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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Nurturing Peatland
Land
, Pay 1 life: Add or .
, , Sacrifice Nurturing Peatland: Draw a card.








bankrupt_on_selling on
Lathril's Dark Elfball
4 months ago
Skyshroud Poacher seems really good. Sylvan Library is really good. Nurturing Peatland seems worthy.
DatShepTho on
Gitrog landfall in construction
11 months ago
Some land suggestions: Combos with Kodama + Scute: Arid Archway, Golgari Rot Farm, Guildless Commons
Two mana sac: Ebon Stronghold, Havenwood Battleground
Cycling: Barren Moor, Tranquil Thicket, Polluted Mire, Slippery Karst, Desert of the Glorified, Desert of the Indomitable
Fetch: Evolving Wilds, Terramorphic Expanse, Fabled Passage, Myriad Landscape, Blighted Woodland, Riveteers Overlook
Other: Ghost Quarter, Lotus Field, Nurturing Peatland, Bojuka Bog, Emergence Zone, Field of the Dead
msimcoe on
Discardelves
1 year ago
So to flesh out the mana base, in essence I would recommend: - increasing the number of dual lands over basic lands and the quality of the dual lands, i.e. Verdant Catacombs, Woodland Cemetery and Nurturing Peatland. (Having perfect fixing often is the difference between winning and losing.) - and just bumping up the number of lands to something like 21, I know it would feel weird in a deck with so many mana dorks, but in the outlandish event you face a deck playing Fury or Fire / Ice, I think you'll be happy to have land-drop number four over mana dork number four.
Secondly, since you fancy playing Devoted Druid in the main deck, maybe you could take advantage of her combo potential or at least her synergies with cards like Tyvar, Jubilant Brawler especially in place of Tyvar Kell who I don't seeing being a very impactful four-drop. Or alternatively, you could just cut a few mana-dorks for a playset of Waste Nots who would help get you some advantage off of the opponent's discard. And while on the topic, I would suggest playing more just strict "target opponent discards a card" like Funeral Charm over the hand-hate like Inquisition of Kozilek and Dread Fugue since a.) you don't really care about hating on the opponents pieces as much as just making them discard, b.) instant speed discard is always better than sorcery speed and c.) it scales better into the late game.
As well, side note, Harmonize over Beast Whisperer just seems a little too low-impact for the modern format, sure it's a guaranteed one-for-three, but at four-mana it doesn't touch the board and beast whisperer is probably a better investment with all your small creatures that ramp you into more small creatures ramp imo.
Lastly, you asked for some sideboard suggestions, I might play one or two Crippling Fear as one-sided board wipes. As well, pioneer sideboard all-star Go Blank might be good in this shell with some more main-deck discard synergies. Also, just general good green and black sideboard cards are like Veil of Summer, Force of Vigor and Fatal Push
Thats all that I have for how I might build this list, and I hope this was even mildly helpful! Overall, this is an interesting list! A solid idea that I find very similar to The Rack strategies in modern!
Mousemke on
Glissa Minor
2 years ago
Modern upgrades
Land base -
4x Jungle Hollow > 4x Overgrown Tomb
4x Deathcap Glade > 4x Blooming Marsh
2x The Dross Pits > 2x Nurturing Peatland
3x Forest, 1x Swamp > 4x Verdant Catacombs
Other cards -
4x Cankerbloom > 4x Outland Liberator Flip (but in the side)
I feel like Outland Liberator is better than Cankerbloom generally but I also think that the newly added Liberators should be in the sideboard though I don't immediately have a replacement suggestion. MV of 2 is good. Power of 3 is good. Maybe Grim Haruspex for the card advantage
Great card. Keep 4. But you may want to sneak into the deck a way to ensure more consistently dealing player damage
no notes. I'm unsure about this card but it has a bit of a unique ability so maybe it's ok.
4x Savage Gorger > 4x Dauthi Voidwalker
Gorger feels underpowered to me. Voidwalker is shadow so more consistent damage (though a tradeoff with no blocking). But much more so - all the discarding and sacrificing? Now you can cast those things
4x Urborg Repossession > 4x Unearth
you may want a mix of the 2. I understand Urborg Repossession can theoretically return 2 cards, but Unearth is directly to the Battlefield
bankrupt_on_selling on
Lathril's Dark Elfball
2 years ago
Undergrowth Stadium and Nurturing Peatland seem like they could be better than a couple of the lands you are running now.
cyeRunner on
Sultai Flash Control
2 years ago
With Nightpack Ambusher out you can change some lands, because you need less , I recommend the following:
- +1 Ice Tunnel, -1 Zagoth Triome
- +1 Castle Vantress, -1 Snow-Covered Island
- +1 Waterlogged Grove, -1 Nurturing Peatland
Also i'd cut 1 Brazen Borrower for some card advantage: Cling to Dust, JtMS, Memory Deluge
Max_Hammer on
Aren't You Getting a Little Briared?
2 years ago
Thanks for the suggestions, carpecanum!
I could take out those more expensive lands, but in all honesty, I don't really have the need for anything else more expensive yet. The dual colors + speed helps bring out Skullz on turn one every game, although, slow lands can just be played turn 1. The only expensive lands are actually kinda worth it here are Nurturing Peatland and Fabled Passage, so I'll probably end up taking out the others in exchange for something a little pricier.
I did add in Tend the Pests and Fractal Harness because yes please. I tried to add in Bone Sabres, but the six mana was just too much to ever be appealing when actually playing, so I'l have to see how five mana for significantly more value works out.
squiGGhetti on
Beyond the Grave (Abzan)
2 years ago
I must agree with to_regatha_and_beyond about the manabase. With more fetch lands and more copies of Indatha Triome, Godless Shrine, Overgrown Tomb, and Temple Garden, it is a great way to improve consistency and speed the deck up. With that said, I completely understand why you have lands like Nurturing Peatland to get the card draw you need with such a low mana curve. Also, I would probably go down to 20 lands since your most expensive card is only 4 CMC.
Yogei made an excelent suggestion with Unearth! I highly recomend finding room for it.
To be honest, I'm not a huge fan of Nameless Inversion. There are far better means of removal. Fatal Push with a sacrifce deck is probably your best bet.
I would consider putting in more copies of Collected Company, mainly because it's insanely strong.
My favorite card you have in this deck is definately Knight of Autumn. The fact that it offers removal and is a creature is fantastic.
All that to get to the main reason I'm here! The debate btween Pyre of Heroes and Eldritch Evolution. I think with this deck, Pyre of Heroes might be a better option. It is technically a slower play, however something I've found with tutor mechanics like this needing a lot of card draw is not really needed. I would also venture to say that having Pyre of Heroes would eleminate your need for Aether Vial.
Lastly, a few cards worth looking into are: Knight of the Ebon Legion, Murderous Rider, Knight of the Reliquary, and Knights' Charge
Have (1) | Azdranax |
Want (2) | C4rnif3X , freshie9000 |