Blood, Razaketh, the Foulblooded, Pestilence Demon, Lord of the Void, Archfiend of Depravity, and especially Karlach, Fury of Avernus.

We’ll see where the Hellegion marches next—and who joins, or falls, along the way.

SufferFromEDHD on Gwen Strefani

4 months ago

Leechridden Swamp walking in your spiderwebs

Oversold Cemetery no doubt

seshiro_of_the_orochi on Oskar Graveyard

1 year ago

Quick headsup: You propably got Stick Together mixed up with another card.

Regarding cards to maybe consider:

Ill-Gotten Gains is a great card for many decks. You can use it for recursion, but it's also quite the house when used offensively. There are situations where this just tears any well-prepared plans your opponents might have had to shreds.

Containment Construct can be cheap redundancy if your commander is out of reach for some reason.

Thran Vigil can be another nifty payoff for cards leaving your grave.

Oversold Cemetery is easy reacursion.

Dread Return is a great reanimation spell for decks filling the yard.

StivoxiusPrime on Nightmare Tribal

1 year ago

greetings, what about Oversold Cemetery

scottbaker91 on Budget Meren Eldrazi spawn

1 year ago

I think Hand of Emrakul, Decimator of the Provinces, Kozilek, the Great Distortion, and Pathrazer of Ulamog are too expensive to cast / commander ability for what they do. Some replacement examples would be: Terastodon, Void Winnower, Fleshbag Marauder, Noxious Gearhulk, Ravenous Chupacabra, Plaguecrafter, Eternal Witness, It That Betrays, Woodfall Primus, Acidic Slime, Ob Nixilis, Unshackled, Sepulchral Primordial, Overseer of the Damned, etc.

cards like Dalek Squadron with a sac outlet will get you a lot of Meren counters quickly. cards like Greater Good are great at filling your graveyard and your hand. cards like Oversold Cemetery are great for your low mana creatures and late game expensive creatures. Tragic Slip isn't a very good card for multiplayer commander, unless you are using something like Isochron Scepter

I think your deck is a little heavy on creature token generators, especially your creatures. I know they are there to build up tokens on Meren and to generate mana, in the early game, but they aren't doing much in the mid to late game. Maybe replace a few with some faster reanimator spells like: Living Death, Lifeline (a personal favorite), Necromancy, Animate Dead, Victimize, Rescue from the Underworld, Beacon of Unrest, etc.

Other cards I would consider cutting: Skullbriar, the Walking Grave (too slow imo unless he is your commander), Blisterpod (needs to die to get the token), Pawn of Ulamog, Vorapede, Village Rites, Gray Merchant of Asphodel (starts to shine with lots of reanimator stuff), Woe Strider, Scion Summoner, Brood Monitor, Deathreap Ritual, Commander's Sphere

It's tough to suggest cards for a budget deck. A card that I might consider to be absolutely necessary could require cheaper options in other parts of the deck to make it fit.

Profet93 on Drivnod's Desecration

1 year ago

I'm glad you enjoy the carnival of souls suggestion, freeing up slots is always great! You could potentially run both ayara and dark prophecy although that might be a bit too color intensive. I like ayara simply for her combo potential and lifegain. Given the lack of enchantment removal, it really comes down to - Do you value lifegain and combo potential with some draw (ayara) or lots of card draw thats difficult to remove with build in lifeloss.

IMO, given you're adding carnival of souls which triggers on each creature, you might need some more lifegain. Playtest and see what works best for you.

Regarding lolth, I don't believe she is impactful enough to warrant a slot. 5cmc is a lot and she isn't particularly threatening. I would swap her out personally.

If you're interested in other recursion options, Volrath's Stronghold and Oversold Cemetery might be worth looking into. The former might be a bit tight on your landbase while the latter might be difficult to trigger given you're exiling creatures from your grave for your commander.

So far, cuts seem to be as follows....

  1. Prismite

  2. Energy Refractor

  3. Dash Hopes

  4. MAYBE Lolth, Spider Queen

  1. Carnival of Souls

  2. Skullclamp

  3. Reassembling Skeleton

  4. MAYBE Dark Prophecy/Ayara, First of Locthwain

Let me know if I missed something.

Valengeta on This is the Rhythm of the Knight

1 year ago

Thank you for liking the deck and your suggestions!

I know the draw seems kinda light, but actually the main draw engine of the deck is Sidar's Emminence, which will make me draw a card every turn as long as I attack. Still, I can probably replace Oversold Cemetery for another draw spell. I'm thinking Mystic Remora.

I've considered Guardian of Faith when researching cards for the deck, but went for other knights. I will however add Minas Tirith

Last_Laugh on Mob Bosses of Innistrad

1 year ago

The first thing I'm noticing is the high avg. cmc. Vampires main strength is their ability to swarm the board with low cost vampires so your +1+1 anthems and counter generators get more value. I would cut some of your higher cmc creatures especially ones that have the potential to whiff pretty hard and do nothing.

Nirkana Revenant for example... you only run 7 swamps.

Markov Enforcer feels overcosted.

Mirko Vosk can go. Unless you're going to infinitely mill someone, you're doing a lot of decks a favor and putting cards in their graveyard which is where they want them.

Defiant Bloodlord isn't worth the 7 mana.

Graveshifter/Bloodline Necromancer could be replaced by a much cheaper and repeatable effect like Oversold Cemetery or Phyrexian Reclamation.

The Haunt of Hightower isn't really made for this deck. He starts small and won't reliably get big.

Kalitas isn't a very good card with no built in evasion and reliably having 3 black mana open to use his tap ability won't happen with a budget mana base.

I hope this helps, and if you'd like, I can try to suggest some low drop vampires... but I'm honestly no help with blue. If you'd like you can also eyeball my Edgar list for some ideas in black/red at least. Edgar's Dega Vampires

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